diff --git a/examples/file_input.html b/examples/file_input.html index a34285a..e28c91c 100644 --- a/examples/file_input.html +++ b/examples/file_input.html @@ -26,5 +26,5 @@ showInMenu: false
- + diff --git a/examples/js/quagga.js b/examples/js/quagga.js new file mode 100644 index 0000000..af5b9e5 --- /dev/null +++ b/examples/js/quagga.js @@ -0,0 +1,7219 @@ +(function (root, factory) { + if (typeof define === 'function' && define.amd) { + //Allow using this built library as an AMD module + //in another project. That other project will only + //see this AMD call, not the internal modules in + //the closure below. + define([], factory); + } else { + //Browser globals case. Just assign the + //result to a property on the global. + root.Quagga = factory(); + } +}(this, function () {/** + * @license almond 0.2.9 Copyright (c) 2011-2014, The Dojo Foundation All Rights Reserved. + * Available via the MIT or new BSD license. + * see: http://github.com/jrburke/almond for details + */ +//Going sloppy to avoid 'use strict' string cost, but strict practices should +//be followed. +/*jslint sloppy: true */ +/*global setTimeout: false */ + +var requirejs, require, define; +(function (undef) { + var main, req, makeMap, handlers, + defined = {}, + waiting = {}, + config = {}, + defining = {}, + hasOwn = Object.prototype.hasOwnProperty, + aps = [].slice, + jsSuffixRegExp = /\.js$/; + + function hasProp(obj, prop) { + return hasOwn.call(obj, prop); + } + + /** + * Given a relative module name, like ./something, normalize it to + * a real name that can be mapped to a path. + * @param {String} name the relative name + * @param {String} baseName a real name that the name arg is relative + * to. + * @returns {String} normalized name + */ + function normalize(name, baseName) { + var nameParts, nameSegment, mapValue, foundMap, lastIndex, + foundI, foundStarMap, starI, i, j, part, + baseParts = baseName && baseName.split("/"), + map = config.map, + starMap = (map && map['*']) || {}; + + //Adjust any relative paths. + if (name && name.charAt(0) === ".") { + //If have a base name, try to normalize against it, + //otherwise, assume it is a top-level require that will + //be relative to baseUrl in the end. + if (baseName) { + //Convert baseName to array, and lop off the last part, + //so that . matches that "directory" and not name of the baseName's + //module. For instance, baseName of "one/two/three", maps to + //"one/two/three.js", but we want the directory, "one/two" for + //this normalization. + baseParts = baseParts.slice(0, baseParts.length - 1); + name = name.split('/'); + lastIndex = name.length - 1; + + // Node .js allowance: + if (config.nodeIdCompat && jsSuffixRegExp.test(name[lastIndex])) { + name[lastIndex] = name[lastIndex].replace(jsSuffixRegExp, ''); + } + + name = baseParts.concat(name); + + //start trimDots + for (i = 0; i < name.length; i += 1) { + part = name[i]; + if (part === ".") { + name.splice(i, 1); + i -= 1; + } else if (part === "..") { + if (i === 1 && (name[2] === '..' || name[0] === '..')) { + //End of the line. Keep at least one non-dot + //path segment at the front so it can be mapped + //correctly to disk. Otherwise, there is likely + //no path mapping for a path starting with '..'. + //This can still fail, but catches the most reasonable + //uses of .. + break; + } else if (i > 0) { + name.splice(i - 1, 2); + i -= 2; + } + } + } + //end trimDots + + name = name.join("/"); + } else if (name.indexOf('./') === 0) { + // No baseName, so this is ID is resolved relative + // to baseUrl, pull off the leading dot. + name = name.substring(2); + } + } + + //Apply map config if available. + if ((baseParts || starMap) && map) { + nameParts = name.split('/'); + + for (i = nameParts.length; i > 0; i -= 1) { + nameSegment = nameParts.slice(0, i).join("/"); + + if (baseParts) { + //Find the longest baseName segment match in the config. + //So, do joins on the biggest to smallest lengths of baseParts. + for (j = baseParts.length; j > 0; j -= 1) { + mapValue = map[baseParts.slice(0, j).join('/')]; + + //baseName segment has config, find if it has one for + //this name. + if (mapValue) { + mapValue = mapValue[nameSegment]; + if (mapValue) { + //Match, update name to the new value. + foundMap = mapValue; + foundI = i; + break; + } + } + } + } + + if (foundMap) { + break; + } + + //Check for a star map match, but just hold on to it, + //if there is a shorter segment match later in a matching + //config, then favor over this star map. + if (!foundStarMap && starMap && starMap[nameSegment]) { + foundStarMap = starMap[nameSegment]; + starI = i; + } + } + + if (!foundMap && foundStarMap) { + foundMap = foundStarMap; + foundI = starI; + } + + if (foundMap) { + nameParts.splice(0, foundI, foundMap); + name = nameParts.join('/'); + } + } + + return name; + } + + function makeRequire(relName, forceSync) { + return function () { + //A version of a require function that passes a moduleName + //value for items that may need to + //look up paths relative to the moduleName + return req.apply(undef, aps.call(arguments, 0).concat([relName, forceSync])); + }; + } + + function makeNormalize(relName) { + return function (name) { + return normalize(name, relName); + }; + } + + function makeLoad(depName) { + return function (value) { + defined[depName] = value; + }; + } + + function callDep(name) { + if (hasProp(waiting, name)) { + var args = waiting[name]; + delete waiting[name]; + defining[name] = true; + main.apply(undef, args); + } + + if (!hasProp(defined, name) && !hasProp(defining, name)) { + throw new Error('No ' + name); + } + return defined[name]; + } + + //Turns a plugin!resource to [plugin, resource] + //with the plugin being undefined if the name + //did not have a plugin prefix. + function splitPrefix(name) { + var prefix, + index = name ? name.indexOf('!') : -1; + if (index > -1) { + prefix = name.substring(0, index); + name = name.substring(index + 1, name.length); + } + return [prefix, name]; + } + + /** + * Makes a name map, normalizing the name, and using a plugin + * for normalization if necessary. Grabs a ref to plugin + * too, as an optimization. + */ + makeMap = function (name, relName) { + var plugin, + parts = splitPrefix(name), + prefix = parts[0]; + + name = parts[1]; + + if (prefix) { + prefix = normalize(prefix, relName); + plugin = callDep(prefix); + } + + //Normalize according + if (prefix) { + if (plugin && plugin.normalize) { + name = plugin.normalize(name, makeNormalize(relName)); + } else { + name = normalize(name, relName); + } + } else { + name = normalize(name, relName); + parts = splitPrefix(name); + prefix = parts[0]; + name = parts[1]; + if (prefix) { + plugin = callDep(prefix); + } + } + + //Using ridiculous property names for space reasons + return { + f: prefix ? prefix + '!' + name : name, //fullName + n: name, + pr: prefix, + p: plugin + }; + }; + + function makeConfig(name) { + return function () { + return (config && config.config && config.config[name]) || {}; + }; + } + + handlers = { + require: function (name) { + return makeRequire(name); + }, + exports: function (name) { + var e = defined[name]; + if (typeof e !== 'undefined') { + return e; + } else { + return (defined[name] = {}); + } + }, + module: function (name) { + return { + id: name, + uri: '', + exports: defined[name], + config: makeConfig(name) + }; + } + }; + + main = function (name, deps, callback, relName) { + var cjsModule, depName, ret, map, i, + args = [], + callbackType = typeof callback, + usingExports; + + //Use name if no relName + relName = relName || name; + + //Call the callback to define the module, if necessary. + if (callbackType === 'undefined' || callbackType === 'function') { + //Pull out the defined dependencies and pass the ordered + //values to the callback. + //Default to [require, exports, module] if no deps + deps = !deps.length && callback.length ? ['require', 'exports', 'module'] : deps; + for (i = 0; i < deps.length; i += 1) { + map = makeMap(deps[i], relName); + depName = map.f; + + //Fast path CommonJS standard dependencies. + if (depName === "require") { + args[i] = handlers.require(name); + } else if (depName === "exports") { + //CommonJS module spec 1.1 + args[i] = handlers.exports(name); + usingExports = true; + } else if (depName === "module") { + //CommonJS module spec 1.1 + cjsModule = args[i] = handlers.module(name); + } else if (hasProp(defined, depName) || + hasProp(waiting, depName) || + hasProp(defining, depName)) { + args[i] = callDep(depName); + } else if (map.p) { + map.p.load(map.n, makeRequire(relName, true), makeLoad(depName), {}); + args[i] = defined[depName]; + } else { + throw new Error(name + ' missing ' + depName); + } + } + + ret = callback ? callback.apply(defined[name], args) : undefined; + + if (name) { + //If setting exports via "module" is in play, + //favor that over return value and exports. After that, + //favor a non-undefined return value over exports use. + if (cjsModule && cjsModule.exports !== undef && + cjsModule.exports !== defined[name]) { + defined[name] = cjsModule.exports; + } else if (ret !== undef || !usingExports) { + //Use the return value from the function. + defined[name] = ret; + } + } + } else if (name) { + //May just be an object definition for the module. Only + //worry about defining if have a module name. + defined[name] = callback; + } + }; + + requirejs = require = req = function (deps, callback, relName, forceSync, alt) { + if (typeof deps === "string") { + if (handlers[deps]) { + //callback in this case is really relName + return handlers[deps](callback); + } + //Just return the module wanted. In this scenario, the + //deps arg is the module name, and second arg (if passed) + //is just the relName. + //Normalize module name, if it contains . or .. + return callDep(makeMap(deps, callback).f); + } else if (!deps.splice) { + //deps is a config object, not an array. + config = deps; + if (config.deps) { + req(config.deps, config.callback); + } + if (!callback) { + return; + } + + if (callback.splice) { + //callback is an array, which means it is a dependency list. + //Adjust args if there are dependencies + deps = callback; + callback = relName; + relName = null; + } else { + deps = undef; + } + } + + //Support require(['a']) + callback = callback || function () {}; + + //If relName is a function, it is an errback handler, + //so remove it. + if (typeof relName === 'function') { + relName = forceSync; + forceSync = alt; + } + + //Simulate async callback; + if (forceSync) { + main(undef, deps, callback, relName); + } else { + //Using a non-zero value because of concern for what old browsers + //do, and latest browsers "upgrade" to 4 if lower value is used: + //http://www.whatwg.org/specs/web-apps/current-work/multipage/timers.html#dom-windowtimers-settimeout: + //If want a value immediately, use require('id') instead -- something + //that works in almond on the global level, but not guaranteed and + //unlikely to work in other AMD implementations. + setTimeout(function () { + main(undef, deps, callback, relName); + }, 4); + } + + return req; + }; + + /** + * Just drops the config on the floor, but returns req in case + * the config return value is used. + */ + req.config = function (cfg) { + return req(cfg); + }; + + /** + * Expose module registry for debugging and tooling + */ + requirejs._defined = defined; + + define = function (name, deps, callback) { + + //This module may not have dependencies + if (!deps.splice) { + //deps is not an array, so probably means + //an object literal or factory function for + //the value. Adjust args. + callback = deps; + deps = []; + } + + if (!hasProp(defined, name) && !hasProp(waiting, name)) { + waiting[name] = [name, deps, callback]; + } + }; + + define.amd = { + jQuery: true + }; +}()); + +define("almond", function(){}); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define( + 'barcode_reader',[],function() { + + + function BarcodeReader() { + this._row = []; + return this; + } + + BarcodeReader.prototype._nextUnset = function(line, start) { + var i; + + if (start === undefined) { + start = 0; + } + for (i = start; i < line.length; i++) { + if (!line[i]) { + return i; + } + } + return line.length; + }; + + BarcodeReader.prototype._matchPattern = function(counter, code) { + var i, + error = 0; + + for (i = 0; i < counter.length; i++) { + error += Math.abs(code[i] - counter[i]); + } + return error; + }; + + BarcodeReader.prototype._nextSet = function(line) { + var i; + + for (i = 0; i < line.length; i++) { + if (line[i]) { + return i; + } + } + return line.length; + }; + + BarcodeReader.prototype._normalize = function(counter, modulo) { + var i, + self = this, + sum = 0, + ratio, + numOnes = 0, + normalized = [], + norm = 0; + + if (!modulo) { + modulo = self.MODULO; + } + for (i = 0; i < counter.length; i++) { + if (counter[i] === 1) { + numOnes++; + } else { + sum += counter[i]; + } + } + ratio = sum / (modulo - numOnes); + if (ratio > 1.0) { + for (i = 0; i < counter.length; i++) { + norm = counter[i] === 1 ? counter[i] : counter[i] / ratio; + normalized.push(norm); + } + } else { + ratio = (sum + numOnes)/modulo; + for (i = 0; i < counter.length; i++) { + norm = counter[i] / ratio; + normalized.push(norm); + } + } + return normalized; + }; + + BarcodeReader.prototype._matchTrace = function(cmpCounter, epsilon) { + var counter = [], + i, + self = this, + offset = self._nextSet(self._row), + isWhite = !self._row[offset], + counterPos = 0, + bestMatch = { + error : Number.MAX_VALUE, + code : -1, + start : 0 + }, + error; + + if (cmpCounter) { + for ( i = 0; i < cmpCounter.length; i++) { + counter.push(0); + } + for ( i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + error = self._matchPattern(counter, cmpCounter); + + if (error < epsilon) { + bestMatch.start = i - offset; + bestMatch.end = i; + bestMatch.counter = counter; + return bestMatch; + } else { + return null; + } + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + } else { + counter.push(0); + for ( i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + counterPos++; + counter.push(0); + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + } + + // if cmpCounter was not given + bestMatch.start = offset; + bestMatch.end = self._row.length - 1; + bestMatch.counter = counter; + return bestMatch; + }; + + BarcodeReader.prototype.decodePattern = function(pattern) { + var self = this, + result; + + self._row = pattern; + result = self._decode(); + if (result === null) { + self._row.reverse(); + result = self._decode(); + if (result) { + result.direction = BarcodeReader.DIRECTION.REVERSE; + result.start = self._row.length - result.start; + result.end = self._row.length - result.end; + } + } else { + result.direction = BarcodeReader.DIRECTION.FORWARD; + } + return result; + }; + + BarcodeReader.DIRECTION = { + FORWARD : 1, + REVERSE : -1 + }; + + BarcodeReader.Exception = { + StartNotFoundException : "Start-Info was not found!", + CodeNotFoundException : "Code could not be found!", + PatternNotFoundException : "Pattern could not be found!" + }; + + return (BarcodeReader); + } +); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define( + 'code_128_reader',[ + "./barcode_reader" + ], + function(BarcodeReader) { + + + function Code128Reader() { + BarcodeReader.call(this); + } + + var properties = { + CODE_SHIFT : {value: 98}, + CODE_C : {value: 99}, + CODE_B : {value: 100}, + CODE_A : {value: 101}, + START_CODE_A : {value: 103}, + START_CODE_B : {value: 104}, + START_CODE_C : {value: 105}, + STOP_CODE : {value: 106}, + MODULO : {value: 11}, + CODE_PATTERN : {value: [ + [2, 1, 2, 2, 2, 2], + [2, 2, 2, 1, 2, 2], + [2, 2, 2, 2, 2, 1], + [1, 2, 1, 2, 2, 3], + [1, 2, 1, 3, 2, 2], + [1, 3, 1, 2, 2, 2], + [1, 2, 2, 2, 1, 3], + [1, 2, 2, 3, 1, 2], + [1, 3, 2, 2, 1, 2], + [2, 2, 1, 2, 1, 3], + [2, 2, 1, 3, 1, 2], + [2, 3, 1, 2, 1, 2], + [1, 1, 2, 2, 3, 2], + [1, 2, 2, 1, 3, 2], + [1, 2, 2, 2, 3, 1], + [1, 1, 3, 2, 2, 2], + [1, 2, 3, 1, 2, 2], + [1, 2, 3, 2, 2, 1], + [2, 2, 3, 2, 1, 1], + [2, 2, 1, 1, 3, 2], + [2, 2, 1, 2, 3, 1], + [2, 1, 3, 2, 1, 2], + [2, 2, 3, 1, 1, 2], + [3, 1, 2, 1, 3, 1], + [3, 1, 1, 2, 2, 2], + [3, 2, 1, 1, 2, 2], + [3, 2, 1, 2, 2, 1], + [3, 1, 2, 2, 1, 2], + [3, 2, 2, 1, 1, 2], + [3, 2, 2, 2, 1, 1], + [2, 1, 2, 1, 2, 3], + [2, 1, 2, 3, 2, 1], + [2, 3, 2, 1, 2, 1], + [1, 1, 1, 3, 2, 3], + [1, 3, 1, 1, 2, 3], + [1, 3, 1, 3, 2, 1], + [1, 1, 2, 3, 1, 3], + [1, 3, 2, 1, 1, 3], + [1, 3, 2, 3, 1, 1], + [2, 1, 1, 3, 1, 3], + [2, 3, 1, 1, 1, 3], + [2, 3, 1, 3, 1, 1], + [1, 1, 2, 1, 3, 3], + [1, 1, 2, 3, 3, 1], + [1, 3, 2, 1, 3, 1], + [1, 1, 3, 1, 2, 3], + [1, 1, 3, 3, 2, 1], + [1, 3, 3, 1, 2, 1], + [3, 1, 3, 1, 2, 1], + [2, 1, 1, 3, 3, 1], + [2, 3, 1, 1, 3, 1], + [2, 1, 3, 1, 1, 3], + [2, 1, 3, 3, 1, 1], + [2, 1, 3, 1, 3, 1], + [3, 1, 1, 1, 2, 3], + [3, 1, 1, 3, 2, 1], + [3, 3, 1, 1, 2, 1], + [3, 1, 2, 1, 1, 3], + [3, 1, 2, 3, 1, 1], + [3, 3, 2, 1, 1, 1], + [3, 1, 4, 1, 1, 1], + [2, 2, 1, 4, 1, 1], + [4, 3, 1, 1, 1, 1], + [1, 1, 1, 2, 2, 4], + [1, 1, 1, 4, 2, 2], + [1, 2, 1, 1, 2, 4], + [1, 2, 1, 4, 2, 1], + [1, 4, 1, 1, 2, 2], + [1, 4, 1, 2, 2, 1], + [1, 1, 2, 2, 1, 4], + [1, 1, 2, 4, 1, 2], + [1, 2, 2, 1, 1, 4], + [1, 2, 2, 4, 1, 1], + [1, 4, 2, 1, 1, 2], + [1, 4, 2, 2, 1, 1], + [2, 4, 1, 2, 1, 1], + [2, 2, 1, 1, 1, 4], + [4, 1, 3, 1, 1, 1], + [2, 4, 1, 1, 1, 2], + [1, 3, 4, 1, 1, 1], + [1, 1, 1, 2, 4, 2], + [1, 2, 1, 1, 4, 2], + [1, 2, 1, 2, 4, 1], + [1, 1, 4, 2, 1, 2], + [1, 2, 4, 1, 1, 2], + [1, 2, 4, 2, 1, 1], + [4, 1, 1, 2, 1, 2], + [4, 2, 1, 1, 1, 2], + [4, 2, 1, 2, 1, 1], + [2, 1, 2, 1, 4, 1], + [2, 1, 4, 1, 2, 1], + [4, 1, 2, 1, 2, 1], + [1, 1, 1, 1, 4, 3], + [1, 1, 1, 3, 4, 1], + [1, 3, 1, 1, 4, 1], + [1, 1, 4, 1, 1, 3], + [1, 1, 4, 3, 1, 1], + [4, 1, 1, 1, 1, 3], + [4, 1, 1, 3, 1, 1], + [1, 1, 3, 1, 4, 1], + [1, 1, 4, 1, 3, 1], + [3, 1, 1, 1, 4, 1], + [4, 1, 1, 1, 3, 1], + [2, 1, 1, 4, 1, 2], + [2, 1, 1, 2, 1, 4], + [2, 1, 1, 2, 3, 2], + [2, 3, 3, 1, 1, 1, 2] + ]} + }; + + Code128Reader.prototype = Object.create(BarcodeReader.prototype, properties); + Code128Reader.prototype.constructor = Code128Reader; + + Code128Reader.prototype._decodeCode = function(start) { + var counter = [0, 0, 0, 0, 0, 0], + i, + self = this, + offset = start, + isWhite = !self._row[offset], + counterPos = 0, + bestMatch = { + error : Number.MAX_VALUE, + code : -1, + start : start, + end : start + }, + code, + error, + normalized; + + for ( i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + normalized = self._normalize(counter); + for ( code = 0; code < self.CODE_PATTERN.length; code++) { + error = self._matchPattern(normalized, self.CODE_PATTERN[code]); + if (error < bestMatch.error) { + bestMatch.code = code; + bestMatch.error = error; + } + } + bestMatch.end = i; + return bestMatch; + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + Code128Reader.prototype._findEnd = function() { + var counter = [0, 0, 0, 0, 0, 0, 0], + i, + self = this, + offset = self._nextSet(self._row), + isWhite = !self._row[offset], + counterPos = 0, + bestMatch = { + error : Number.MAX_VALUE, + code : -1, + start : 0, + end : 0 + }, + error, + j, + sum, + normalized; + + for ( i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + sum = 0; + for ( j = 0; j < counter.length; j++) { + sum += counter[j]; + } + normalized = self._normalize(counter, 13); + error = self._matchPattern(normalized, self.CODE_PATTERN[self.STOP_CODE]); + if (error < 3) { + bestMatch.error = error; + bestMatch.start = i - sum; + bestMatch.end = i; + return bestMatch; + } + + for ( j = 0; j < 5; j++) { + counter[j] = counter[j + 2]; + } + counter[5] = 0; + counter[6] = 0; + counterPos--; + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + Code128Reader.prototype._findStart = function() { + var counter = [0, 0, 0, 0, 0, 0], + i, + self = this, + offset = self._nextSet(self._row), + isWhite = false, + counterPos = 0, + bestMatch = { + error : Number.MAX_VALUE, + code : -1, + start : 0, + end : 0 + }, + code, + error, + j, + sum, + normalized; + + for ( i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + sum = 0; + for ( j = 0; j < counter.length; j++) { + sum += counter[j]; + } + normalized = self._normalize(counter); + for ( code = self.START_CODE_A; code <= self.START_CODE_C; code++) { + error = self._matchPattern(normalized, self.CODE_PATTERN[code]); + if (error < bestMatch.error) { + bestMatch.code = code; + bestMatch.error = error; + } + } + if (bestMatch.error < 3) { + bestMatch.start = i - sum; + bestMatch.end = i; + return bestMatch; + } + + for ( j = 0; j < 4; j++) { + counter[j] = counter[j + 2]; + } + counter[4] = 0; + counter[5] = 0; + counterPos--; + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + return null; + }; + + Code128Reader.prototype._decode = function() { + var self = this, + startInfo = self._findStart(), + code = null, + done = false, + result = [], + multiplier = 0, + checksum = 0, + codeset, + rawResult = [], + decodedCodes = [], + shiftNext = false, + unshift, + lastCharacterWasPrintable; + + if (startInfo === null) { + return null; + } + code = { + code : startInfo.code, + start : startInfo.start, + end : startInfo.end + }; + decodedCodes.push(code); + checksum = code.code; + switch(code.code) { + case self.START_CODE_A: + codeset = self.CODE_A; + break; + case self.START_CODE_B: + codeset = self.CODE_B; + break; + case self.START_CODE_C: + codeset = self.CODE_C; + break; + default: + return null; + } + + while (!done) { + unshift = shiftNext; + shiftNext = false; + code = self._decodeCode(code.end); + if (code !== null) { + if (code.code !== self.STOP_CODE) { + rawResult.push(code.code); + multiplier++; + checksum += multiplier * code.code; + } + decodedCodes.push(code); + + switch(codeset) { + case self.CODE_A: + if (code.code < 64) { + result.push(String.fromCharCode(32 + code.code)); + } else if (code.code < 96) { + result.push(String.fromCharCode(code.code - 64)); + } else { + switch (code.code) { + case self.CODE_SHIFT: + shiftNext = true; + codeset = self.CODE_B; + break; + case self.CODE_B: + codeset = self.CODE_B; + break; + case self.CODE_C: + codeset = self.CODE_C; + break; + case self.STOP_CODE: + done = true; + break; + } + } + break; + case self.CODE_B: + if (code.code < 96) { + result.push(String.fromCharCode(32 + code.code)); + } else { + if (code.code != self.STOP_CODE) { + lastCharacterWasPrintable = false; + } + switch (code.code) { + case self.CODE_SHIFT: + shiftNext = true; + codeset = self.CODE_A; + break; + case self.CODE_A: + codeset = self.CODE_A; + break; + case self.CODE_C: + codeset = self.CODE_C; + break; + case self.STOP_CODE: + done = true; + break; + } + } + break; + case self.CODE_C: + if (code.code < 100) { + result.push(code.code < 10 ? "0" + code.code : code.code); + } + switch (code.code) { + case self.CODE_A: + codeset = self.CODE_A; + break; + case self.CODE_B: + codeset = self.CODE_B; + break; + case self.STOP_CODE: + done = true; + break; + } + break; + } + } else { + done = true; + } + if (unshift) { + codeset = codeset == self.CODE_A ? self.CODE_B : self.CODE_A; + } + } + + if (code === null) { + return null; + } + + // find end bar + code.end = self._nextUnset(self._row, code.end); + if (code.end === self._row.length) { + return null; + } + + // checksum + // Does not work correctly yet!!! startcode - endcode? + checksum -= multiplier * rawResult[rawResult.length - 1]; + if (checksum % 103 != rawResult[rawResult.length - 1]) { + return null; + } + + // remove last code from result (checksum) + result.splice(result.length - 1, 1); + + return { + code : result.join(""), + start : startInfo.start, + end : code.end, + codeset : codeset, + startInfo : startInfo, + decodedCodes : decodedCodes, + endInfo : code + }; + }; + + return (Code128Reader); + } +); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define( + 'ean_reader',[ + "./barcode_reader" + ], + function(BarcodeReader) { + + + function EANReader() { + BarcodeReader.call(this); + } + + var properties = { + CODE_L_START : {value: 0}, + MODULO : {value: 7}, + CODE_G_START : {value: 10}, + START_PATTERN : {value: [1 / 3 * 7, 1 / 3 * 7, 1 / 3 * 7]}, + STOP_PATTERN : {value: [1 / 3 * 7, 1 / 3 * 7, 1 / 3 * 7]}, + MIDDLE_PATTERN : {value: [1 / 5 * 7, 1 / 5 * 7, 1 / 5 * 7, 1 / 5 * 7, 1 / 5 * 7]}, + CODE_PATTERN : {value: [ + [3, 2, 1, 1], + [2, 2, 2, 1], + [2, 1, 2, 2], + [1, 4, 1, 1], + [1, 1, 3, 2], + [1, 2, 3, 1], + [1, 1, 1, 4], + [1, 3, 1, 2], + [1, 2, 1, 3], + [3, 1, 1, 2], + [1, 1, 2, 3], + [1, 2, 2, 2], + [2, 2, 1, 2], + [1, 1, 4, 1], + [2, 3, 1, 1], + [1, 3, 2, 1], + [4, 1, 1, 1], + [2, 1, 3, 1], + [3, 1, 2, 1], + [2, 1, 1, 3] + ]}, + CODE_FREQUENCY : {value: [0, 11, 13, 14, 19, 25, 28, 21, 22, 26]} + }; + + EANReader.prototype = Object.create(BarcodeReader.prototype, properties); + EANReader.prototype.constructor = EANReader; + + EANReader.prototype._decodeCode = function(start, coderange) { + var counter = [0, 0, 0, 0], + i, + self = this, + offset = start, + isWhite = !self._row[offset], + counterPos = 0, + bestMatch = { + error : Number.MAX_VALUE, + code : -1, + start : start, + end : start + }, + code, + error, + normalized; + + if (!coderange) { + coderange = self.CODE_PATTERN.length; + } + + for ( i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + normalized = self._normalize(counter); + for ( code = 0; code < coderange; code++) { + error = self._matchPattern(normalized, self.CODE_PATTERN[code]); + if (error < bestMatch.error) { + bestMatch.code = code; + bestMatch.error = error; + } + } + bestMatch.end = i; + return bestMatch; + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + throw BarcodeReader.CodeNotFoundException; + }; + + EANReader.prototype._findPattern = function(pattern, offset, isWhite, tryHarder, epsilon) { + var counter = [], + self = this, + i, + counterPos = 0, + bestMatch = { + error : Number.MAX_VALUE, + code : -1, + start : 0, + end : 0 + }, + error, + j, + sum, + normalized; + + if (!offset) { + offset = self._nextSet(self._row); + } + + if (isWhite === undefined) { + isWhite = false; + } + + if (tryHarder === undefined) { + tryHarder = true; + } + + if ( epsilon === undefined) { + epsilon = 1.5; + } + + for ( i = 0; i < pattern.length; i++) { + counter[i] = 0; + } + + for ( i = offset; i < self._row.length; i++) { + if (self._row[i] ^ isWhite) { + counter[counterPos]++; + } else { + if (counterPos === counter.length - 1) { + sum = 0; + for ( j = 0; j < counter.length; j++) { + sum += counter[j]; + } + normalized = self._normalize(counter); + error = self._matchPattern(normalized, pattern); + + if (error < epsilon) { + bestMatch.error = error; + bestMatch.start = i - sum; + bestMatch.end = i; + return bestMatch; + } + if (tryHarder) { + for ( j = 0; j < counter.length - 2; j++) { + counter[j] = counter[j + 2]; + } + counter[counter.length - 2] = 0; + counter[counter.length - 1] = 0; + counterPos--; + } else { + throw BarcodeReader.PatternNotFoundException; + } + } else { + counterPos++; + } + counter[counterPos] = 1; + isWhite = !isWhite; + } + } + throw BarcodeReader.PatternNotFoundException; + }; + + EANReader.prototype._decode = function() { + var startInfo, + self = this, + code = null, + result = [], + i, + codeFrequency = 0x0, + decodedCodes = []; + + try { + startInfo = self._findPattern(self.START_PATTERN); + code = { + code : startInfo.code, + start : startInfo.start, + end : startInfo.end + }; + decodedCodes.push(code); + for ( i = 0; i < 6; i++) { + code = self._decodeCode(code.end); + if (code.code >= self.CODE_G_START) { + code.code = code.code - self.CODE_G_START; + codeFrequency |= 1 << (5 - i); + } else { + codeFrequency |= 0 << (5 - i); + } + result.push(code.code); + decodedCodes.push(code); + } + + for ( i = 0; i < self.CODE_FREQUENCY.length; i++) { + if (codeFrequency === self.CODE_FREQUENCY[i]) { + result.unshift(i); + break; + } + } + + code = self._findPattern(self.MIDDLE_PATTERN, code.end, true); + if (code === null) { + return null; + } + decodedCodes.push(code); + + for ( i = 0; i < 6; i++) { + code = self._decodeCode(code.end, self.CODE_G_START); + decodedCodes.push(code); + result.push(code.code); + } + + code = self._findPattern(self.STOP_PATTERN, code.end); + decodedCodes.push(code); + + // Checksum + if (!self._checksum(result)) { + return null; + } + } catch (exc) { + return null; + } + + return { + code : result.join(""), + start : startInfo.start, + end : code.end, + codeset : "", + startInfo : startInfo, + decodedCodes : decodedCodes + }; + }; + + EANReader.prototype._checksum = function(result) { + var sum = 0, i; + + for ( i = result.length - 2; i >= 0; i -= 2) { + sum += result[i]; + } + sum *= 3; + for ( i = result.length - 1; i >= 0; i -= 2) { + sum += result[i]; + } + return sum % 10 === 0; + }; + + return (EANReader); + } +); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('image_loader',[],function() { + + + var ImageLoader = {}; + ImageLoader.load = function(directory, callback, offset, size, sequence) { + var htmlImagesSrcArray = new Array(size), + htmlImagesArray = new Array(htmlImagesSrcArray.length), + i, + img, + num; + + if (sequence === false) { + htmlImagesSrcArray[0] = directory; + } else { + for ( i = 0; i < htmlImagesSrcArray.length; i++) { + num = (offset + i); + htmlImagesSrcArray[i] = directory + "image-" + ("00" + num).slice(-3) + ".jpg"; + } + } + htmlImagesArray.notLoaded = []; + htmlImagesArray.addImage = function(img) { + htmlImagesArray.notLoaded.push(img); + }; + htmlImagesArray.loaded = function(loadedImg) { + var notloadedImgs = htmlImagesArray.notLoaded; + for (var x = 0; x < notloadedImgs.length; x++) { + if (notloadedImgs[x] == loadedImg) { + notloadedImgs.splice(x, 1); + for (var y = 0; y < htmlImagesSrcArray.length; y++) { + var imgName = htmlImagesSrcArray[y].substr(htmlImagesSrcArray[y].lastIndexOf("/")); + if (loadedImg.src.lastIndexOf(imgName) != -1) { + htmlImagesArray[y] = loadedImg; + break; + } + } + break; + } + } + if (notloadedImgs.length === 0) { + console.log("Images loaded"); + callback.apply(null, [htmlImagesArray]); + } + }; + + for ( i = 0; i < htmlImagesSrcArray.length; i++) { + img = new Image(); + htmlImagesArray.addImage(img); + addOnloadHandler(img, htmlImagesArray); + img.src = htmlImagesSrcArray[i]; + } + }; + + function addOnloadHandler(img, htmlImagesArray) { + img.onload = function() { + htmlImagesArray.loaded(this); + }; + } + + return (ImageLoader); +}); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('input_stream',["image_loader"], function(ImageLoader) { + + + var InputStream = {}; + InputStream.createVideoStream = function(video) { + var that = {}, + _config = null, + _eventNames = ['canrecord', 'ended'], + _eventHandlers = {}; + + that.getRealWidth = function() { + return video.videoWidth; + }; + + that.getRealHeight = function() { + return video.videoHeight; + }; + + that.getWidth = function() { + return _config.halfSample ? video.videoWidth / 2 : video.videoWidth; + }; + + that.getHeight = function() { + return _config.halfSample ? video.videoHeight / 2 : video.videoHeight; + }; + + that.setInputStream = function(config) { + _config = config; + video.src = config.src; + }; + + that.ended = function() { + return video.ended; + }; + + that.getConfig = function() { + return _config; + }; + + that.setAttribute = function(name, value) { + video.setAttribute(name, value); + }; + + that.pause = function() { + video.pause(); + }; + + that.play = function() { + video.play(); + }; + + that.setCurrentTime = function(time) { + if (_config.type !== "LiveStream") + video.currentTime = time; + }; + + that.addEventListener = function(event, f, bool) { + if (_eventNames.indexOf(event) !== -1) { + if (!_eventHandlers[event]) { + _eventHandlers[event] = []; + } + _eventHandlers[event].push(f); + } else { + video.addEventListener(event, f, bool); + } + }; + + that.trigger = function(eventName, args) { + var j, + handlers = _eventHandlers[eventName]; + + if (handlers && handlers.length > 0) { + for ( j = 0; j < handlers.length; j++) { + handlers[j].apply(that, args); + } + } + }; + + that.getFrame = function() { + return video; + }; + + return that; + }; + + InputStream.createLiveStream = function(video) { + video.setAttribute("autoplay", true); + var that = InputStream.createVideoStream(video); + + that.ended = function() { + return false; + }; + + that.getWidth = function() { + return this.getConfig().halfSample ? video.videoWidth / 2 : video.videoWidth; + }; + + that.getHeight = function() { + return this.getConfig().halfSample ? video.videoHeight / 2 : video.videoHeight; + }; + + return that; + }; + + InputStream.createImageStream = function() { + var that = {}; + var _config = null; + + var width = 0, + height = 0, + frameIdx = 0, + paused = true, + loaded = false, + imgArray = null, + size = 0, + offset = 1, + baseUrl = null, + ended = false, + _eventNames = ['canrecord', 'ended'], + _eventHandlers = {}; + + function loadImages() { + loaded = false; + ImageLoader.load(baseUrl, function(imgs) { + imgArray = imgs; + width = imgs[0].width; + height = imgs[0].height; + loaded = true; + frameIdx = 0; + setTimeout(function() { + publishEvent("canrecord", []); + }, 0); + }, offset, size, _config.sequence); + } + + function publishEvent(eventName, args) { + var j, + handlers = _eventHandlers[eventName]; + + if (handlers && handlers.length > 0) { + for ( j = 0; j < handlers.length; j++) { + handlers[j].apply(that, args); + } + } + } + + + that.trigger = publishEvent; + + that.getWidth = function() { + return _config.size ? width/height > 1 ? _config.size : (width/height) * _config.size : width; + }; + + that.getHeight = function() { + return _config.size ? width/height > 1 ? (height/width) * _config.size : _config.size : height; + }; + + that.getRealWidth = function() { + return width; + }; + + that.getRealHeight = function() { + return height; + }; + + that.setInputStream = function(stream) { + _config = stream; + if (stream.sequence === false) { + baseUrl = stream.src; + size = 1; + } else { + baseUrl = stream.src; + size = stream.length; + } + loadImages(); + }; + + that.ended = function() { + return ended; + }; + + that.setAttribute = function() {}; + + that.getConfig = function() { + return _config; + }; + + that.pause = function() { + paused = true; + }; + + that.play = function() { + paused = false; + }; + + that.setCurrentTime = function(time) { + frameIdx = time; + }; + + that.addEventListener = function(event, f) { + if (_eventNames.indexOf(event) !== -1) { + if (!_eventHandlers[event]) { + _eventHandlers[event] = []; + } + _eventHandlers[event].push(f); + } + }; + + that.getFrame = function() { + var frame; + + if (!loaded){ + return null; + } + if (!paused) { + frame = imgArray[frameIdx]; + if (frameIdx < (size - 1)) { + frameIdx++; + } else { + setTimeout(function() { + ended = true; + publishEvent("ended", []); + }, 0); + } + } + return frame; + }; + + return that; + }; + + return (InputStream); +}); + +/* + * typedefs.js + * Normalizes browser-specific prefixes + */ + +glMatrixArrayType = Float32Array; + +window.requestAnimFrame = (function() { + return window.requestAnimationFrame || + window.webkitRequestAnimationFrame || + window.mozRequestAnimationFrame || + window.oRequestAnimationFrame || + window.msRequestAnimationFrame || + function(/* function FrameRequestCallback */ callback, /* DOMElement Element */ element) { + window.setTimeout(callback, 1000/60); + }; +})(); + + +navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia || navigator.mozGetUserMedia || navigator.msGetUserMedia; +window.URL = window.URL || window.webkitURL || window.mozURL || window.msURL; +define("typedefs", (function (global) { + return function () { + var ret, fn; + return ret || global.typedefs; + }; +}(this))); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('subImage',["typedefs"], function() { + + + /** + * Construct representing a part of another {ImageWrapper}. Shares data + * between the parent and the child. + * @param from {ImageRef} The position where to start the {SubImage} from. (top-left corner) + * @param size {ImageRef} The size of the resulting image + * @param I {ImageWrapper} The {ImageWrapper} to share from + * @returns {SubImage} A shared part of the original image + */ + function SubImage(from, size, I) { + if (!I) { + I = { + data : null, + size : size + }; + } + this.data = I.data; + this.originalSize = I.size; + this.I = I; + + this.from = from; + this.size = size; + } + + /** + * Displays the {SubImage} in a given canvas + * @param canvas {Canvas} The canvas element to write to + * @param scale {Number} Scale which is applied to each pixel-value + */ + SubImage.prototype.show = function(canvas, scale) { + var ctx, + frame, + data, + current, + y, + x, + pixel; + + if (!scale) { + scale = 1.0; + } + ctx = canvas.getContext('2d'); + canvas.width = this.size.x; + canvas.height = this.size.y; + frame = ctx.getImageData(0, 0, canvas.width, canvas.height); + data = frame.data; + current = 0; + for (y = 0; y < this.size.y; y++) { + for (x = 0; x < this.size.x; x++) { + pixel = y * this.size.x + x; + current = this.get(x, y) * scale; + data[pixel * 4 + 0] = current; + data[pixel * 4 + 1] = current; + data[pixel * 4 + 2] = current; + data[pixel * 4 + 3] = 255; + } + } + frame.data = data; + ctx.putImageData(frame, 0, 0); + }; + + /** + * Retrieves a given pixel position from the {SubImage} + * @param x {Number} The x-position + * @param y {Number} The y-position + * @returns {Number} The grayscale value at the pixel-position + */ + SubImage.prototype.get = function(x, y) { + return this.data[(this.from.y + y) * this.originalSize.x + this.from.x + x]; + }; + + /** + * Updates the underlying data from a given {ImageWrapper} + * @param image {ImageWrapper} The updated image + */ + SubImage.prototype.updateData = function(image) { + this.originalSize = image.size; + this.data = image.data; + }; + + /** + * Updates the position of the shared area + * @param from {x,y} The new location + * @returns {SubImage} returns {this} for possible chaining + */ + SubImage.prototype.updateFrom = function(from) { + this.from = from; + return this; + }; + + return (SubImage); +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define, vec2 */ + +define('cluster',[],function() { + + + /** + * Creates a cluster for grouping similar orientations of datapoints + */ + var Cluster = { + create : function(point, threshold) { + var points = [], center = { + rad : 0, + vec : vec2.create([0, 0]) + }, pointMap = {}; + + function init() { + add(point); + updateCenter(); + } + + function add(point) { + pointMap[point.id] = point; + points.push(point); + } + + function updateCenter() { + var i, sum = 0; + for ( i = 0; i < points.length; i++) { + sum += points[i].rad; + } + center.rad = sum / points.length; + center.vec = vec2.create([Math.cos(center.rad), Math.sin(center.rad)]); + } + + init(); + + return { + add : function(point) { + if (!pointMap[point.id]) { + add(point); + updateCenter(); + } + }, + fits : function(point) { + // check cosine similarity to center-angle + var similarity = Math.abs(vec2.dot(point.point.vec, center.vec)); + if (similarity > threshold) { + return true; + } + return false; + }, + getPoints : function() { + return points; + }, + getCenter : function() { + return center; + } + }; + }, + createPoint : function(point, id, property) { + return { + rad : point[property], + point : point, + id : id + }; + } + }; + + return (Cluster); +}); + +/* + * glMatrix.js - High performance matrix and vector operations for WebGL + * version 0.9.6 + */ + +/* + * Copyright (c) 2011 Brandon Jones + * + * This software is provided 'as-is', without any express or implied + * warranty. In no event will the authors be held liable for any damages + * arising from the use of this software. + * + * Permission is granted to anyone to use this software for any purpose, + * including commercial applications, and to alter it and redistribute it + * freely, subject to the following restrictions: + * + * 1. The origin of this software must not be misrepresented; you must not + * claim that you wrote the original software. If you use this software + * in a product, an acknowledgment in the product documentation would be + * appreciated but is not required. + * + * 2. Altered source versions must be plainly marked as such, and must not + * be misrepresented as being the original software. + * + * 3. This notice may not be removed or altered from any source + * distribution. + */ + + + +/* + * vec3 - 3 Dimensional Vector + */ +var vec3 = {}; + +/* + * vec3.create + * Creates a new instance of a vec3 using the default array type + * Any javascript array containing at least 3 numeric elements can serve as a vec3 + * + * Params: + * vec - Optional, vec3 containing values to initialize with + * + * Returns: + * New vec3 + */ +vec3.create = function(vec) { + var dest; + if(vec) { + dest = new glMatrixArrayType(3); + dest[0] = vec[0]; + dest[1] = vec[1]; + dest[2] = vec[2]; + } else { + if(glMatrixArrayType === Array) + dest = new glMatrixArrayType([0,0,0]); + else + dest = new glMatrixArrayType(3); + } + + return dest; +}; + +/* + * vec3.set + * Copies the values of one vec3 to another + * + * Params: + * vec - vec3 containing values to copy + * dest - vec3 receiving copied values + * + * Returns: + * dest + */ +vec3.set = function(vec, dest) { + dest[0] = vec[0]; + dest[1] = vec[1]; + dest[2] = vec[2]; + + return dest; +}; + +/* + * vec3.add + * Performs a vector addition + * + * Params: + * vec - vec3, first operand + * vec2 - vec3, second operand + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.add = function(vec, vec2, dest) { + if(!dest || vec == dest) { + vec[0] += vec2[0]; + vec[1] += vec2[1]; + vec[2] += vec2[2]; + return vec; + } + + dest[0] = vec[0] + vec2[0]; + dest[1] = vec[1] + vec2[1]; + dest[2] = vec[2] + vec2[2]; + return dest; +}; + +/* + * vec3.subtract + * Performs a vector subtraction + * + * Params: + * vec - vec3, first operand + * vec2 - vec3, second operand + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.subtract = function(vec, vec2, dest) { + if(!dest || vec == dest) { + vec[0] -= vec2[0]; + vec[1] -= vec2[1]; + vec[2] -= vec2[2]; + return vec; + } + + dest[0] = vec[0] - vec2[0]; + dest[1] = vec[1] - vec2[1]; + dest[2] = vec[2] - vec2[2]; + return dest; +}; + +/* + * vec3.negate + * Negates the components of a vec3 + * + * Params: + * vec - vec3 to negate + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.negate = function(vec, dest) { + if(!dest) { dest = vec; } + + dest[0] = -vec[0]; + dest[1] = -vec[1]; + dest[2] = -vec[2]; + return dest; +}; + +/* + * vec3.scale + * Multiplies the components of a vec3 by a scalar value + * + * Params: + * vec - vec3 to scale + * val - Numeric value to scale by + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.scale = function(vec, val, dest) { + if(!dest || vec == dest) { + vec[0] *= val; + vec[1] *= val; + vec[2] *= val; + return vec; + } + + dest[0] = vec[0]*val; + dest[1] = vec[1]*val; + dest[2] = vec[2]*val; + return dest; +}; + +/* + * vec3.normalize + * Generates a unit vector of the same direction as the provided vec3 + * If vector length is 0, returns [0, 0, 0] + * + * Params: + * vec - vec3 to normalize + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.normalize = function(vec, dest) { + if(!dest) { dest = vec; } + + var x = vec[0], y = vec[1], z = vec[2]; + var len = Math.sqrt(x*x + y*y + z*z); + + if (!len) { + dest[0] = 0; + dest[1] = 0; + dest[2] = 0; + return dest; + } else if (len == 1) { + dest[0] = x; + dest[1] = y; + dest[2] = z; + return dest; + } + + len = 1 / len; + dest[0] = x*len; + dest[1] = y*len; + dest[2] = z*len; + return dest; +}; + +/* + * vec3.cross + * Generates the cross product of two vec3s + * + * Params: + * vec - vec3, first operand + * vec2 - vec3, second operand + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.cross = function(vec, vec2, dest){ + if(!dest) { dest = vec; } + + var x = vec[0], y = vec[1], z = vec[2]; + var x2 = vec2[0], y2 = vec2[1], z2 = vec2[2]; + + dest[0] = y*z2 - z*y2; + dest[1] = z*x2 - x*z2; + dest[2] = x*y2 - y*x2; + return dest; +}; + +/* + * vec3.length + * Caclulates the length of a vec3 + * + * Params: + * vec - vec3 to calculate length of + * + * Returns: + * Length of vec + */ +vec3.length = function(vec){ + var x = vec[0], y = vec[1], z = vec[2]; + return Math.sqrt(x*x + y*y + z*z); +}; + +/* + * vec3.dot + * Caclulates the dot product of two vec3s + * + * Params: + * vec - vec3, first operand + * vec2 - vec3, second operand + * + * Returns: + * Dot product of vec and vec2 + */ +vec3.dot = function(vec, vec2){ + return vec[0]*vec2[0] + vec[1]*vec2[1] + vec[2]*vec2[2]; +}; + +/* + * vec3.direction + * Generates a unit vector pointing from one vector to another + * + * Params: + * vec - origin vec3 + * vec2 - vec3 to point to + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.direction = function(vec, vec2, dest) { + if(!dest) { dest = vec; } + + var x = vec[0] - vec2[0]; + var y = vec[1] - vec2[1]; + var z = vec[2] - vec2[2]; + + var len = Math.sqrt(x*x + y*y + z*z); + if (!len) { + dest[0] = 0; + dest[1] = 0; + dest[2] = 0; + return dest; + } + + len = 1 / len; + dest[0] = x * len; + dest[1] = y * len; + dest[2] = z * len; + return dest; +}; + +/* + * vec3.lerp + * Performs a linear interpolation between two vec3 + * + * Params: + * vec - vec3, first vector + * vec2 - vec3, second vector + * lerp - interpolation amount between the two inputs + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +vec3.lerp = function(vec, vec2, lerp, dest){ + if(!dest) { dest = vec; } + + dest[0] = vec[0] + lerp * (vec2[0] - vec[0]); + dest[1] = vec[1] + lerp * (vec2[1] - vec[1]); + dest[2] = vec[2] + lerp * (vec2[2] - vec[2]); + + return dest; +}; + +/* + * vec3.str + * Returns a string representation of a vector + * + * Params: + * vec - vec3 to represent as a string + * + * Returns: + * string representation of vec + */ +vec3.str = function(vec) { + return '[' + vec[0] + ', ' + vec[1] + ', ' + vec[2] + ']'; +}; + +/* + * mat3 - 3x3 Matrix + */ +var mat3 = {}; + +/* + * mat3.create + * Creates a new instance of a mat3 using the default array type + * Any javascript array containing at least 9 numeric elements can serve as a mat3 + * + * Params: + * mat - Optional, mat3 containing values to initialize with + * + * Returns: + * New mat3 + */ +mat3.create = function(mat) { + var dest; + + if(mat) { + dest = new glMatrixArrayType(9); + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[3]; + dest[4] = mat[4]; + dest[5] = mat[5]; + dest[6] = mat[6]; + dest[7] = mat[7]; + dest[8] = mat[8]; + } else { + if(glMatrixArrayType === Array) + dest = new glMatrixArrayType([0,0,0,0,0,0,0,0,0]); + else + dest = new glMatrixArrayType(9); + } + + return dest; +}; + +/* + * mat3.set + * Copies the values of one mat3 to another + * + * Params: + * mat - mat3 containing values to copy + * dest - mat3 receiving copied values + * + * Returns: + * dest + */ +mat3.set = function(mat, dest) { + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[3]; + dest[4] = mat[4]; + dest[5] = mat[5]; + dest[6] = mat[6]; + dest[7] = mat[7]; + dest[8] = mat[8]; + return dest; +}; + +/* + * mat3.identity + * Sets a mat3 to an identity matrix + * + * Params: + * dest - mat3 to set + * + * Returns: + * dest + */ +mat3.identity = function(dest) { + dest[0] = 1; + dest[1] = 0; + dest[2] = 0; + dest[3] = 0; + dest[4] = 1; + dest[5] = 0; + dest[6] = 0; + dest[7] = 0; + dest[8] = 1; + return dest; +}; + +/* + * mat4.transpose + * Transposes a mat3 (flips the values over the diagonal) + * + * Params: + * mat - mat3 to transpose + * dest - Optional, mat3 receiving transposed values. If not specified result is written to mat + * + * Returns: + * dest is specified, mat otherwise + */ +mat3.transpose = function(mat, dest) { + // If we are transposing ourselves we can skip a few steps but have to cache some values + if(!dest || mat == dest) { + var a01 = mat[1], a02 = mat[2]; + var a12 = mat[5]; + + mat[1] = mat[3]; + mat[2] = mat[6]; + mat[3] = a01; + mat[5] = mat[7]; + mat[6] = a02; + mat[7] = a12; + return mat; + } + + dest[0] = mat[0]; + dest[1] = mat[3]; + dest[2] = mat[6]; + dest[3] = mat[1]; + dest[4] = mat[4]; + dest[5] = mat[7]; + dest[6] = mat[2]; + dest[7] = mat[5]; + dest[8] = mat[8]; + return dest; +}; + +/* + * mat3.toMat4 + * Copies the elements of a mat3 into the upper 3x3 elements of a mat4 + * + * Params: + * mat - mat3 containing values to copy + * dest - Optional, mat4 receiving copied values + * + * Returns: + * dest if specified, a new mat4 otherwise + */ +mat3.toMat4 = function(mat, dest) { + if(!dest) { dest = mat4.create(); } + + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = 0; + + dest[4] = mat[3]; + dest[5] = mat[4]; + dest[6] = mat[5]; + dest[7] = 0; + + dest[8] = mat[6]; + dest[9] = mat[7]; + dest[10] = mat[8]; + dest[11] = 0; + + dest[12] = 0; + dest[13] = 0; + dest[14] = 0; + dest[15] = 1; + + return dest; +}; + +/* + * mat3.str + * Returns a string representation of a mat3 + * + * Params: + * mat - mat3 to represent as a string + * + * Returns: + * string representation of mat + */ +mat3.str = function(mat) { + return '[' + mat[0] + ', ' + mat[1] + ', ' + mat[2] + + ', ' + mat[3] + ', '+ mat[4] + ', ' + mat[5] + + ', ' + mat[6] + ', ' + mat[7] + ', '+ mat[8] + ']'; +}; + +/* + * mat4 - 4x4 Matrix + */ +var mat4 = {}; + +/* + * mat4.create + * Creates a new instance of a mat4 using the default array type + * Any javascript array containing at least 16 numeric elements can serve as a mat4 + * + * Params: + * mat - Optional, mat4 containing values to initialize with + * + * Returns: + * New mat4 + */ +mat4.create = function(mat) { + var dest; + + if(mat) { + dest = new glMatrixArrayType(16); + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[3]; + dest[4] = mat[4]; + dest[5] = mat[5]; + dest[6] = mat[6]; + dest[7] = mat[7]; + dest[8] = mat[8]; + dest[9] = mat[9]; + dest[10] = mat[10]; + dest[11] = mat[11]; + dest[12] = mat[12]; + dest[13] = mat[13]; + dest[14] = mat[14]; + dest[15] = mat[15]; + } else { + if(glMatrixArrayType === Array) + dest = new glMatrixArrayType([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]); + else + dest = new glMatrixArrayType(16); + } + + return dest; +}; + +/* + * mat4.set + * Copies the values of one mat4 to another + * + * Params: + * mat - mat4 containing values to copy + * dest - mat4 receiving copied values + * + * Returns: + * dest + */ +mat4.set = function(mat, dest) { + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[3]; + dest[4] = mat[4]; + dest[5] = mat[5]; + dest[6] = mat[6]; + dest[7] = mat[7]; + dest[8] = mat[8]; + dest[9] = mat[9]; + dest[10] = mat[10]; + dest[11] = mat[11]; + dest[12] = mat[12]; + dest[13] = mat[13]; + dest[14] = mat[14]; + dest[15] = mat[15]; + return dest; +}; + +/* + * mat4.identity + * Sets a mat4 to an identity matrix + * + * Params: + * dest - mat4 to set + * + * Returns: + * dest + */ +mat4.identity = function(dest) { + dest[0] = 1; + dest[1] = 0; + dest[2] = 0; + dest[3] = 0; + dest[4] = 0; + dest[5] = 1; + dest[6] = 0; + dest[7] = 0; + dest[8] = 0; + dest[9] = 0; + dest[10] = 1; + dest[11] = 0; + dest[12] = 0; + dest[13] = 0; + dest[14] = 0; + dest[15] = 1; + return dest; +}; + +/* + * mat4.transpose + * Transposes a mat4 (flips the values over the diagonal) + * + * Params: + * mat - mat4 to transpose + * dest - Optional, mat4 receiving transposed values. If not specified result is written to mat + * + * Returns: + * dest is specified, mat otherwise + */ +mat4.transpose = function(mat, dest) { + // If we are transposing ourselves we can skip a few steps but have to cache some values + if(!dest || mat == dest) { + var a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a12 = mat[6], a13 = mat[7]; + var a23 = mat[11]; + + mat[1] = mat[4]; + mat[2] = mat[8]; + mat[3] = mat[12]; + mat[4] = a01; + mat[6] = mat[9]; + mat[7] = mat[13]; + mat[8] = a02; + mat[9] = a12; + mat[11] = mat[14]; + mat[12] = a03; + mat[13] = a13; + mat[14] = a23; + return mat; + } + + dest[0] = mat[0]; + dest[1] = mat[4]; + dest[2] = mat[8]; + dest[3] = mat[12]; + dest[4] = mat[1]; + dest[5] = mat[5]; + dest[6] = mat[9]; + dest[7] = mat[13]; + dest[8] = mat[2]; + dest[9] = mat[6]; + dest[10] = mat[10]; + dest[11] = mat[14]; + dest[12] = mat[3]; + dest[13] = mat[7]; + dest[14] = mat[11]; + dest[15] = mat[15]; + return dest; +}; + +/* + * mat4.determinant + * Calculates the determinant of a mat4 + * + * Params: + * mat - mat4 to calculate determinant of + * + * Returns: + * determinant of mat + */ +mat4.determinant = function(mat) { + // Cache the matrix values (makes for huge speed increases!) + var a00 = mat[0], a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a10 = mat[4], a11 = mat[5], a12 = mat[6], a13 = mat[7]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10], a23 = mat[11]; + var a30 = mat[12], a31 = mat[13], a32 = mat[14], a33 = mat[15]; + + return a30*a21*a12*a03 - a20*a31*a12*a03 - a30*a11*a22*a03 + a10*a31*a22*a03 + + a20*a11*a32*a03 - a10*a21*a32*a03 - a30*a21*a02*a13 + a20*a31*a02*a13 + + a30*a01*a22*a13 - a00*a31*a22*a13 - a20*a01*a32*a13 + a00*a21*a32*a13 + + a30*a11*a02*a23 - a10*a31*a02*a23 - a30*a01*a12*a23 + a00*a31*a12*a23 + + a10*a01*a32*a23 - a00*a11*a32*a23 - a20*a11*a02*a33 + a10*a21*a02*a33 + + a20*a01*a12*a33 - a00*a21*a12*a33 - a10*a01*a22*a33 + a00*a11*a22*a33; +}; + +/* + * mat4.inverse + * Calculates the inverse matrix of a mat4 + * + * Params: + * mat - mat4 to calculate inverse of + * dest - Optional, mat4 receiving inverse matrix. If not specified result is written to mat + * + * Returns: + * dest is specified, mat otherwise + */ +mat4.inverse = function(mat, dest) { + if(!dest) { dest = mat; } + + // Cache the matrix values (makes for huge speed increases!) + var a00 = mat[0], a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a10 = mat[4], a11 = mat[5], a12 = mat[6], a13 = mat[7]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10], a23 = mat[11]; + var a30 = mat[12], a31 = mat[13], a32 = mat[14], a33 = mat[15]; + + var b00 = a00*a11 - a01*a10; + var b01 = a00*a12 - a02*a10; + var b02 = a00*a13 - a03*a10; + var b03 = a01*a12 - a02*a11; + var b04 = a01*a13 - a03*a11; + var b05 = a02*a13 - a03*a12; + var b06 = a20*a31 - a21*a30; + var b07 = a20*a32 - a22*a30; + var b08 = a20*a33 - a23*a30; + var b09 = a21*a32 - a22*a31; + var b10 = a21*a33 - a23*a31; + var b11 = a22*a33 - a23*a32; + + // Calculate the determinant (inlined to avoid double-caching) + var invDet = 1/(b00*b11 - b01*b10 + b02*b09 + b03*b08 - b04*b07 + b05*b06); + + dest[0] = (a11*b11 - a12*b10 + a13*b09)*invDet; + dest[1] = (-a01*b11 + a02*b10 - a03*b09)*invDet; + dest[2] = (a31*b05 - a32*b04 + a33*b03)*invDet; + dest[3] = (-a21*b05 + a22*b04 - a23*b03)*invDet; + dest[4] = (-a10*b11 + a12*b08 - a13*b07)*invDet; + dest[5] = (a00*b11 - a02*b08 + a03*b07)*invDet; + dest[6] = (-a30*b05 + a32*b02 - a33*b01)*invDet; + dest[7] = (a20*b05 - a22*b02 + a23*b01)*invDet; + dest[8] = (a10*b10 - a11*b08 + a13*b06)*invDet; + dest[9] = (-a00*b10 + a01*b08 - a03*b06)*invDet; + dest[10] = (a30*b04 - a31*b02 + a33*b00)*invDet; + dest[11] = (-a20*b04 + a21*b02 - a23*b00)*invDet; + dest[12] = (-a10*b09 + a11*b07 - a12*b06)*invDet; + dest[13] = (a00*b09 - a01*b07 + a02*b06)*invDet; + dest[14] = (-a30*b03 + a31*b01 - a32*b00)*invDet; + dest[15] = (a20*b03 - a21*b01 + a22*b00)*invDet; + + return dest; +}; + +/* + * mat4.toRotationMat + * Copies the upper 3x3 elements of a mat4 into another mat4 + * + * Params: + * mat - mat4 containing values to copy + * dest - Optional, mat4 receiving copied values + * + * Returns: + * dest is specified, a new mat4 otherwise + */ +mat4.toRotationMat = function(mat, dest) { + if(!dest) { dest = mat4.create(); } + + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[3]; + dest[4] = mat[4]; + dest[5] = mat[5]; + dest[6] = mat[6]; + dest[7] = mat[7]; + dest[8] = mat[8]; + dest[9] = mat[9]; + dest[10] = mat[10]; + dest[11] = mat[11]; + dest[12] = 0; + dest[13] = 0; + dest[14] = 0; + dest[15] = 1; + + return dest; +}; + +/* + * mat4.toMat3 + * Copies the upper 3x3 elements of a mat4 into a mat3 + * + * Params: + * mat - mat4 containing values to copy + * dest - Optional, mat3 receiving copied values + * + * Returns: + * dest is specified, a new mat3 otherwise + */ +mat4.toMat3 = function(mat, dest) { + if(!dest) { dest = mat3.create(); } + + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[4]; + dest[4] = mat[5]; + dest[5] = mat[6]; + dest[6] = mat[8]; + dest[7] = mat[9]; + dest[8] = mat[10]; + + return dest; +}; + +/* + * mat4.toInverseMat3 + * Calculates the inverse of the upper 3x3 elements of a mat4 and copies the result into a mat3 + * The resulting matrix is useful for calculating transformed normals + * + * Params: + * mat - mat4 containing values to invert and copy + * dest - Optional, mat3 receiving values + * + * Returns: + * dest is specified, a new mat3 otherwise + */ +mat4.toInverseMat3 = function(mat, dest) { + // Cache the matrix values (makes for huge speed increases!) + var a00 = mat[0], a01 = mat[1], a02 = mat[2]; + var a10 = mat[4], a11 = mat[5], a12 = mat[6]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10]; + + var b01 = a22*a11-a12*a21; + var b11 = -a22*a10+a12*a20; + var b21 = a21*a10-a11*a20; + + var d = a00*b01 + a01*b11 + a02*b21; + if (!d) { return null; } + var id = 1/d; + + if(!dest) { dest = mat3.create(); } + + dest[0] = b01*id; + dest[1] = (-a22*a01 + a02*a21)*id; + dest[2] = (a12*a01 - a02*a11)*id; + dest[3] = b11*id; + dest[4] = (a22*a00 - a02*a20)*id; + dest[5] = (-a12*a00 + a02*a10)*id; + dest[6] = b21*id; + dest[7] = (-a21*a00 + a01*a20)*id; + dest[8] = (a11*a00 - a01*a10)*id; + + return dest; +}; + +/* + * mat4.multiply + * Performs a matrix multiplication + * + * Params: + * mat - mat4, first operand + * mat2 - mat4, second operand + * dest - Optional, mat4 receiving operation result. If not specified result is written to mat + * + * Returns: + * dest if specified, mat otherwise + */ +mat4.multiply = function(mat, mat2, dest) { + if(!dest) { dest = mat; } + + // Cache the matrix values (makes for huge speed increases!) + var a00 = mat[0], a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a10 = mat[4], a11 = mat[5], a12 = mat[6], a13 = mat[7]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10], a23 = mat[11]; + var a30 = mat[12], a31 = mat[13], a32 = mat[14], a33 = mat[15]; + + var b00 = mat2[0], b01 = mat2[1], b02 = mat2[2], b03 = mat2[3]; + var b10 = mat2[4], b11 = mat2[5], b12 = mat2[6], b13 = mat2[7]; + var b20 = mat2[8], b21 = mat2[9], b22 = mat2[10], b23 = mat2[11]; + var b30 = mat2[12], b31 = mat2[13], b32 = mat2[14], b33 = mat2[15]; + + dest[0] = b00*a00 + b01*a10 + b02*a20 + b03*a30; + dest[1] = b00*a01 + b01*a11 + b02*a21 + b03*a31; + dest[2] = b00*a02 + b01*a12 + b02*a22 + b03*a32; + dest[3] = b00*a03 + b01*a13 + b02*a23 + b03*a33; + dest[4] = b10*a00 + b11*a10 + b12*a20 + b13*a30; + dest[5] = b10*a01 + b11*a11 + b12*a21 + b13*a31; + dest[6] = b10*a02 + b11*a12 + b12*a22 + b13*a32; + dest[7] = b10*a03 + b11*a13 + b12*a23 + b13*a33; + dest[8] = b20*a00 + b21*a10 + b22*a20 + b23*a30; + dest[9] = b20*a01 + b21*a11 + b22*a21 + b23*a31; + dest[10] = b20*a02 + b21*a12 + b22*a22 + b23*a32; + dest[11] = b20*a03 + b21*a13 + b22*a23 + b23*a33; + dest[12] = b30*a00 + b31*a10 + b32*a20 + b33*a30; + dest[13] = b30*a01 + b31*a11 + b32*a21 + b33*a31; + dest[14] = b30*a02 + b31*a12 + b32*a22 + b33*a32; + dest[15] = b30*a03 + b31*a13 + b32*a23 + b33*a33; + + return dest; +}; + +/* + * mat4.multiplyVec3 + * Transforms a vec3 with the given matrix + * 4th vector component is implicitly '1' + * + * Params: + * mat - mat4 to transform the vector with + * vec - vec3 to transform + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +mat4.multiplyVec3 = function(mat, vec, dest) { + if(!dest) { dest = vec; } + + var x = vec[0], y = vec[1], z = vec[2]; + + dest[0] = mat[0]*x + mat[4]*y + mat[8]*z + mat[12]; + dest[1] = mat[1]*x + mat[5]*y + mat[9]*z + mat[13]; + dest[2] = mat[2]*x + mat[6]*y + mat[10]*z + mat[14]; + + return dest; +}; + +/* + * mat4.multiplyVec4 + * Transforms a vec4 with the given matrix + * + * Params: + * mat - mat4 to transform the vector with + * vec - vec4 to transform + * dest - Optional, vec4 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +mat4.multiplyVec4 = function(mat, vec, dest) { + if(!dest) { dest = vec; } + + var x = vec[0], y = vec[1], z = vec[2], w = vec[3]; + + dest[0] = mat[0]*x + mat[4]*y + mat[8]*z + mat[12]*w; + dest[1] = mat[1]*x + mat[5]*y + mat[9]*z + mat[13]*w; + dest[2] = mat[2]*x + mat[6]*y + mat[10]*z + mat[14]*w; + dest[3] = mat[3]*x + mat[7]*y + mat[11]*z + mat[15]*w; + + return dest; +}; + +/* + * mat4.translate + * Translates a matrix by the given vector + * + * Params: + * mat - mat4 to translate + * vec - vec3 specifying the translation + * dest - Optional, mat4 receiving operation result. If not specified result is written to mat + * + * Returns: + * dest if specified, mat otherwise + */ +mat4.translate = function(mat, vec, dest) { + var x = vec[0], y = vec[1], z = vec[2]; + + if(!dest || mat == dest) { + mat[12] = mat[0]*x + mat[4]*y + mat[8]*z + mat[12]; + mat[13] = mat[1]*x + mat[5]*y + mat[9]*z + mat[13]; + mat[14] = mat[2]*x + mat[6]*y + mat[10]*z + mat[14]; + mat[15] = mat[3]*x + mat[7]*y + mat[11]*z + mat[15]; + return mat; + } + + var a00 = mat[0], a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a10 = mat[4], a11 = mat[5], a12 = mat[6], a13 = mat[7]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10], a23 = mat[11]; + + dest[0] = a00; + dest[1] = a01; + dest[2] = a02; + dest[3] = a03; + dest[4] = a10; + dest[5] = a11; + dest[6] = a12; + dest[7] = a13; + dest[8] = a20; + dest[9] = a21; + dest[10] = a22; + dest[11] = a23; + + dest[12] = a00*x + a10*y + a20*z + mat[12]; + dest[13] = a01*x + a11*y + a21*z + mat[13]; + dest[14] = a02*x + a12*y + a22*z + mat[14]; + dest[15] = a03*x + a13*y + a23*z + mat[15]; + return dest; +}; + +/* + * mat4.scale + * Scales a matrix by the given vector + * + * Params: + * mat - mat4 to scale + * vec - vec3 specifying the scale for each axis + * dest - Optional, mat4 receiving operation result. If not specified result is written to mat + * + * Returns: + * dest if specified, mat otherwise + */ +mat4.scale = function(mat, vec, dest) { + var x = vec[0], y = vec[1], z = vec[2]; + + if(!dest || mat == dest) { + mat[0] *= x; + mat[1] *= x; + mat[2] *= x; + mat[3] *= x; + mat[4] *= y; + mat[5] *= y; + mat[6] *= y; + mat[7] *= y; + mat[8] *= z; + mat[9] *= z; + mat[10] *= z; + mat[11] *= z; + return mat; + } + + dest[0] = mat[0]*x; + dest[1] = mat[1]*x; + dest[2] = mat[2]*x; + dest[3] = mat[3]*x; + dest[4] = mat[4]*y; + dest[5] = mat[5]*y; + dest[6] = mat[6]*y; + dest[7] = mat[7]*y; + dest[8] = mat[8]*z; + dest[9] = mat[9]*z; + dest[10] = mat[10]*z; + dest[11] = mat[11]*z; + dest[12] = mat[12]; + dest[13] = mat[13]; + dest[14] = mat[14]; + dest[15] = mat[15]; + return dest; +}; + +/* + * mat4.rotate + * Rotates a matrix by the given angle around the specified axis + * If rotating around a primary axis (X,Y,Z) one of the specialized rotation functions should be used instead for performance + * + * Params: + * mat - mat4 to rotate + * angle - angle (in radians) to rotate + * axis - vec3 representing the axis to rotate around + * dest - Optional, mat4 receiving operation result. If not specified result is written to mat + * + * Returns: + * dest if specified, mat otherwise + */ +mat4.rotate = function(mat, angle, axis, dest) { + var x = axis[0], y = axis[1], z = axis[2]; + var len = Math.sqrt(x*x + y*y + z*z); + if (!len) { return null; } + if (len != 1) { + len = 1 / len; + x *= len; + y *= len; + z *= len; + } + + var s = Math.sin(angle); + var c = Math.cos(angle); + var t = 1-c; + + // Cache the matrix values (makes for huge speed increases!) + var a00 = mat[0], a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a10 = mat[4], a11 = mat[5], a12 = mat[6], a13 = mat[7]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10], a23 = mat[11]; + + // Construct the elements of the rotation matrix + var b00 = x*x*t + c, b01 = y*x*t + z*s, b02 = z*x*t - y*s; + var b10 = x*y*t - z*s, b11 = y*y*t + c, b12 = z*y*t + x*s; + var b20 = x*z*t + y*s, b21 = y*z*t - x*s, b22 = z*z*t + c; + + if(!dest) { + dest = mat; + } else if(mat != dest) { // If the source and destination differ, copy the unchanged last row + dest[12] = mat[12]; + dest[13] = mat[13]; + dest[14] = mat[14]; + dest[15] = mat[15]; + } + + // Perform rotation-specific matrix multiplication + dest[0] = a00*b00 + a10*b01 + a20*b02; + dest[1] = a01*b00 + a11*b01 + a21*b02; + dest[2] = a02*b00 + a12*b01 + a22*b02; + dest[3] = a03*b00 + a13*b01 + a23*b02; + + dest[4] = a00*b10 + a10*b11 + a20*b12; + dest[5] = a01*b10 + a11*b11 + a21*b12; + dest[6] = a02*b10 + a12*b11 + a22*b12; + dest[7] = a03*b10 + a13*b11 + a23*b12; + + dest[8] = a00*b20 + a10*b21 + a20*b22; + dest[9] = a01*b20 + a11*b21 + a21*b22; + dest[10] = a02*b20 + a12*b21 + a22*b22; + dest[11] = a03*b20 + a13*b21 + a23*b22; + return dest; +}; + +/* + * mat4.rotateX + * Rotates a matrix by the given angle around the X axis + * + * Params: + * mat - mat4 to rotate + * angle - angle (in radians) to rotate + * dest - Optional, mat4 receiving operation result. If not specified result is written to mat + * + * Returns: + * dest if specified, mat otherwise + */ +mat4.rotateX = function(mat, angle, dest) { + var s = Math.sin(angle); + var c = Math.cos(angle); + + // Cache the matrix values (makes for huge speed increases!) + var a10 = mat[4], a11 = mat[5], a12 = mat[6], a13 = mat[7]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10], a23 = mat[11]; + + if(!dest) { + dest = mat; + } else if(mat != dest) { // If the source and destination differ, copy the unchanged rows + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[3]; + + dest[12] = mat[12]; + dest[13] = mat[13]; + dest[14] = mat[14]; + dest[15] = mat[15]; + } + + // Perform axis-specific matrix multiplication + dest[4] = a10*c + a20*s; + dest[5] = a11*c + a21*s; + dest[6] = a12*c + a22*s; + dest[7] = a13*c + a23*s; + + dest[8] = a10*-s + a20*c; + dest[9] = a11*-s + a21*c; + dest[10] = a12*-s + a22*c; + dest[11] = a13*-s + a23*c; + return dest; +}; + +/* + * mat4.rotateY + * Rotates a matrix by the given angle around the Y axis + * + * Params: + * mat - mat4 to rotate + * angle - angle (in radians) to rotate + * dest - Optional, mat4 receiving operation result. If not specified result is written to mat + * + * Returns: + * dest if specified, mat otherwise + */ +mat4.rotateY = function(mat, angle, dest) { + var s = Math.sin(angle); + var c = Math.cos(angle); + + // Cache the matrix values (makes for huge speed increases!) + var a00 = mat[0], a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a20 = mat[8], a21 = mat[9], a22 = mat[10], a23 = mat[11]; + + if(!dest) { + dest = mat; + } else if(mat != dest) { // If the source and destination differ, copy the unchanged rows + dest[4] = mat[4]; + dest[5] = mat[5]; + dest[6] = mat[6]; + dest[7] = mat[7]; + + dest[12] = mat[12]; + dest[13] = mat[13]; + dest[14] = mat[14]; + dest[15] = mat[15]; + } + + // Perform axis-specific matrix multiplication + dest[0] = a00*c + a20*-s; + dest[1] = a01*c + a21*-s; + dest[2] = a02*c + a22*-s; + dest[3] = a03*c + a23*-s; + + dest[8] = a00*s + a20*c; + dest[9] = a01*s + a21*c; + dest[10] = a02*s + a22*c; + dest[11] = a03*s + a23*c; + return dest; +}; + +/* + * mat4.rotateZ + * Rotates a matrix by the given angle around the Z axis + * + * Params: + * mat - mat4 to rotate + * angle - angle (in radians) to rotate + * dest - Optional, mat4 receiving operation result. If not specified result is written to mat + * + * Returns: + * dest if specified, mat otherwise + */ +mat4.rotateZ = function(mat, angle, dest) { + var s = Math.sin(angle); + var c = Math.cos(angle); + + // Cache the matrix values (makes for huge speed increases!) + var a00 = mat[0], a01 = mat[1], a02 = mat[2], a03 = mat[3]; + var a10 = mat[4], a11 = mat[5], a12 = mat[6], a13 = mat[7]; + + if(!dest) { + dest = mat; + } else if(mat != dest) { // If the source and destination differ, copy the unchanged last row + dest[8] = mat[8]; + dest[9] = mat[9]; + dest[10] = mat[10]; + dest[11] = mat[11]; + + dest[12] = mat[12]; + dest[13] = mat[13]; + dest[14] = mat[14]; + dest[15] = mat[15]; + } + + // Perform axis-specific matrix multiplication + dest[0] = a00*c + a10*s; + dest[1] = a01*c + a11*s; + dest[2] = a02*c + a12*s; + dest[3] = a03*c + a13*s; + + dest[4] = a00*-s + a10*c; + dest[5] = a01*-s + a11*c; + dest[6] = a02*-s + a12*c; + dest[7] = a03*-s + a13*c; + + return dest; +}; + +/* + * mat4.frustum + * Generates a frustum matrix with the given bounds + * + * Params: + * left, right - scalar, left and right bounds of the frustum + * bottom, top - scalar, bottom and top bounds of the frustum + * near, far - scalar, near and far bounds of the frustum + * dest - Optional, mat4 frustum matrix will be written into + * + * Returns: + * dest if specified, a new mat4 otherwise + */ +mat4.frustum = function(left, right, bottom, top, near, far, dest) { + if(!dest) { dest = mat4.create(); } + var rl = (right - left); + var tb = (top - bottom); + var fn = (far - near); + dest[0] = (near*2) / rl; + dest[1] = 0; + dest[2] = 0; + dest[3] = 0; + dest[4] = 0; + dest[5] = (near*2) / tb; + dest[6] = 0; + dest[7] = 0; + dest[8] = (right + left) / rl; + dest[9] = (top + bottom) / tb; + dest[10] = -(far + near) / fn; + dest[11] = -1; + dest[12] = 0; + dest[13] = 0; + dest[14] = -(far*near*2) / fn; + dest[15] = 0; + return dest; +}; + +/* + * mat4.perspective + * Generates a perspective projection matrix with the given bounds + * + * Params: + * fovy - scalar, vertical field of view + * aspect - scalar, aspect ratio. typically viewport width/height + * near, far - scalar, near and far bounds of the frustum + * dest - Optional, mat4 frustum matrix will be written into + * + * Returns: + * dest if specified, a new mat4 otherwise + */ +mat4.perspective = function(fovy, aspect, near, far, dest) { + var top = near*Math.tan(fovy*Math.PI / 360.0); + var right = top*aspect; + return mat4.frustum(-right, right, -top, top, near, far, dest); +}; + +/* + * mat4.ortho + * Generates a orthogonal projection matrix with the given bounds + * + * Params: + * left, right - scalar, left and right bounds of the frustum + * bottom, top - scalar, bottom and top bounds of the frustum + * near, far - scalar, near and far bounds of the frustum + * dest - Optional, mat4 frustum matrix will be written into + * + * Returns: + * dest if specified, a new mat4 otherwise + */ +mat4.ortho = function(left, right, bottom, top, near, far, dest) { + if(!dest) { dest = mat4.create(); } + var rl = (right - left); + var tb = (top - bottom); + var fn = (far - near); + dest[0] = 2 / rl; + dest[1] = 0; + dest[2] = 0; + dest[3] = 0; + dest[4] = 0; + dest[5] = 2 / tb; + dest[6] = 0; + dest[7] = 0; + dest[8] = 0; + dest[9] = 0; + dest[10] = -2 / fn; + dest[11] = 0; + dest[12] = -(left + right) / rl; + dest[13] = -(top + bottom) / tb; + dest[14] = -(far + near) / fn; + dest[15] = 1; + return dest; +}; + +/* + * mat4.ortho + * Generates a look-at matrix with the given eye position, focal point, and up axis + * + * Params: + * eye - vec3, position of the viewer + * center - vec3, point the viewer is looking at + * up - vec3 pointing "up" + * dest - Optional, mat4 frustum matrix will be written into + * + * Returns: + * dest if specified, a new mat4 otherwise + */ +mat4.lookAt = function(eye, center, up, dest) { + if(!dest) { dest = mat4.create(); } + + var eyex = eye[0], + eyey = eye[1], + eyez = eye[2], + upx = up[0], + upy = up[1], + upz = up[2], + centerx = center[0], + centery = center[1], + centerz = center[2]; + + if (eyex == centerx && eyey == centery && eyez == centerz) { + return mat4.identity(dest); + } + + var z0,z1,z2,x0,x1,x2,y0,y1,y2,len; + + //vec3.direction(eye, center, z); + z0 = eyex - center[0]; + z1 = eyey - center[1]; + z2 = eyez - center[2]; + + // normalize (no check needed for 0 because of early return) + len = 1/Math.sqrt(z0*z0 + z1*z1 + z2*z2); + z0 *= len; + z1 *= len; + z2 *= len; + + //vec3.normalize(vec3.cross(up, z, x)); + x0 = upy*z2 - upz*z1; + x1 = upz*z0 - upx*z2; + x2 = upx*z1 - upy*z0; + len = Math.sqrt(x0*x0 + x1*x1 + x2*x2); + if (!len) { + x0 = 0; + x1 = 0; + x2 = 0; + } else { + len = 1/len; + x0 *= len; + x1 *= len; + x2 *= len; + }; + + //vec3.normalize(vec3.cross(z, x, y)); + y0 = z1*x2 - z2*x1; + y1 = z2*x0 - z0*x2; + y2 = z0*x1 - z1*x0; + + len = Math.sqrt(y0*y0 + y1*y1 + y2*y2); + if (!len) { + y0 = 0; + y1 = 0; + y2 = 0; + } else { + len = 1/len; + y0 *= len; + y1 *= len; + y2 *= len; + } + + dest[0] = x0; + dest[1] = y0; + dest[2] = z0; + dest[3] = 0; + dest[4] = x1; + dest[5] = y1; + dest[6] = z1; + dest[7] = 0; + dest[8] = x2; + dest[9] = y2; + dest[10] = z2; + dest[11] = 0; + dest[12] = -(x0*eyex + x1*eyey + x2*eyez); + dest[13] = -(y0*eyex + y1*eyey + y2*eyez); + dest[14] = -(z0*eyex + z1*eyey + z2*eyez); + dest[15] = 1; + + return dest; +}; + +/* + * mat4.str + * Returns a string representation of a mat4 + * + * Params: + * mat - mat4 to represent as a string + * + * Returns: + * string representation of mat + */ +mat4.str = function(mat) { + return '[' + mat[0] + ', ' + mat[1] + ', ' + mat[2] + ', ' + mat[3] + + ',\n '+ mat[4] + ', ' + mat[5] + ', ' + mat[6] + ', ' + mat[7] + + ',\n '+ mat[8] + ', ' + mat[9] + ', ' + mat[10] + ', ' + mat[11] + + ',\n '+ mat[12] + ', ' + mat[13] + ', ' + mat[14] + ', ' + mat[15] + ']'; +}; + +/* + * quat4 - Quaternions + */ +quat4 = {}; + +/* + * quat4.create + * Creates a new instance of a quat4 using the default array type + * Any javascript array containing at least 4 numeric elements can serve as a quat4 + * + * Params: + * quat - Optional, quat4 containing values to initialize with + * + * Returns: + * New quat4 + */ +quat4.create = function(quat) { + var dest; + + if(quat) { + dest = new glMatrixArrayType(4); + dest[0] = quat[0]; + dest[1] = quat[1]; + dest[2] = quat[2]; + dest[3] = quat[3]; + } else { + if(glMatrixArrayType === Array) + dest = new glMatrixArrayType([0,0,0,0]); + else + dest = new glMatrixArrayType(4); + } + + return dest; +}; + +/* + * quat4.set + * Copies the values of one quat4 to another + * + * Params: + * quat - quat4 containing values to copy + * dest - quat4 receiving copied values + * + * Returns: + * dest + */ +quat4.set = function(quat, dest) { + dest[0] = quat[0]; + dest[1] = quat[1]; + dest[2] = quat[2]; + dest[3] = quat[3]; + + return dest; +}; + +/* + * quat4.calculateW + * Calculates the W component of a quat4 from the X, Y, and Z components. + * Assumes that quaternion is 1 unit in length. + * Any existing W component will be ignored. + * + * Params: + * quat - quat4 to calculate W component of + * dest - Optional, quat4 receiving calculated values. If not specified result is written to quat + * + * Returns: + * dest if specified, quat otherwise + */ +quat4.calculateW = function(quat, dest) { + var x = quat[0], y = quat[1], z = quat[2]; + + if(!dest || quat == dest) { + quat[3] = -Math.sqrt(Math.abs(1.0 - x*x - y*y - z*z)); + return quat; + } + dest[0] = x; + dest[1] = y; + dest[2] = z; + dest[3] = -Math.sqrt(Math.abs(1.0 - x*x - y*y - z*z)); + return dest; +}; + +/* + * quat4.inverse + * Calculates the inverse of a quat4 + * + * Params: + * quat - quat4 to calculate inverse of + * dest - Optional, quat4 receiving inverse values. If not specified result is written to quat + * + * Returns: + * dest if specified, quat otherwise + */ +quat4.inverse = function(quat, dest) { + if(!dest || quat == dest) { + quat[0] *= -1; + quat[1] *= -1; + quat[2] *= -1; + return quat; + } + dest[0] = -quat[0]; + dest[1] = -quat[1]; + dest[2] = -quat[2]; + dest[3] = quat[3]; + return dest; +}; + +/* + * quat4.length + * Calculates the length of a quat4 + * + * Params: + * quat - quat4 to calculate length of + * + * Returns: + * Length of quat + */ +quat4.length = function(quat) { + var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; + return Math.sqrt(x*x + y*y + z*z + w*w); +}; + +/* + * quat4.normalize + * Generates a unit quaternion of the same direction as the provided quat4 + * If quaternion length is 0, returns [0, 0, 0, 0] + * + * Params: + * quat - quat4 to normalize + * dest - Optional, quat4 receiving operation result. If not specified result is written to quat + * + * Returns: + * dest if specified, quat otherwise + */ +quat4.normalize = function(quat, dest) { + if(!dest) { dest = quat; } + + var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; + var len = Math.sqrt(x*x + y*y + z*z + w*w); + if(len == 0) { + dest[0] = 0; + dest[1] = 0; + dest[2] = 0; + dest[3] = 0; + return dest; + } + len = 1/len; + dest[0] = x * len; + dest[1] = y * len; + dest[2] = z * len; + dest[3] = w * len; + + return dest; +}; + +/* + * quat4.multiply + * Performs a quaternion multiplication + * + * Params: + * quat - quat4, first operand + * quat2 - quat4, second operand + * dest - Optional, quat4 receiving operation result. If not specified result is written to quat + * + * Returns: + * dest if specified, quat otherwise + */ +quat4.multiply = function(quat, quat2, dest) { + if(!dest) { dest = quat; } + + var qax = quat[0], qay = quat[1], qaz = quat[2], qaw = quat[3]; + var qbx = quat2[0], qby = quat2[1], qbz = quat2[2], qbw = quat2[3]; + + dest[0] = qax*qbw + qaw*qbx + qay*qbz - qaz*qby; + dest[1] = qay*qbw + qaw*qby + qaz*qbx - qax*qbz; + dest[2] = qaz*qbw + qaw*qbz + qax*qby - qay*qbx; + dest[3] = qaw*qbw - qax*qbx - qay*qby - qaz*qbz; + + return dest; +}; + +/* + * quat4.multiplyVec3 + * Transforms a vec3 with the given quaternion + * + * Params: + * quat - quat4 to transform the vector with + * vec - vec3 to transform + * dest - Optional, vec3 receiving operation result. If not specified result is written to vec + * + * Returns: + * dest if specified, vec otherwise + */ +quat4.multiplyVec3 = function(quat, vec, dest) { + if(!dest) { dest = vec; } + + var x = vec[0], y = vec[1], z = vec[2]; + var qx = quat[0], qy = quat[1], qz = quat[2], qw = quat[3]; + + // calculate quat * vec + var ix = qw*x + qy*z - qz*y; + var iy = qw*y + qz*x - qx*z; + var iz = qw*z + qx*y - qy*x; + var iw = -qx*x - qy*y - qz*z; + + // calculate result * inverse quat + dest[0] = ix*qw + iw*-qx + iy*-qz - iz*-qy; + dest[1] = iy*qw + iw*-qy + iz*-qx - ix*-qz; + dest[2] = iz*qw + iw*-qz + ix*-qy - iy*-qx; + + return dest; +}; + +/* + * quat4.toMat3 + * Calculates a 3x3 matrix from the given quat4 + * + * Params: + * quat - quat4 to create matrix from + * dest - Optional, mat3 receiving operation result + * + * Returns: + * dest if specified, a new mat3 otherwise + */ +quat4.toMat3 = function(quat, dest) { + if(!dest) { dest = mat3.create(); } + + var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; + + var x2 = x + x; + var y2 = y + y; + var z2 = z + z; + + var xx = x*x2; + var xy = x*y2; + var xz = x*z2; + + var yy = y*y2; + var yz = y*z2; + var zz = z*z2; + + var wx = w*x2; + var wy = w*y2; + var wz = w*z2; + + dest[0] = 1 - (yy + zz); + dest[1] = xy - wz; + dest[2] = xz + wy; + + dest[3] = xy + wz; + dest[4] = 1 - (xx + zz); + dest[5] = yz - wx; + + dest[6] = xz - wy; + dest[7] = yz + wx; + dest[8] = 1 - (xx + yy); + + return dest; +}; + +/* + * quat4.toMat4 + * Calculates a 4x4 matrix from the given quat4 + * + * Params: + * quat - quat4 to create matrix from + * dest - Optional, mat4 receiving operation result + * + * Returns: + * dest if specified, a new mat4 otherwise + */ +quat4.toMat4 = function(quat, dest) { + if(!dest) { dest = mat4.create(); } + + var x = quat[0], y = quat[1], z = quat[2], w = quat[3]; + + var x2 = x + x; + var y2 = y + y; + var z2 = z + z; + + var xx = x*x2; + var xy = x*y2; + var xz = x*z2; + + var yy = y*y2; + var yz = y*z2; + var zz = z*z2; + + var wx = w*x2; + var wy = w*y2; + var wz = w*z2; + + dest[0] = 1 - (yy + zz); + dest[1] = xy - wz; + dest[2] = xz + wy; + dest[3] = 0; + + dest[4] = xy + wz; + dest[5] = 1 - (xx + zz); + dest[6] = yz - wx; + dest[7] = 0; + + dest[8] = xz - wy; + dest[9] = yz + wx; + dest[10] = 1 - (xx + yy); + dest[11] = 0; + + dest[12] = 0; + dest[13] = 0; + dest[14] = 0; + dest[15] = 1; + + return dest; +}; + +/* + * quat4.slerp + * Performs a spherical linear interpolation between two quat4 + * + * Params: + * quat - quat4, first quaternion + * quat2 - quat4, second quaternion + * slerp - interpolation amount between the two inputs + * dest - Optional, quat4 receiving operation result. If not specified result is written to quat + * + * Returns: + * dest if specified, quat otherwise + */ +quat4.slerp = function(quat, quat2, slerp, dest) { + if(!dest) { dest = quat; } + + var cosHalfTheta = quat[0]*quat2[0] + quat[1]*quat2[1] + quat[2]*quat2[2] + quat[3]*quat2[3]; + + if (Math.abs(cosHalfTheta) >= 1.0){ + if(dest != quat) { + dest[0] = quat[0]; + dest[1] = quat[1]; + dest[2] = quat[2]; + dest[3] = quat[3]; + } + return dest; + } + + var halfTheta = Math.acos(cosHalfTheta); + var sinHalfTheta = Math.sqrt(1.0 - cosHalfTheta*cosHalfTheta); + + if (Math.abs(sinHalfTheta) < 0.001){ + dest[0] = (quat[0]*0.5 + quat2[0]*0.5); + dest[1] = (quat[1]*0.5 + quat2[1]*0.5); + dest[2] = (quat[2]*0.5 + quat2[2]*0.5); + dest[3] = (quat[3]*0.5 + quat2[3]*0.5); + return dest; + } + + var ratioA = Math.sin((1 - slerp)*halfTheta) / sinHalfTheta; + var ratioB = Math.sin(slerp*halfTheta) / sinHalfTheta; + + dest[0] = (quat[0]*ratioA + quat2[0]*ratioB); + dest[1] = (quat[1]*ratioA + quat2[1]*ratioB); + dest[2] = (quat[2]*ratioA + quat2[2]*ratioB); + dest[3] = (quat[3]*ratioA + quat2[3]*ratioB); + + return dest; +}; + + +/* + * quat4.str + * Returns a string representation of a quaternion + * + * Params: + * quat - quat4 to represent as a string + * + * Returns: + * string representation of quat + */ +quat4.str = function(quat) { + return '[' + quat[0] + ', ' + quat[1] + ', ' + quat[2] + ', ' + quat[3] + ']'; +}; + + +define("glMatrix", ["typedefs"], (function (global) { + return function () { + var ret, fn; + return ret || global.glMatrix; + }; +}(this))); + +/* + +Copyright (C) 2011 + - Christoph Oberhofer (ar.oberhofer@gmail.com) + - Jens Grubert (jg@jensgrubert.de) + - Gerhard Reitmayr (reitmayr@icg.tugraz.at) +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see . +*/ + + +/* + * glMatrixAddon.js + * Extension to the glMatrix library. The original glMatrix library + * was created by Brandon Jones. + */ + + +mat4.xVec4 = function(mat, vec, dest){ + if(!dest) { dest = vec; } + var x = vec[0], y = vec[1], z = vec[2], w = vec[3]; + + dest[0] = mat[0]*x + mat[1]*y + mat[2]*z + mat[3]*w; + dest[1] = mat[4]*x + mat[5]*y + mat[6]*z + mat[7]*w; + dest[2] = mat[8]*x + mat[9]*y + mat[10]*z + mat[11]*w; + dest[3] = mat[12]*x + mat[13]*y + mat[14]*z + mat[15]*w; + + return dest; +}; + +mat3.scale = function(mat, scalar, dest){ + if(!dest || mat == dest) { + mat[0] *= scalar; + mat[1] *= scalar; + mat[2] *= scalar; + mat[3] *= scalar; + mat[4] *= scalar; + mat[5] *= scalar; + mat[6] *= scalar; + mat[7] *= scalar; + mat[8] *= scalar; + return mat; + } + dest = mat3.create(); + dest[0] = mat[0]*scalar; + dest[1] = mat[1]*scalar; + dest[2] = mat[2]*scalar; + dest[3] = mat[3]*scalar; + dest[4] = mat[4]*scalar; + dest[5] = mat[5]*scalar; + dest[6] = mat[6]*scalar; + dest[7] = mat[7]*scalar; + dest[8] = mat[8]*scalar; + return dest; +}; + +mat3.inverse = function(mat, dest){ + if(!dest) { dest = mat; } + + var ha00 = mat[0], ha01 = mat[1], ha02 = mat[2]; + var ha10 = mat[3], ha11 = mat[4], ha12 = mat[5]; + var ha20 = mat[6], ha21 = mat[7], ha22 = mat[8]; + + var invDetA = 1/(ha00*ha11*ha22 + ha01*ha12*ha20 + ha02*ha10*ha21 - ha02*ha11*ha20 - ha01*ha10*ha22 - ha00*ha12*ha21); + dest[0] = (ha11*ha22 - ha12*ha21)*invDetA; + dest[1] = (ha02*ha21 - ha01*ha22)*invDetA; + dest[2] = (ha01*ha12 - ha02*ha11)*invDetA; + dest[3] = (ha12*ha20 - ha10*ha22)*invDetA; + dest[4] = (ha00*ha22 - ha02*ha20)*invDetA; + dest[5] = (ha02*ha10 - ha00*ha12)*invDetA; + dest[6] = (ha10*ha21 - ha11*ha20)*invDetA; + dest[7] = (ha01*ha20 - ha00*ha21)*invDetA; + dest[8] = (ha00*ha11 - ha01*ha10)*invDetA; + return dest; +}; + +mat3.multiply = function(mat, mat2, dest) { + if(!dest) { dest = mat; } + + var ha00 = mat[0], ha01 = mat[1], ha02 = mat[2]; + var ha10 = mat[3], ha11 = mat[4], ha12 = mat[5]; + var ha20 = mat[6], ha21 = mat[7], ha22 = mat[8]; + + var hb00 = mat2[0], hb01 = mat2[1], hb02 = mat2[2]; + var hb10 = mat2[3], hb11 = mat2[4], hb12 = mat2[5]; + var hb20 = mat2[6], hb21 = mat2[7], hb22 = mat2[8]; + + dest[0] = ha00*hb00 + ha01*hb10 + ha02*hb20; + dest[1] = ha00*hb01 + ha01*hb11 + ha02*hb21; + dest[2] = ha00*hb02 + ha01*hb12 + ha02*hb22; + + dest[3] = ha10*hb00 + ha11*hb10 + ha12*hb20; + dest[4] = ha10*hb01 + ha11*hb11 + ha12*hb21; + dest[5] = ha10*hb02 + ha11*hb12 + ha12*hb22; + + dest[6] = ha20*hb00 + ha21*hb10 + ha22*hb20; + dest[7] = ha20*hb01 + ha21*hb11 + ha22*hb21; + dest[8] = ha20*hb02 + ha21*hb12 + ha22*hb22; + return dest; +}; + +mat3.xVec3 = function(mat, vec, dest){ + if(!dest) { dest = vec; } + var x = vec[0], y = vec[1], z = vec[2]; + + dest[0] = mat[0]*x + mat[1]*y + mat[2]*z; + dest[1] = mat[3]*x + mat[4]*y + mat[5]*z; + dest[2] = mat[6]*x + mat[7]*y + mat[8]*z; + + return dest; +}; + +var vec4={}; + +vec4.create = function(vec){ + var dest; + + if(vec) { + dest = new glMatrixArrayType(4); + dest[0] = vec[0]; + dest[1] = vec[1]; + dest[2] = vec[2]; + dest[3] = vec[3]; + } else { + if(glMatrixArrayType === Array) + dest = new glMatrixArrayType([0,0,0,0]); + else + dest = new glMatrixArrayType(4); + } + + return dest; +}; + +vec4.project = function(vec, dest){ + if(!dest) { dest = vec; } + + dest[0] = vec[0]/vec[3]; + dest[1] = vec[1]/vec[3]; + dest[2] = vec[2]/vec[3]; + return dest; +}; + +vec4.scale = function(vec, val, dest){ + if(!dest || vec == dest) { + vec[0] *= val; + vec[1] *= val; + vec[2] *= val; + vec[4] *= val; + return vec; + } + + dest[0] = vec[0]*val; + dest[1] = vec[1]*val; + dest[2] = vec[2]*val; + dest[3] = vec[3]*val; + return dest; +}; + +vec4.xMat4 = function(vec, mat, dest){ + if(!dest) { dest = vec; } + + var x = vec[0], y = vec[1], z = vec[2], w = vec[3]; + + dest[0] = mat[0]*x + mat[4]*y + mat[8]*z + mat[12]*w; + dest[1] = mat[1]*x + mat[5]*y + mat[9]*z + mat[13]*w; + dest[2] = mat[2]*x + mat[6]*y + mat[10]*z + mat[14]*w; + dest[3] = mat[3]*x + mat[7]*y + mat[11]*z + mat[15]*w; + + return dest; +}; + + +var mat2 = {}; + +mat2.create = function(mat){ + var dest; + + if(mat) { + dest = new glMatrixArrayType(4); + dest[0] = mat[0]; + dest[1] = mat[1]; + dest[2] = mat[2]; + dest[3] = mat[3]; + } else { + if(glMatrixArrayType === Array) + dest = new glMatrixArrayType([0,0,0,0]); + else + dest = new glMatrixArrayType(4); + } + + return dest; +}; + +mat2.xVec2 = function(mat, vec, dest){ + if(!dest) { dest = vec; } + var x = vec[0], y = vec[1]; + + dest[0] = mat[0]*x + mat[1]*y; + dest[1] = mat[2]*x + mat[3]*y; + + return dest; +}; + +mat2.scale = function(mat, scale, dest){ + if(!dest || mat == dest) { + mat[0] *= scale; + mat[1] *= scale; + mat[2] *= scale; + mat[3] *= scale; + return mat; + } + + dest[0] = mat[0]*scale; + dest[1] = mat[1]*scale; + dest[2] = mat[2]*scale; + dest[3] = mat[3]*scale; + return dest; +}; + +mat2.determinant = function(mat){ + return mat[0]*mat[3] - mat[1]*mat[2]; +}; + +mat2.inverse = function(mat){ + var scale = 1/(mat2.determinant(mat)); + var a = mat[3]*scale, + b = -mat[1]*scale, + c = -mat[2]*scale, + d = mat[0]; + mat[0] = a; + mat[1] = b; + mat[2] = c; + mat[3] = d; + return mat; +}; + +var vec2 = {}; +vec2.create = function(vec){ + var dest; + + if(vec) { + dest = new glMatrixArrayType(2); + dest[0] = vec[0]; + dest[1] = vec[1]; + } else { + if(glMatrixArrayType === Array) + dest = new glMatrixArrayType([0,0]); + else + dest = new glMatrixArrayType(2); + } + + return dest; +}; + +vec2.subtract = function(vec, vec2, dest) { + if(!dest || vec == dest) { + vec[0] -= vec2[0]; + vec[1] -= vec2[1]; + return vec; + } + + dest[0] = vec[0] - vec2[0]; + dest[1] = vec[1] - vec2[1]; + return dest; +}; + +vec2.add = function(vec, vec2, dest) { + if(!dest || vec == dest) { + vec[0] += vec2[0]; + vec[1] += vec2[1]; + return vec; + } + + dest[0] = vec[0] + vec2[0]; + dest[1] = vec[1] + vec2[1]; + return dest; +}; + +vec2.scale = function(vec, val, dest) { + if(!dest || vec == dest) { + vec[0] *= val; + vec[1] *= val; + return vec; + } + + dest[0] = vec[0]*val; + dest[1] = vec[1]*val; + return dest; +}; + +vec2.normalize = function(vec, dest) { + if(!dest) { dest = vec; } + + var x = vec[0], y = vec[1]; + var len = Math.sqrt(x*x + y*y); + + if (!len) { + dest[0] = 0; + dest[1] = 0; + return dest; + } else if (len == 1) { + dest[0] = x; + dest[1] = y; + return dest; + } + + len = 1 / len; + dest[0] = x*len; + dest[1] = y*len; + return dest; +}; + +vec2.dot = function(vec, vec2){ + return vec[0]*vec2[0] + vec[1]*vec2[1]; +}; + +vec2.multiply = function(vec, vec2, dest){ + if(!dest) { dest = vec; } + + dest[0] = vec[0]*vec2[0]; + dest[1] = vec[1]*vec2[1]; + return dest; +}; + +/** + * @param vec vec2 to be unprojected [x,y] -> [x,y,1] + * @returns vec3 unprojected vector + */ +vec2.unproject = function(vec){ + return vec3.create([vec[0], vec[1], 1]); +}; + +vec2.length = function(vec){ + return Math.sqrt(vec[0]*vec[0] + vec[1]*vec[1]); +}; + +vec2.perspectiveProject = function(vec){ + var result = vec2.create(vec); + return vec2.scale(result, 1/vec[2]); +}; + +/** + * @param vec vec3 to be projected [x,y,z] -> [x/z,y/z] + * @returns vec2 projected vector + */ +vec3.project = function(vec){ + return vec2.scale(vec2.create(vec), 1/vec[2]); +}; + +var vec6 = {}; +vec6.scale = function(vec, val, dest){ + if(!dest || vec == dest) { + vec[0] *= val; + vec[1] *= val; + vec[2] *= val; + vec[3] *= val; + vec[4] *= val; + vec[5] *= val; + return vec; + } + + dest[0] = vec[0]*val; + dest[1] = vec[1]*val; + dest[2] = vec[2]*val; + dest[3] = vec[3]*val; + dest[4] = vec[4]*val; + dest[5] = vec[5]*val; + return dest; +}; + +vec6.subtract = function(vec, vec2, dest){ + if(!dest || vec == dest) { + vec[0] -= vec2[0]; + vec[1] -= vec2[1]; + vec[2] -= vec2[2]; + vec[3] -= vec2[3]; + vec[4] -= vec2[4]; + vec[5] -= vec2[5]; + return vec; + } + + dest[0] = vec[0] - vec2[0]; + dest[1] = vec[1] - vec2[1]; + dest[2] = vec[2] - vec2[2]; + dest[3] = vec[3] - vec2[3]; + dest[4] = vec[4] - vec2[4]; + dest[5] = vec[5] - vec2[5]; + return dest; +}; + +vec6.dot = function(vec, vec2){ + return vec[0]*vec2[0] + vec[1]*vec2[1] + vec[2]*vec2[2] + vec[3]*vec2[3] + vec[4]*vec2[4] + vec[5]*vec2[5]; +}; + +var mat6 = {}; +mat6.xVec6 = function(mat, vec, dest){ + if(!dest) { dest = vec; } + var x = vec[0], y = vec[1], z = vec[2], u = vec[3], w = vec[4], v = vec[5]; + + dest[0] = mat[0]*x + mat[1]*y + mat[2]*z + mat[3]*u + mat[4]*w + mat[5]*v; + dest[1] = mat[6]*x + mat[7]*y + mat[8]*z + mat[9]*u + mat[10]*w + mat[11]*v; + dest[2] = mat[12]*x + mat[13]*y + mat[14]*z + mat[15]*u + mat[16]*w + mat[17]*v; + dest[3] = mat[18]*x + mat[19]*y + mat[20]*z + mat[21]*u + mat[22]*w + mat[23]*v; + dest[4] = mat[24]*x + mat[25]*y + mat[26]*z + mat[27]*u + mat[28]*w + mat[29]*v; + dest[5] = mat[30]*x + mat[31]*y + mat[32]*z + mat[33]*u + mat[34]*w + mat[35]*v; + + return dest; +}; + +mat3.xVec3 = function(mat, vec, dest){ + if(!dest) { dest = vec; } + var x = vec[0], y = vec[1], z = vec[2]; + + dest[0] = mat[0]*x + mat[1]*y + mat[2]*z; + dest[1] = mat[3]*x + mat[4]*y + mat[5]*z; + dest[2] = mat[6]*x + mat[7]*y + mat[8]*z; + + return dest; +}; +define("glMatrixAddon", ["glMatrix"], (function (global) { + return function () { + var ret, fn; + return ret || global.glMatrixAddon; + }; +}(this))); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('array_helper',[],function() { + + + return { + init : function(arr, val) { + var l = arr.length; + while (l--) { + arr[l] = val; + } + }, + + /** + * Shuffles the content of an array + * @return {Array} the array itself shuffled + */ + shuffle : function(arr) { + var i = arr.length - 1, j, x; + for (i; i >= 0; i--) { + j = Math.floor(Math.random() * i); + x = arr[i]; + arr[i] = arr[j]; + arr[j] = x; + } + return arr; + }, + + toPointList : function(arr) { + var i, j, row = [], rows = []; + for ( i = 0; i < arr.length; i++) { + row = []; + for ( j = 0; j < arr[i].length; j++) { + row[j] = arr[i][j]; + } + rows[i] = "[" + row.join(",") + "]"; + } + return "[" + rows.join(",\r\n") + "]"; + }, + + /** + * returns the elements which's score is bigger than the threshold + * @return {Array} the reduced array + */ + threshold : function(arr, threshold, scoreFunc) { + var i, queue = []; + for ( i = 0; i < arr.length; i++) { + if (scoreFunc.apply(arr, [arr[i]]) >= threshold) { + queue.push(arr[i]); + } + } + return queue; + }, + + maxIndex : function(arr) { + var i, max = 0; + for ( i = 0; i < arr.length; i++) { + if (arr[i] > arr[max]) { + max = i; + } + } + return max; + }, + + max : function(arr) { + var i, max = 0; + for ( i = 0; i < arr.length; i++) { + if (arr[i] > max) { + max = arr[i]; + } + } + return max; + } + }; +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define, vec2, vec3 */ + +define('cv_utils',['cluster', 'glMatrixAddon', "array_helper"], function(Cluster2, glMatrixAddon, ArrayHelper) { + + + /* + * cv_utils.js + * Collection of CV functions and libraries + */ + + /** + * Namespace for various CV alorithms + * @class Represents a collection of useful CV algorithms/functions + */ + + var CVUtils = {}; + + /** + * @param x x-coordinate + * @param y y-coordinate + * @return ImageReference {x,y} Coordinate + */ + CVUtils.imageRef = function(x, y) { + var that = { + x : x, + y : y, + toVec2 : function() { + return vec2.create([this.x, this.y]); + }, + toVec3 : function() { + return vec3.create([this.x, this.y, 1]); + }, + round : function() { + this.x = this.x > 0.0 ? Math.floor(this.x + 0.5) : Math.floor(this.x - 0.5); + this.y = this.y > 0.0 ? Math.floor(this.y + 0.5) : Math.floor(this.y - 0.5); + return this; + } + }; + return that; + }; + + /** + * Computes an integral image of a given grayscale image. + * @param imageDataContainer {ImageDataContainer} the image to be integrated + */ + CVUtils.computeIntegralImage2 = function(imageWrapper, integralWrapper) { + var imageData = imageWrapper.data; + var width = imageWrapper.size.x; + var height = imageWrapper.size.y; + var integralImageData = integralWrapper.data; + var sum = 0, posA = 0, posB = 0, posC = 0, posD = 0, x, y; + + // sum up first column + posB = width; + sum = 0; + for ( y = 1; y < height; y++) { + sum += imageData[posA]; + integralImageData[posB] += sum; + posA += width; + posB += width; + } + + posA = 0; + posB = 1; + sum = 0; + for ( x = 1; x < width; x++) { + sum += imageData[posA]; + integralImageData[posB] += sum; + posA++; + posB++; + } + + for ( y = 1; y < height; y++) { + posA = y * width + 1; + posB = (y - 1) * width + 1; + posC = y * width; + posD = (y - 1) * width; + for ( x = 1; x < width; x++) { + integralImageData[posA] += imageData[posA] + integralImageData[posB] + integralImageData[posC] - integralImageData[posD]; + posA++; + posB++; + posC++; + posD++; + } + } + }; + + CVUtils.computeIntegralImage = function(imageWrapper, integralWrapper) { + var imageData = imageWrapper.data; + var width = imageWrapper.size.x; + var height = imageWrapper.size.y; + var integralImageData = integralWrapper.data; + var sum = 0; + + // sum up first row + for (var i = 0; i < width; i++) { + sum += imageData[i]; + integralImageData[i] = sum; + } + + for (var v = 1; v < height; v++) { + sum = 0; + for (var u = 0; u < width; u++) { + sum += imageData[v * width + u]; + integralImageData[((v) * width) + u] = sum + integralImageData[(v - 1) * width + u]; + } + } + }; + + CVUtils.thresholdImage = function(imageWrapper, threshold, targetWrapper) { + if (!targetWrapper) { + targetWrapper = imageWrapper; + } + var imageData = imageWrapper.data, length = imageData.length, targetData = targetWrapper.data; + + while (length--) { + targetData[length] = imageData[length] < threshold ? 0 : 1; + } + }; + + CVUtils.computeHistogram = function(imageWrapper) { + var imageData = imageWrapper.data, length = imageData.length, i, hist = new Int32Array(256); + + // init histogram + for ( i = 0; i < 256; i++) { + hist[i] = 0; + } + + while (length--) { + hist[imageData[length]]++; + } + return hist; + }; + + CVUtils.otsuThreshold = function(imageWrapper, targetWrapper) { + var hist, threshold; + + function px(init, end) { + var sum = 0, i; + for ( i = init; i <= end; i++) { + sum += hist[i]; + } + return sum; + } + + function mx(init, end) { + var i, sum = 0; + + for ( i = init; i <= end; i++) { + sum += i * hist[i]; + } + + return sum; + } + + function determineThreshold() { + var vet = [0], p1, p2, p12, k, m1, m2, m12; + + hist = CVUtils.computeHistogram(imageWrapper); + for ( k = 1; k < 255; k++) { + p1 = px(0, k); + p2 = px(k + 1, 255); + p12 = p1 * p2; + if (p12 === 0) { + p12 = 1; + } + m1 = mx(0, k) * p2; + m2 = mx(k + 1, 255) * p1; + m12 = m1 - m2; + vet[k] = m12 * m12 / p12; + } + return ArrayHelper.maxIndex(vet); + } + + threshold = determineThreshold(); + CVUtils.thresholdImage(imageWrapper, threshold, targetWrapper); + return threshold; + }; + + // local thresholding + CVUtils.computeBinaryImage = function(imageWrapper, integralWrapper, targetWrapper) { + CVUtils.computeIntegralImage(imageWrapper, integralWrapper); + + if (!targetWrapper) { + targetWrapper = imageWrapper; + } + var imageData = imageWrapper.data; + var targetData = targetWrapper.data; + var width = imageWrapper.size.x; + var height = imageWrapper.size.y; + var integralImageData = integralWrapper.data; + var sum = 0, v, u, kernel = 3, A, B, C, D, avg, size = (kernel * 2 + 1) * (kernel * 2 + 1); + + // clear out top & bottom-border + for ( v = 0; v <= kernel; v++) { + for ( u = 0; u < width; u++) { + targetData[((v) * width) + u] = 0; + targetData[(((height - 1) - v) * width) + u] = 0; + } + } + + // clear out left & right border + for ( v = kernel; v < height - kernel; v++) { + for ( u = 0; u <= kernel; u++) { + targetData[((v) * width) + u] = 0; + targetData[((v) * width) + (width - 1 - u)] = 0; + } + } + + for ( v = kernel + 1; v < height - kernel - 1; v++) { + for ( u = kernel + 1; u < width - kernel; u++) { + A = integralImageData[(v - kernel - 1) * width + (u - kernel - 1)]; + B = integralImageData[(v - kernel - 1) * width + (u + kernel)]; + C = integralImageData[(v + kernel) * width + (u - kernel - 1)]; + D = integralImageData[(v + kernel) * width + (u + kernel)]; + sum = D - C - B + A; + avg = sum / (size); + targetData[v * width + u] = imageData[v * width + u] > (avg + 5) ? 0 : 1; + } + } + }; + + CVUtils.cluster = function(points, threshold, property) { + var i, k, cluster, point, clusters = []; + + if (!property) { + property = "rad"; + } + + function addToCluster(point) { + var found = false; + for ( k = 0; k < clusters.length; k++) { + cluster = clusters[k]; + if (cluster.fits(point)) { + cluster.add(point); + found = true; + } + } + return found; + } + + // iterate over each cloud + for ( i = 0; i < points.length; i++) { + point = Cluster2.createPoint(points[i], i, property); + if (!addToCluster(point)) { + clusters.push(Cluster2.create(point, threshold)); + } + } + + return clusters; + + }; + + CVUtils.Tracer = { + trace : function(points, vec) { + var iteration, maxIterations = 10, top = [], result = [], centerPos = 0, currentPos = 0; + + function trace(idx, forward) { + var from, to, toIdx, predictedPos, thresholdX = 1, thresholdY = Math.abs(vec[1] / 10), found = false; + + function match(pos, predicted) { + if (pos.x > (predicted.x - thresholdX) && pos.x < (predicted.x + thresholdX) && pos.y > (predicted.y - thresholdY) && pos.y < (predicted.y + thresholdY)) { + return true; + } else { + return false; + } + } + + // check if the next index is within the vec specifications + // if not, check as long as the threshold is met + + from = points[idx]; + if (forward) { + predictedPos = { + x : from.x + vec[0], + y : from.y + vec[1] + }; + } else { + predictedPos = { + x : from.x - vec[0], + y : from.y - vec[1] + }; + } + + toIdx = forward ? idx + 1 : idx - 1; + to = points[toIdx]; + while (to && ( found = match(to, predictedPos)) !== true && (Math.abs(to.y - from.y) < vec[1])) { + toIdx = forward ? toIdx + 1 : toIdx - 1; + to = points[toIdx]; + } + + return found ? toIdx : null; + } + + for ( iteration = 0; iteration < maxIterations; iteration++) { + // randomly select point to start with + centerPos = Math.floor(Math.random() * points.length); + + // trace forward + top = []; + currentPos = centerPos; + top.push(points[currentPos]); + while (( currentPos = trace(currentPos, true)) !== null) { + top.push(points[currentPos]); + } + if (centerPos > 0) { + currentPos = centerPos; + while (( currentPos = trace(currentPos, false)) !== null) { + top.push(points[currentPos]); + } + } + + if (top.length > result.length) { + result = top; + } + } + + return result; + + } + }; + + CVUtils.DILATE = 1; + CVUtils.ERODE = 2; + + CVUtils.dilate = function(inImageWrapper, outImageWrapper) { + var v, u, inImageData = inImageWrapper.data, outImageData = outImageWrapper.data, height = inImageWrapper.size.y, width = inImageWrapper.size.x, sum, yStart1, yStart2, xStart1, xStart2; + + for ( v = 1; v < height - 1; v++) { + for ( u = 1; u < width - 1; u++) { + yStart1 = v - 1; + yStart2 = v + 1; + xStart1 = u - 1; + xStart2 = u + 1; + sum = inImageData[yStart1 * width + xStart1]/* + inImageData[yStart1*width+u] */ + inImageData[yStart1 * width + xStart2] + + /* inImageData[v*width+xStart1] + */ + inImageData[v * width + u] + /* inImageData[v*width+xStart2] +*/ + inImageData[yStart2 * width + xStart1]/* + inImageData[yStart2*width+u]*/ + inImageData[yStart2 * width + xStart2]; + outImageData[v * width + u] = sum > 0 ? 1 : 0; + } + } + }; + + CVUtils.erode = function(inImageWrapper, outImageWrapper) { + var v, u, inImageData = inImageWrapper.data, outImageData = outImageWrapper.data, height = inImageWrapper.size.y, width = inImageWrapper.size.x, sum, yStart1, yStart2, xStart1, xStart2; + + for ( v = 1; v < height - 1; v++) { + for ( u = 1; u < width - 1; u++) { + yStart1 = v - 1; + yStart2 = v + 1; + xStart1 = u - 1; + xStart2 = u + 1; + sum = inImageData[yStart1 * width + xStart1]/* + inImageData[yStart1*width+u] */ + inImageData[yStart1 * width + xStart2] + + /* inImageData[v*width+xStart1] + */ + inImageData[v * width + u] + /* inImageData[v*width+xStart2] +*/ + inImageData[yStart2 * width + xStart1]/* + inImageData[yStart2*width+u]*/ + inImageData[yStart2 * width + xStart2]; + outImageData[v * width + u] = sum === 5 ? 1 : 0; + } + } + }; + + CVUtils.subtract = function(aImageWrapper, bImageWrapper, resultImageWrapper) { + if (!resultImageWrapper) { + resultImageWrapper = aImageWrapper; + } + var length = aImageWrapper.data.length, aImageData = aImageWrapper.data, bImageData = bImageWrapper.data, cImageData = resultImageWrapper.data; + + while (length--) { + cImageData[length] = aImageData[length] - bImageData[length]; + } + }; + + CVUtils.bitwiseOr = function(aImageWrapper, bImageWrapper, resultImageWrapper) { + if (!resultImageWrapper) { + resultImageWrapper = aImageWrapper; + } + var length = aImageWrapper.data.length, aImageData = aImageWrapper.data, bImageData = bImageWrapper.data, cImageData = resultImageWrapper.data; + + while (length--) { + cImageData[length] = aImageData[length] || bImageData[length]; + } + }; + + CVUtils.countNonZero = function(imageWrapper) { + var length = imageWrapper.data.length, data = imageWrapper.data, sum = 0; + + while (length--) { + sum += data[length]; + } + return sum; + }; + + CVUtils.topGeneric = function(list, top, scoreFunc) { + var i, minIdx = 0, min = 0, queue = [], score, hit, pos; + + for ( i = 0; i < top; i++) { + queue[i] = { + score : 0, + item : null + }; + } + + for ( i = 0; i < list.length; i++) { + score = scoreFunc.apply(this, [list[i]]); + if (score > min) { + hit = queue[minIdx]; + hit.score = score; + hit.item = list[i]; + min = Number.MAX_VALUE; + for ( pos = 0; pos < top; pos++) { + if (queue[pos].score < min) { + min = queue[pos].score; + minIdx = pos; + } + } + } + } + + return queue; + }; + + CVUtils.grayArrayFromImage = function(htmlImage, offsetX, ctx, array) { + ctx.drawImage(htmlImage, offsetX, 0, htmlImage.width, htmlImage.height); + var ctxData = ctx.getImageData(offsetX, 0, htmlImage.width, htmlImage.height).data; + CVUtils.computeGray(ctxData, array); + }; + + CVUtils.grayArrayFromContext = function(ctx, size, offset, array) { + var ctxData = ctx.getImageData(offset.x, offset.y, size.x, size.y).data; + CVUtils.computeGray(ctxData, array); + }; + + CVUtils.grayAndHalfSampleFromCanvasData = function(canvasData, size, outArray) { + var topRowIdx = 0; + var bottomRowIdx = size.x; + var endIdx = Math.floor(canvasData.length / 4); + var outWidth = size.x / 2; + var outImgIdx = 0; + var inWidth = size.x; + var i; + + while (bottomRowIdx < endIdx) { + for ( i = 0; i < outWidth; i++) { + outArray[outImgIdx] = Math.floor(((0.299 * canvasData[topRowIdx * 4 + 0] + 0.587 * canvasData[topRowIdx * 4 + 1] + 0.114 * canvasData[topRowIdx * 4 + 2]) + (0.299 * canvasData[(topRowIdx + 1) * 4 + 0] + 0.587 * canvasData[(topRowIdx + 1) * 4 + 1] + 0.114 * canvasData[(topRowIdx + 1) * 4 + 2]) + (0.299 * canvasData[(bottomRowIdx) * 4 + 0] + 0.587 * canvasData[(bottomRowIdx) * 4 + 1] + 0.114 * canvasData[(bottomRowIdx) * 4 + 2]) + (0.299 * canvasData[(bottomRowIdx + 1) * 4 + 0] + 0.587 * canvasData[(bottomRowIdx + 1) * 4 + 1] + 0.114 * canvasData[(bottomRowIdx + 1) * 4 + 2])) / 4); + outImgIdx++; + topRowIdx = topRowIdx + 2; + bottomRowIdx = bottomRowIdx + 2; + } + topRowIdx = topRowIdx + inWidth; + bottomRowIdx = bottomRowIdx + inWidth; + } + + }; + + CVUtils.computeGray = function(imageData, outArray) { + var l = imageData.length / 4; + var i = 0; + for ( i = 0; i < l; i++) { + //outArray[i] = (0.299*imageData[i*4+0] + 0.587*imageData[i*4+1] + 0.114*imageData[i*4+2]); + + outArray[i] = Math.floor(0.299 * imageData[i * 4 + 0] + 0.587 * imageData[i * 4 + 1] + 0.114 * imageData[i * 4 + 2]); + } + }; + + CVUtils.loadImageArray = function(src, callback, canvas) { + if (!canvas) + canvas = document.createElement('canvas'); + var img = new Image(); + img.callback = callback; + img.onload = function() { + canvas.width = this.width; + canvas.height = this.height; + var ctx = canvas.getContext('2d'); + ctx.drawImage(this, 0, 0); + var array = new Uint8Array(this.width * this.height); + ctx.drawImage(this, 0, 0); + var data = ctx.getImageData(0, 0, this.width, this.height).data; + CVUtils.computeGray(data, array); + this.callback(array, { + x : this.width, + y : this.height + }, this); + }; + img.src = src; + }; + + /** + * @param inImg {ImageWrapper} input image to be sampled + * @param outImg {ImageWrapper} to be stored in + */ + CVUtils.halfSample = function(inImgWrapper, outImgWrapper) { + var inImg = inImgWrapper.data; + var inWidth = inImgWrapper.size.x; + var outImg = outImgWrapper.data; + var topRowIdx = 0; + var bottomRowIdx = inWidth; + var endIdx = inImg.length; + var outWidth = inWidth / 2; + var outImgIdx = 0; + while (bottomRowIdx < endIdx) { + for (var i = 0; i < outWidth; i++) { + outImg[outImgIdx] = Math.floor((inImg[topRowIdx] + inImg[topRowIdx + 1] + inImg[bottomRowIdx] + inImg[bottomRowIdx + 1]) / 4); + outImgIdx++; + topRowIdx = topRowIdx + 2; + bottomRowIdx = bottomRowIdx + 2; + } + topRowIdx = topRowIdx + inWidth; + bottomRowIdx = bottomRowIdx + inWidth; + } + }; + + CVUtils.hsv2rgb = function(hsv, rgb) { + var h = hsv[0], s = hsv[1], v = hsv[2], c = v * s, x = c * (1 - Math.abs((h / 60) % 2 - 1)), m = v - c, r = 0, g = 0, b = 0; + rgb = rgb || [0, 0, 0]; + + if (h < 60) { + r = c; + g = x; + } else if (h < 120) { + r = x; + g = c; + } else if (h < 180) { + g = c; + b = x; + } else if (h < 240) { + g = x; + b = c; + } else if (h < 300) { + r = x; + b = c; + } else if (h < 360) { + r = c; + b = x; + } + rgb[0] = ((r + m) * 255) | 0; + rgb[1] = ((g + m) * 255) | 0; + rgb[2] = ((b + m) * 255) | 0; + return rgb; + }; + + return (CVUtils); +}); + + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define, vec2, mat2 */ + +define('image_wrapper',[ + "subImage", + "cv_utils", + "array_helper" + ], + function(SubImage, CVUtils, ArrayHelper) { + + + + /** + * Represents a basic image combining the data and size. + * In addition, some methods for manipulation are contained. + * @param size {x,y} The size of the image in pixel + * @param data {Array} If given, a flat array containing the pixel data + * @param ArrayType {Type} If given, the desired DataType of the Array (may be typed/non-typed) + * @param initialize {Boolean} Indicating if the array should be initialized on creation. + * @returns {ImageWrapper} + */ + function ImageWrapper(size, data, ArrayType, initialize) { + if (!data) { + if (ArrayType) { + this.data = new ArrayType(size.x * size.y); + if (ArrayType === Array && initialize) { + ArrayHelper.init(this.data, 0); + } + } else { + this.data = new Uint8Array(size.x * size.y); + if (Uint8Array === Array && initialize) { + ArrayHelper.init(this.data, 0); + } + } + + } else { + this.data = data; + } + this.size = size; + } + + /** + * tests if a position is within the image with a given offset + * @param imgRef {x, y} The location to test + * @param border Number the padding value in pixel + * @returns {Boolean} true if location inside the image's border, false otherwise + * @see cvd/image.h + */ + ImageWrapper.prototype.inImageWithBorder = function(imgRef, border) { + return (imgRef.x >= border) && (imgRef.y >= border) && (imgRef.x < (this.size.x - border)) && (imgRef.y < (this.size.y - border)); + }; + + /** + * Transforms an image according to the given affine-transformation matrix. + * @param inImg ImageWrapper a image containing the information to be extracted. + * @param outImg ImageWrapper the image to be filled. The whole image out image is filled by the in image. + * @param M mat2 the matrix used to map point in the out matrix to those in the in matrix + * @param inOrig vec2 origin in the in image + * @param outOrig vec2 origin in the out image + * @returns Number the number of pixels not in the in image + * @see cvd/vision.h + */ + ImageWrapper.transform = function(inImg, outImg, M, inOrig, outOrig) { + var w = outImg.size.x, h = outImg.size.y, iw = inImg.size.x, ih = inImg.size.y; + var across = vec2.create([M[0], M[2]]); + var down = vec2.create([M[1], M[3]]); + var defaultValue = 0; + + var p0 = vec2.subtract(inOrig, mat2.xVec2(M, outOrig, vec2.create()), vec2.create()); + + var min_x = p0[0], min_y = p0[1]; + var max_x = min_x, max_y = min_y; + var p, i, j; + + var sampleFunc = ImageWrapper.sample; + + if (across[0] < 0) + min_x += w * across[0]; + else + max_x += w * across[0]; + + if (down[0] < 0) + min_x += h * down[0]; + else + max_x += h * down[0]; + + if (across[1] < 0) + min_y += w * across[1]; + else + max_y += w * across[1]; + + if (down[1] < 0) + min_y += h * down[1]; + else + max_y += h * down[1]; + + var carrigeReturn = vec2.subtract(down, vec2.scale(across, w, vec2.create()), vec2.create()); + + if (min_x >= 0 && min_y >= 0 && max_x < iw - 1 && max_y < ih - 1) { + p = p0; + for ( i = 0; i < h; ++i, vec2.add(p, carrigeReturn)) + for ( j = 0; j < w; ++j, vec2.add(p, across)) + outImg.set(j, i, sampleFunc(inImg, p[0], p[1])); + return 0; + } else { + var x_bound = iw - 1; + var y_bound = ih - 1; + var count = 0; + p = p0; + for ( i = 0; i < h; ++i, vec2.add(p, carrigeReturn)) { + for ( j = 0; j < w; ++j, vec2.add(p, across)) { + if (0 <= p[0] && 0 <= p[1] && p[0] < x_bound && p[1] < y_bound) { + outImg.set(j, i, sampleFunc(inImg, p[0], p[1])); + } else { + outImg.set(j, i, defaultValue); ++count; + } + } + } + return count; + } + }; + + /** + * Performs bilinear sampling + * @param inImg Image to extract sample from + * @param x the x-coordinate + * @param y the y-coordinate + * @returns the sampled value + * @see cvd/vision.h + */ + ImageWrapper.sample = function(inImg, x, y) { + var lx = Math.floor(x); + var ly = Math.floor(y); + var w = inImg.size.x; + var base = ly * inImg.size.x + lx; + var a = inImg.data[base + 0]; + var b = inImg.data[base + 1]; + var c = inImg.data[base + w]; + var d = inImg.data[base + w + 1]; + var e = a - b; + x -= lx; + y -= ly; + + var result = Math.floor(x * (y * (e - c + d) - e) + y * (c - a) + a); + return result; + }; + + /** + * Initializes a given array. Sets each element to zero. + * @param array {Array} The array to initialize + */ + ImageWrapper.clearArray = function(array) { + var l = array.length; + while (l--) { + array[l] = 0; + } + }; + + /** + * Creates a {SubImage} from the current image ({this}). + * @param from {ImageRef} The position where to start the {SubImage} from. (top-left corner) + * @param size {ImageRef} The size of the resulting image + * @returns {SubImage} A shared part of the original image + */ + ImageWrapper.prototype.subImage = function(from, size) { + return new SubImage(from, size, this); + }; + + /** + * Creates an {ImageWrapper) and copies the needed underlying image-data area + * @param imageWrapper {ImageWrapper} The target {ImageWrapper} where the data should be copied + * @param from {ImageRef} The location where to copy from (top-left location) + */ + ImageWrapper.prototype.subImageAsCopy = function(imageWrapper, from) { + var sizeY = imageWrapper.size.y, sizeX = imageWrapper.size.x; + var x, y; + for ( x = 0; x < sizeX; x++) { + for ( y = 0; y < sizeY; y++) { + imageWrapper.data[y * sizeX + x] = this.data[(from.y + y) * this.size.x + from.x + x]; + } + } + }; + + ImageWrapper.prototype.copyTo = function(imageWrapper) { + var length = this.data.length, srcData = this.data, dstData = imageWrapper.data; + + while (length--) { + dstData[length] = srcData[length]; + } + }; + + /** + * Retrieves a given pixel position from the image + * @param x {Number} The x-position + * @param y {Number} The y-position + * @returns {Number} The grayscale value at the pixel-position + */ + ImageWrapper.prototype.get = function(x, y) { + return this.data[y * this.size.x + x]; + }; + + /** + * Retrieves a given pixel position from the image + * @param x {Number} The x-position + * @param y {Number} The y-position + * @returns {Number} The grayscale value at the pixel-position + */ + ImageWrapper.prototype.getSafe = function(x, y) { + var i; + + if (!this.indexMapping) { + this.indexMapping = { + x : [], + y : [] + }; + for (i = 0; i < this.size.x; i++) { + this.indexMapping.x[i] = i; + this.indexMapping.x[i + this.size.x] = i; + } + for (i = 0; i < this.size.y; i++) { + this.indexMapping.y[i] = i; + this.indexMapping.y[i + this.size.y] = i; + } + } + return this.data[(this.indexMapping.y[y + this.size.y]) * this.size.x + this.indexMapping.x[x + this.size.x]]; + }; + + /** + * Sets a given pixel position in the image + * @param x {Number} The x-position + * @param y {Number} The y-position + * @param value {Number} The grayscale value to set + * @returns {ImageWrapper} The Image itself (for possible chaining) + */ + ImageWrapper.prototype.set = function(x, y, value) { + this.data[y * this.size.x + x] = value; + return this; + }; + + /** + * Sets the border of the image (1 pixel) to zero + */ + ImageWrapper.prototype.zeroBorder = function() { + var i, width = this.size.x, height = this.size.y, data = this.data; + for ( i = 0; i < width; i++) { + data[i] = data[(height - 1) * width + i] = 0; + } + for ( i = 1; i < height - 1; i++) { + data[i * width] = data[i * width + (width - 1)] = 0; + } + }; + + /** + * Inverts a binary image in place + */ + ImageWrapper.prototype.invert = function() { + var data = this.data, length = data.length; + + while (length--) { + data[length] = data[length] ? 0 : 1; + } + + }; + + ImageWrapper.prototype.convolve = function(kernel) { + var x, y, kx, ky, kSize = (kernel.length / 2) | 0, accu = 0; + for ( y = 0; y < this.size.y; y++) { + for ( x = 0; x < this.size.x; x++) { + accu = 0; + for ( ky = -kSize; ky <= kSize; ky++) { + for ( kx = -kSize; kx <= kSize; kx++) { + accu += kernel[ky+kSize][kx + kSize] * this.getSafe(x + kx, y + ky); + } + } + this.data[y * this.size.x + x] = accu; + } + } + }; + + ImageWrapper.prototype.moments = function(labelcount) { + var data = this.data, + x, + y, + height = this.size.y, + width = this.size.x, + val, + ysq, + labelsum = [], + i, + label, + mu11, + mu02, + mu20, + x_, + y_, + tmp, + result = [], + PI = Math.PI, + PI_4 = PI / 4; + + if (labelcount <= 0) { + return result; + } + + for ( i = 0; i < labelcount; i++) { + labelsum[i] = { + m00 : 0, + m01 : 0, + m10 : 0, + m11 : 0, + m02 : 0, + m20 : 0, + theta : 0, + rad : 0 + }; + } + + for ( y = 0; y < height; y++) { + ysq = y * y; + for ( x = 0; x < width; x++) { + val = data[y * width + x]; + if (val > 0) { + label = labelsum[val - 1]; + label.m00 += 1; + label.m01 += y; + label.m10 += x; + label.m11 += x * y; + label.m02 += ysq; + label.m20 += x * x; + } + } + } + + for ( i = 0; i < labelcount; i++) { + label = labelsum[i]; + if (!isNaN(label.m00) && label.m00 !== 0) { + x_ = label.m10 / label.m00; + y_ = label.m01 / label.m00; + mu11 = label.m11 / label.m00 - x_ * y_; + mu02 = label.m02 / label.m00 - y_ * y_; + mu20 = label.m20 / label.m00 - x_ * x_; + tmp = (mu02 - mu20) / (2 * mu11); + tmp = 0.5 * Math.atan(tmp) + (mu11 >= 0 ? PI_4 : -PI_4 ) + PI; + label.theta = (tmp * 180 / PI + 90) % 180 - 90; + if (label.theta < 0) { + label.theta += 180; + } + label.rad = tmp > PI ? tmp - PI : tmp; + label.vec = vec2.create([Math.cos(tmp), Math.sin(tmp)]); + result.push(label); + } + } + + return result; + }; + + /** + * Displays the {ImageWrapper} in a given canvas + * @param canvas {Canvas} The canvas element to write to + * @param scale {Number} Scale which is applied to each pixel-value + */ + ImageWrapper.prototype.show = function(canvas, scale) { + var ctx, + frame, + data, + current, + pixel, + x, + y; + + if (!scale) { + scale = 1.0; + } + ctx = canvas.getContext('2d'); + canvas.width = this.size.x; + canvas.height = this.size.y; + frame = ctx.getImageData(0, 0, canvas.width, canvas.height); + data = frame.data; + current = 0; + for (y = 0; y < this.size.y; y++) { + for (x = 0; x < this.size.x; x++) { + pixel = y * this.size.x + x; + current = this.get(x, y) * scale; + data[pixel * 4 + 0] = current; + data[pixel * 4 + 1] = current; + data[pixel * 4 + 2] = current; + data[pixel * 4 + 3] = 255; + } + } + //frame.data = data; + ctx.putImageData(frame, 0, 0); + }; + + /** + * Displays the {SubImage} in a given canvas + * @param canvas {Canvas} The canvas element to write to + * @param scale {Number} Scale which is applied to each pixel-value + */ + ImageWrapper.prototype.overlay = function(canvas, scale, from) { + if (!scale || scale < 0 || scale > 360) { + scale = 360; + } + var hsv = [0, 1, 1]; + var rgb = [0, 0, 0]; + var whiteRgb = [255, 255, 255]; + var blackRgb = [0, 0, 0]; + var result = []; + var ctx = canvas.getContext('2d'); + var frame = ctx.getImageData(from.x, from.y, this.size.x, this.size.y); + var data = frame.data; + var length = this.data.length; + while (length--) { + hsv[0] = this.data[length] * scale; + result = hsv[0] <= 0 ? whiteRgb : hsv[0] >= 360 ? blackRgb : CVUtils.hsv2rgb(hsv, rgb); + data[length * 4 + 0] = result[0]; + data[length * 4 + 1] = result[1]; + data[length * 4 + 2] = result[2]; + data[length * 4 + 3] = 255; + } + ctx.putImageData(frame, from.x, from.y); + }; + + return (ImageWrapper); +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +/** + * http://www.codeproject.com/Tips/407172/Connected-Component-Labeling-and-Vectorization + */ +define('tracer',[],function() { + + + var Tracer = { + searchDirections : [[0, 1], [1, 1], [1, 0], [1, -1], [0, -1], [-1, -1], [-1, 0], [-1, 1]], + create : function(imageWrapper, labelWrapper) { + var imageData = imageWrapper.data, + labelData = labelWrapper.data, + searchDirections = this.searchDirections, + width = imageWrapper.size.x, + pos; + + function trace(current, color, label, edgelabel) { + var i, + y, + x; + + for ( i = 0; i < 7; i++) { + y = current.cy + searchDirections[current.dir][0]; + x = current.cx + searchDirections[current.dir][1]; + pos = y * width + x; + if ((imageData[pos] === color) && ((labelData[pos] === 0) || (labelData[pos] === label))) { + labelData[pos] = label; + current.cy = y; + current.cx = x; + return true; + } else { + if (labelData[pos] === 0) { + labelData[pos] = edgelabel; + } + current.dir = (current.dir + 1) % 8; + } + } + return false; + } + + function vertex2D(x, y, dir) { + return { + dir : dir, + x : x, + y : y, + next : null, + prev : null + }; + } + + function contourTracing(sy, sx, label, color, edgelabel) { + var Fv = null, + Cv, + P, + ldir, + current = { + cx : sx, + cy : sy, + dir : 0 + }; + + if (trace(current, color, label, edgelabel)) { + Fv = vertex2D(sx, sy, current.dir); + Cv = Fv; + ldir = current.dir; + P = vertex2D(current.cx, current.cy, 0); + P.prev = Cv; + Cv.next = P; + P.next = null; + Cv = P; + do { + current.dir = (current.dir + 6) % 8; + trace(current, color, label, edgelabel); + if (ldir != current.dir) { + Cv.dir = current.dir; + P = vertex2D(current.cx, current.cy, 0); + P.prev = Cv; + Cv.next = P; + P.next = null; + Cv = P; + } else { + Cv.dir = ldir; + Cv.x = current.cx; + Cv.y = current.cy; + } + ldir = current.dir; + } while(current.cx != sx || current.cy != sy); + Fv.prev = Cv.prev; + Cv.prev.next = Fv; + } + return Fv; + } + + return { + trace : function(current, color, label, edgelabel) { + return trace(current, color, label, edgelabel); + }, + contourTracing : function(sy, sx, label, color, edgelabel) { + return contourTracing(sy, sx, label, color, edgelabel); + } + }; + } + }; + + return (Tracer); +}); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +/** + * http://www.codeproject.com/Tips/407172/Connected-Component-Labeling-and-Vectorization + */ +define('rasterizer',["tracer"], function(Tracer) { + + + var Rasterizer = { + createContour2D : function() { + return { + dir : null, + index : null, + firstVertex : null, + insideContours : null, + nextpeer : null, + prevpeer : null + }; + }, + CONTOUR_DIR : { + CW_DIR : 0, + CCW_DIR : 1, + UNKNOWN_DIR : 2 + }, + DIR : { + OUTSIDE_EDGE : -32767, + INSIDE_EDGE : -32766 + }, + create : function(imageWrapper, labelWrapper) { + var imageData = imageWrapper.data, + labelData = labelWrapper.data, + width = imageWrapper.size.x, + height = imageWrapper.size.y, + tracer = Tracer.create(imageWrapper, labelWrapper); + + return { + rasterize : function(depthlabel) { + var color, + bc, + lc, + labelindex, + cx, + cy, + colorMap = [], + vertex, + p, + cc, + sc, + pos, + connectedCount = 0, + i; + + for ( i = 0; i < 400; i++) { + colorMap[i] = 0; + } + + colorMap[0] = imageData[0]; + cc = null; + for ( cy = 1; cy < height - 1; cy++) { + labelindex = 0; + bc = colorMap[0]; + for ( cx = 1; cx < width - 1; cx++) { + pos = cy * width + cx; + if (labelData[pos] === 0) { + color = imageData[pos]; + if (color !== bc) { + if (labelindex === 0) { + lc = connectedCount + 1; + colorMap[lc] = color; + bc = color; + vertex = tracer.contourTracing(cy, cx, lc, color, Rasterizer.DIR.OUTSIDE_EDGE); + if (vertex !== null) { + connectedCount++; + labelindex = lc; + p = Rasterizer.createContour2D(); + p.dir = Rasterizer.CONTOUR_DIR.CW_DIR; + p.index = labelindex; + p.firstVertex = vertex; + p.nextpeer = cc; + p.insideContours = null; + if (cc !== null) { + cc.prevpeer = p; + } + cc = p; + } + } else { + vertex = tracer.contourTracing(cy, cx, Rasterizer.DIR.INSIDE_EDGE, color, labelindex); + if (vertex !== null) { + p = Rasterizer.createContour2D(); + p.firstVertex = vertex; + p.insideContours = null; + if (depthlabel === 0) { + p.dir = Rasterizer.CONTOUR_DIR.CCW_DIR; + } else { + p.dir = Rasterizer.CONTOUR_DIR.CW_DIR; + } + p.index = depthlabel; + sc = cc; + while ((sc !== null) && sc.index !== labelindex) { + sc = sc.nextpeer; + } + if (sc !== null) { + p.nextpeer = sc.insideContours; + if (sc.insideContours !== null) { + sc.insideContours.prevpeer = p; + } + sc.insideContours = p; + } + } + } + } else { + labelData[pos] = labelindex; + } + } else if (labelData[pos] === Rasterizer.DIR.OUTSIDE_EDGE || labelData[pos] === Rasterizer.DIR.INSIDE_EDGE) { + labelindex = 0; + if (labelData[pos] === Rasterizer.DIR.INSIDE_EDGE) { + bc = imageData[pos]; + } else { + bc = colorMap[0]; + } + } else { + labelindex = labelData[pos]; + bc = colorMap[labelindex]; + } + } + } + sc = cc; + while (sc !== null) { + sc.index = depthlabel; + sc = sc.nextpeer; + } + return { + cc : cc, + count : connectedCount + }; + }, + debug: { + drawContour : function(canvas, firstContour) { + var ctx = canvas.getContext("2d"), + pq = firstContour, + iq, + q, + p; + + ctx.strokeStyle = "red"; + ctx.fillStyle = "red"; + ctx.lineWidth = 1; + + if (pq !== null) { + iq = pq.insideContours; + } else { + iq = null; + } + + while (pq !== null) { + if (iq !== null) { + q = iq; + iq = iq.nextpeer; + } else { + q = pq; + pq = pq.nextpeer; + if (pq !== null) { + iq = pq.insideContours; + } else { + iq = null; + } + } + + switch(q.dir) { + case Rasterizer.CONTOUR_DIR.CW_DIR: + ctx.strokeStyle = "red"; + break; + case Rasterizer.CONTOUR_DIR.CCW_DIR: + ctx.strokeStyle = "blue"; + break; + case Rasterizer.CONTOUR_DIR.UNKNOWN_DIR: + ctx.strokeStyle = "green"; + break; + } + + p = q.firstVertex; + ctx.beginPath(); + ctx.moveTo(p.x, p.y); + do { + p = p.next; + ctx.lineTo(p.x, p.y); + } while(p !== q.firstVertex); + ctx.stroke(); + } + } + } + }; + } + }; + + return (Rasterizer); +}); + +/* jshint undef: true, unused: true, browser:true, devel: true, -W041: false */ +/* global define */ + +define('skeletonizer',[],function() { + + + function Skeletonizer(stdlib, foreign, buffer) { + "use asm"; + + var images = new stdlib.Uint8Array(buffer), + size = foreign.size | 0, + imul = stdlib.Math.imul; + + function erode(inImagePtr, outImagePtr) { + inImagePtr = inImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var v = 0, + u = 0, + sum = 0, + yStart1 = 0, + yStart2 = 0, + xStart1 = 0, + xStart2 = 0, + offset = 0; + + for ( v = 1; (v | 0) < ((size - 1) | 0); v = (v + 1) | 0) { + offset = (offset + size) | 0; + for ( u = 1; (u | 0) < ((size - 1) | 0); u = (u + 1) | 0) { + yStart1 = (offset - size) | 0; + yStart2 = (offset + size) | 0; + xStart1 = (u - 1) | 0; + xStart2 = (u + 1) | 0; + sum = ((images[(inImagePtr + yStart1 + xStart1) | 0] | 0) + (images[(inImagePtr + yStart1 + xStart2) | 0] | 0) + (images[(inImagePtr + offset + u) | 0] | 0) + (images[(inImagePtr + yStart2 + xStart1) | 0] | 0) + (images[(inImagePtr + yStart2 + xStart2) | 0] | 0)) | 0; + if ((sum | 0) == (5 | 0)) { + images[(outImagePtr + offset + u) | 0] = 1; + } else { + images[(outImagePtr + offset + u) | 0] = 0; + } + } + } + return; + } + + function subtract(aImagePtr, bImagePtr, outImagePtr) { + aImagePtr = aImagePtr | 0; + bImagePtr = bImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = (length - 1) | 0; + images[(outImagePtr + length) | 0] = ((images[(aImagePtr + length) | 0] | 0) - (images[(bImagePtr + length) | 0] | 0)) | 0; + } + } + + function bitwiseOr(aImagePtr, bImagePtr, outImagePtr) { + aImagePtr = aImagePtr | 0; + bImagePtr = bImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = (length - 1) | 0; + images[(outImagePtr + length) | 0] = ((images[(aImagePtr + length) | 0] | 0) | (images[(bImagePtr + length) | 0] | 0)) | 0; + } + } + + function countNonZero(imagePtr) { + imagePtr = imagePtr | 0; + + var sum = 0, + length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = (length - 1) | 0; + sum = ((sum | 0) + (images[(imagePtr + length) | 0] | 0)) | 0; + } + + return (sum | 0); + } + + function init(imagePtr, value) { + imagePtr = imagePtr | 0; + value = value | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = (length - 1) | 0; + images[(imagePtr + length) | 0] = value; + } + } + + function dilate(inImagePtr, outImagePtr) { + inImagePtr = inImagePtr | 0; + outImagePtr = outImagePtr | 0; + + var v = 0, + u = 0, + sum = 0, + yStart1 = 0, + yStart2 = 0, + xStart1 = 0, + xStart2 = 0, + offset = 0; + + for ( v = 1; (v | 0) < ((size - 1) | 0); v = (v + 1) | 0) { + offset = (offset + size) | 0; + for ( u = 1; (u | 0) < ((size - 1) | 0); u = (u + 1) | 0) { + yStart1 = (offset - size) | 0; + yStart2 = (offset + size) | 0; + xStart1 = (u - 1) | 0; + xStart2 = (u + 1) | 0; + sum = ((images[(inImagePtr + yStart1 + xStart1) | 0] | 0) + (images[(inImagePtr + yStart1 + xStart2) | 0] | 0) + (images[(inImagePtr + offset + u) | 0] | 0) + (images[(inImagePtr + yStart2 + xStart1) | 0] | 0) + (images[(inImagePtr + yStart2 + xStart2) | 0] | 0)) | 0; + if ((sum | 0) > (0 | 0)) { + images[(outImagePtr + offset + u) | 0] = 1; + } else { + images[(outImagePtr + offset + u) | 0] = 0; + } + } + } + return; + } + + function memcpy(srcImagePtr, dstImagePtr) { + srcImagePtr = srcImagePtr | 0; + dstImagePtr = dstImagePtr | 0; + + var length = 0; + + length = imul(size, size) | 0; + + while ((length | 0) > 0) { + length = (length - 1) | 0; + images[(dstImagePtr + length) | 0] = (images[(srcImagePtr + length) | 0] | 0); + } + } + + function zeroBorder(imagePtr) { + imagePtr = imagePtr | 0; + + var x = 0, + y = 0; + + for ( x = 0; (x | 0) < ((size - 1) | 0); x = (x + 1) | 0) { + images[(imagePtr + x) | 0] = 0; + images[(imagePtr + y) | 0] = 0; + y = ((y + size) - 1) | 0; + images[(imagePtr + y) | 0] = 0; + y = (y + 1) | 0; + } + for ( x = 0; (x | 0) < (size | 0); x = (x + 1) | 0) { + images[(imagePtr + y) | 0] = 0; + y = (y + 1) | 0; + } + } + + function skeletonize() { + var subImagePtr = 0, + erodedImagePtr = 0, + tempImagePtr = 0, + skelImagePtr = 0, + sum = 0, + done = 0; + + erodedImagePtr = imul(size, size) | 0; + tempImagePtr = (erodedImagePtr + erodedImagePtr) | 0; + skelImagePtr = (tempImagePtr + erodedImagePtr) | 0; + + // init skel-image + init(skelImagePtr, 0); + zeroBorder(subImagePtr); + + do { + erode(subImagePtr, erodedImagePtr); + dilate(erodedImagePtr, tempImagePtr); + subtract(subImagePtr, tempImagePtr, tempImagePtr); + bitwiseOr(skelImagePtr, tempImagePtr, skelImagePtr); + memcpy(erodedImagePtr, subImagePtr); + sum = countNonZero(subImagePtr) | 0; + done = ((sum | 0) == 0 | 0); + } while(!done); + } + + return { + skeletonize : skeletonize + }; + } + + return Skeletonizer; +}); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('image_debug',[],function() { + + + return { + drawRect: function(pos, size, ctx, style){ + ctx.strokeStyle = style.color; + ctx.fillStyle = style.color; + ctx.lineWidth = 1; + ctx.beginPath(); + ctx.strokeRect(pos.x, pos.y, size.x, size.y); + }, + drawPath: function(path, def, ctx, style) { + ctx.strokeStyle = style.color; + ctx.fillStyle = style.color; + ctx.lineWidth = style.lineWidth; + ctx.beginPath(); + ctx.moveTo(path[0][def.x], path[0][def.y]); + for (var j = 1; j < path.length; j++) { + ctx.lineTo(path[j][def.x], path[j][def.y]); + } + ctx.closePath(); + ctx.stroke(); + } + }; + +}); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define, mat2, vec2 */ + +define('barcode_locator',["image_wrapper", "cv_utils", "rasterizer", "tracer", "skeletonizer", "array_helper", "image_debug"], +function(ImageWrapper, CVUtils, Rasterizer, Tracer, skeletonizer, ArrayHelper, ImageDebug) { + + + var _config, + _currentImageWrapper, + _skelImageWrapper, + _subImageWrapper, + _labelImageWrapper, + _patchGrid, + _patchLabelGrid, + _imageToPatchGrid, + _binaryImageWrapper, + _halfSample = true, + _patchSize, + _canvasContainer = { + ctx : { + binary : null + }, + dom : { + binary : null + } + }, + _numPatches = {x: 0, y: 0}, + _inputImageWrapper, + _skeletonizer; + + function initBuffers() { + var skeletonImageData; + + if (_halfSample) { + _currentImageWrapper = new ImageWrapper({ + x : _inputImageWrapper.size.x / 2 | 0, + y : _inputImageWrapper.size.y / 2 | 0 + }); + } else { + _currentImageWrapper = _inputImageWrapper; + } + + _patchSize = { + x : 16 * ( _halfSample ? 1 : 2), + y : 16 * ( _halfSample ? 1 : 2) + }; + + _numPatches.x = _currentImageWrapper.size.x / _patchSize.x | 0; + _numPatches.y = _currentImageWrapper.size.y / _patchSize.y | 0; + + _binaryImageWrapper = new ImageWrapper(_currentImageWrapper.size, undefined, Uint8Array, false); + + _labelImageWrapper = new ImageWrapper(_patchSize, undefined, Array, true); + + skeletonImageData = new ArrayBuffer(_patchSize.x * _patchSize.y * 16); + _subImageWrapper = new ImageWrapper(_patchSize, new Uint8Array(skeletonImageData, 0, _patchSize.x * _patchSize.y)); + _skelImageWrapper = new ImageWrapper(_patchSize, new Uint8Array(skeletonImageData, _patchSize.x * _patchSize.y * 3, _patchSize.x * _patchSize.y), undefined, true); + _skeletonizer = skeletonizer(window, { + size : _patchSize.x + }, skeletonImageData); + + _imageToPatchGrid = new ImageWrapper({ + x : (_currentImageWrapper.size.x / _subImageWrapper.size.x) | 0, + y : (_currentImageWrapper.size.y / _subImageWrapper.size.y) | 0 + }, undefined, Array, true); + _patchGrid = new ImageWrapper(_imageToPatchGrid.size, undefined, undefined, true); + _patchLabelGrid = new ImageWrapper(_imageToPatchGrid.size, undefined, Int32Array, true); + } + + function initCanvas() { + _canvasContainer.dom.binary = document.createElement("canvas"); + _canvasContainer.dom.binary.className = "binaryBuffer"; + if (_config.showCanvas === true) { + document.querySelector("#debug").appendChild(_canvasContainer.dom.binary); + } + _canvasContainer.ctx.binary = _canvasContainer.dom.binary.getContext("2d"); + _canvasContainer.dom.binary.width = _binaryImageWrapper.size.x; + _canvasContainer.dom.binary.height = _binaryImageWrapper.size.y; + } + + /** + * Creates a bounding box which encloses all the given patches + * @returns {Array} The minimal bounding box + */ + function boxFromPatches(patches) { + var overAvg, i, j, patch, transMat, minx = _binaryImageWrapper.size.x, miny = _binaryImageWrapper.size.y, maxx = -_binaryImageWrapper.size.x, maxy = -_binaryImageWrapper.size.y, box, scale; + + // draw all patches which are to be taken into consideration + overAvg = 0; + for ( i = 0; i < patches.length; i++) { + patch = patches[i]; + overAvg += patch.rad; + if (_config.showPatches) { + ImageDebug.drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, {color: "red"}); + } + } + + overAvg /= patches.length; + overAvg = (overAvg * 180 / Math.PI + 90) % 180 - 90; + if (overAvg < 0) { + overAvg += 180; + } + + //console.log(overAvg); + overAvg = (180 - overAvg) * Math.PI / 180; + transMat = mat2.create([Math.cos(overAvg), -Math.sin(overAvg), Math.sin(overAvg), Math.cos(overAvg)]); + + // iterate over patches and rotate by angle + for ( i = 0; i < patches.length; i++) { + patch = patches[i]; + for ( j = 0; j < 4; j++) { + mat2.xVec2(transMat, patch.box[j]); + } + + if (_config.boxFromPatches.showTransformed) { + ImageDebug.drawPath(patch.box, {x: 0, y: 1}, _canvasContainer.ctx.binary, {color: '#99ff00', lineWidth: 2}); + } + } + + // find bounding box + for ( i = 0; i < patches.length; i++) { + patch = patches[i]; + for ( j = 0; j < 4; j++) { + if (patch.box[j][0] < minx) { + minx = patch.box[j][0]; + } + if (patch.box[j][0] > maxx) { + maxx = patch.box[j][0]; + } + if (patch.box[j][1] < miny) { + miny = patch.box[j][1]; + } + if (patch.box[j][1] > maxy) { + maxy = patch.box[j][1]; + } + } + } + + box = [[minx, miny], [maxx, miny], [maxx, maxy], [minx, maxy]]; + + if (_config.boxFromPatches.showTransformedBox) { + ImageDebug.drawPath(box, {x: 0, y: 1}, _canvasContainer.ctx.binary, {color: '#ff0000', lineWidth: 2}); + } + + scale = _halfSample ? 2 : 1; + // reverse rotation; + transMat = mat2.inverse(transMat); + for ( j = 0; j < 4; j++) { + mat2.xVec2(transMat, box[j]); + } + + if (_config.boxFromPatches.showBB) { + ImageDebug.drawPath(box, {x: 0, y: 1}, _canvasContainer.ctx.binary, {color: '#ff0000', lineWidth: 2}); + } + + for ( j = 0; j < 4; j++) { + vec2.scale(box[j], scale); + } + + return box; + } + + /** + * Creates a binary image of the current image + */ + function binarizeImage() { + CVUtils.otsuThreshold(_currentImageWrapper, _binaryImageWrapper); + _binaryImageWrapper.zeroBorder(); + if (_config.showCanvas) { + _binaryImageWrapper.show(_canvasContainer.dom.binary, 255); + } + } + + /** + * Iterate over the entire image + * extract patches + */ + function findPatches() { + var i, + j, + x, + y, + moments, + patchesFound = [], + rasterizer, + rasterResult, + patch; + for ( i = 0; i < _numPatches.x; i++) { + for ( j = 0; j < _numPatches.y; j++) { + + x = _subImageWrapper.size.x * i; + y = _subImageWrapper.size.y * j; + + // seperate parts + skeletonize(x, y); + + // Rasterize, find individual bars + _skelImageWrapper.zeroBorder(); + ArrayHelper.init(_labelImageWrapper.data, 0); + rasterizer = Rasterizer.create(_skelImageWrapper, _labelImageWrapper); + rasterResult = rasterizer.rasterize(0); + + if (_config.showLabels) { + _labelImageWrapper.overlay(_canvasContainer.dom.binary, Math.floor(360 / rasterResult.count), {x : x, y : y}); + } + + // calculate moments from the skeletonized patch + moments = _labelImageWrapper.moments(rasterResult.count); + + // extract eligible patches + patchesFound = patchesFound.concat(describePatch(moments, [i, j], x, y)); + } + } + + if (_config.showFoundPatches) { + for ( i = 0; i < patchesFound.length; i++) { + patch = patchesFound[i]; + ImageDebug.drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, {color: "#99ff00", lineWidth: 2}); + } + } + + return patchesFound; + } + + /** + * Finds those connected areas which contain at least 6 patches + * and returns them ordered DESC by the number of contained patches + * @param {Number} maxLabel + */ + function findBiggestConnectedAreas(maxLabel){ + var i, + sum, + labelHist = [], + topLabels = []; + + for ( i = 0; i < maxLabel; i++) { + labelHist.push(0); + } + sum = _patchLabelGrid.data.length; + while (sum--) { + if (_patchLabelGrid.data[sum] > 0) { + labelHist[_patchLabelGrid.data[sum] - 1]++; + } + } + + labelHist = labelHist.map(function(val, idx) { + return { + val : val, + label : idx + 1 + }; + }); + + labelHist.sort(function(a, b) { + return b.val - a.val; + }); + + // extract top areas with at least 6 patches present + topLabels = labelHist.filter(function(el) { + return el.val >= 5; + }); + + return topLabels; + } + + /** + * + */ + function findBoxes(topLabels, maxLabel) { + var i, + j, + sum, + patches = [], + patch, + box, + boxes = [], + hsv = [0, 1, 1], + rgb = [0, 0, 0]; + + for ( i = 0; i < topLabels.length; i++) { + sum = _patchLabelGrid.data.length; + patches.length = 0; + while (sum--) { + if (_patchLabelGrid.data[sum] === topLabels[i].label) { + patch = _imageToPatchGrid.data[sum]; + patches.push(patch); + } + } + box = boxFromPatches(patches); + if (box) { + boxes.push(box); + + // draw patch-labels if requested + if (_config.showRemainingPatchLabels) { + for ( j = 0; j < patches.length; j++) { + patch = patches[j]; + hsv[0] = (topLabels[i].label / (maxLabel + 1)) * 360; + CVUtils.hsv2rgb(hsv, rgb); + ImageDebug.drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, {color: "rgb(" + rgb.join(",") + ")", lineWidth: 2}); + } + } + } + } + return boxes; + } + + /** + * Find similar moments (via cluster) + * @param {Object} moments + */ + function similarMoments(moments) { + var clusters = CVUtils.cluster(moments, 0.90); + var topCluster = CVUtils.topGeneric(clusters, 1, function(e) { + return e.getPoints().length; + }); + var points = [], result = []; + if (topCluster.length === 1) { + points = topCluster[0].item.getPoints(); + for (var i = 0; i < points.length; i++) { + result.push(points[i].point); + } + } + return result; + } + + function skeletonize(x, y) { + _binaryImageWrapper.subImageAsCopy(_subImageWrapper, CVUtils.imageRef(x, y)); + _skeletonizer.skeletonize(); + + // Show skeleton if requested + if (_config.showSkeleton) { + _skelImageWrapper.overlay(_canvasContainer.dom.binary, 360, CVUtils.imageRef(x, y)); + } + } + + /** + * Extracts and describes those patches which seem to contain a barcode pattern + * @param {Array} moments + * @param {Object} patchPos, + * @param {Number} x + * @param {Number} y + * @returns {Array} list of patches + */ + function describePatch(moments, patchPos, x, y) { + var k, avg, sum = 0, eligibleMoments = [], matchingMoments, patch, patchesFound = []; + if (moments.length >= 2) { + // only collect moments which's area covers at least 6 pixels. + for ( k = 0; k < moments.length; k++) { + if (moments[k].m00 > 6) { + eligibleMoments.push(moments[k]); + } + } + + // if at least 2 moments are found which have 6pixels covered + if (eligibleMoments.length >= 2) { + sum = eligibleMoments.length; + matchingMoments = similarMoments(eligibleMoments); + avg = 0; + // determine the similarity of the moments + for ( k = 0; k < matchingMoments.length; k++) { + avg += matchingMoments[k].rad; + } + + // Only two of the moments are allowed not to fit into the equation + // add the patch to the set + if (matchingMoments.length > 1 && matchingMoments.length >= (eligibleMoments.length / 4) * 3 && matchingMoments.length > moments.length / 4) { + avg /= matchingMoments.length; + patch = { + index : patchPos[1] * _numPatches.x + patchPos[0], + pos : { + x : x, + y : y + }, + box : [vec2.create([x, y]), vec2.create([x + _subImageWrapper.size.x, y]), vec2.create([x + _subImageWrapper.size.x, y + _subImageWrapper.size.y]), vec2.create([x, y + _subImageWrapper.size.y])], + moments : matchingMoments, + rad : avg, + vec : vec2.create([Math.cos(avg), Math.sin(avg)]) + }; + patchesFound.push(patch); + } + } + } + return patchesFound; + } + + /** + * finds patches which are connected and share the same orientation + * @param {Object} patchesFound + */ + function rasterizeAngularSimilarity(patchesFound) { + var label = 0, + threshold = 0.95, + currIdx = 0, + j, + patch, + hsv = [0, 1, 1], + rgb = [0, 0, 0]; + + function notYetProcessed() { + var i; + for ( i = 0; i < _patchLabelGrid.data.length; i++) { + if (_patchLabelGrid.data[i] === 0 && _patchGrid.data[i] === 1) { + return i; + } + } + return _patchLabelGrid.length; + } + + function trace(currentIdx) { + var x, y, currentPatch, patch, idx, dir, current = { + x : currentIdx % _patchLabelGrid.size.x, + y : (currentIdx / _patchLabelGrid.size.x) | 0 + }, similarity; + + if (currentIdx < _patchLabelGrid.data.length) { + currentPatch = _imageToPatchGrid.data[currentIdx]; + // assign label + _patchLabelGrid.data[currentIdx] = label; + for ( dir = 0; dir < Tracer.searchDirections.length; dir++) { + y = current.y + Tracer.searchDirections[dir][0]; + x = current.x + Tracer.searchDirections[dir][1]; + idx = y * _patchLabelGrid.size.x + x; + + // continue if patch empty + if (_patchGrid.data[idx] === 0) { + _patchLabelGrid.data[idx] = Number.MAX_VALUE; + continue; + } + + patch = _imageToPatchGrid.data[idx]; + if (_patchLabelGrid.data[idx] === 0) { + similarity = Math.abs(vec2.dot(patch.vec, currentPatch.vec)); + if (similarity > threshold) { + trace(idx); + } + } + } + } + } + + // prepare for finding the right patches + ArrayHelper.init(_patchGrid.data, 0); + ArrayHelper.init(_patchLabelGrid.data, 0); + ArrayHelper.init(_imageToPatchGrid.data, null); + + for ( j = 0; j < patchesFound.length; j++) { + patch = patchesFound[j]; + _imageToPatchGrid.data[patch.index] = patch; + _patchGrid.data[patch.index] = 1; + } + + // rasterize the patches found to determine area + _patchGrid.zeroBorder(); + + while (( currIdx = notYetProcessed()) < _patchLabelGrid.data.length) { + label++; + trace(currIdx); + } + + // draw patch-labels if requested + if (_config.showPatchLabels) { + for ( j = 0; j < _patchLabelGrid.data.length; j++) { + if (_patchLabelGrid.data[j] > 0 && _patchLabelGrid.data[j] <= label) { + patch = _imageToPatchGrid.data[j]; + hsv[0] = (_patchLabelGrid.data[j] / (label + 1)) * 360; + CVUtils.hsv2rgb(hsv, rgb); + ImageDebug.drawRect(patch.pos, _subImageWrapper.size, _canvasContainer.ctx.binary, {color: "rgb(" + rgb.join(",") + ")", lineWidth: 2}); + } + } + } + + return label; + } + + return { + init : function(config, data) { + _config = config; + _inputImageWrapper = data.inputImageWrapper; + initBuffers(); + initCanvas(); + }, + locate : function() { + var patchesFound, + topLabels = [], + boxes = []; + + if (_halfSample) { + CVUtils.halfSample(_inputImageWrapper, _currentImageWrapper); + } + + binarizeImage(); + patchesFound = findPatches(); + // return unless 5% or more patches are found + if (patchesFound.length < _numPatches.x * _numPatches.y * 0.05) { + return; + } + + // rasterrize area by comparing angular similarity; + var maxLabel = rasterizeAngularSimilarity(patchesFound); + if (maxLabel <= 1) { + return null; + } + + // search for area with the most patches (biggest connected area) + topLabels = findBiggestConnectedAreas(maxLabel); + if (topLabels.length === 0) { + return null; + } + + boxes = findBoxes(topLabels, maxLabel); + + return boxes; + } + }; +}); + + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('bresenham',[],function() { + + var Bresenham = {}; + + var Slope = { + DIR : { + UP : 1, + DOWN : -1 + } + }; + /** + * Scans a line of the given image from point p1 to p2 and returns a result object containing + * gray-scale values (0-255) of the underlying pixels in addition to the min + * and max values. + * @param {Object} imageWrapper + * @param {Object} p1 The start point {x,y} + * @param {Object} p2 The end point {x,y} + * @returns {line, min, max} + */ + Bresenham.getBarcodeLine = function(imageWrapper, p1, p2) { + var x0 = p1.x | 0, + y0 = p1.y | 0, + x1 = p2.x | 0, + y1 = p2.y | 0, + steep = Math.abs(y1 - y0) > Math.abs(x1 - x0), + deltax, + deltay, + error, + ystep, + y, + tmp, + x, + line = [], + imageData = imageWrapper.data, + width = imageWrapper.size.x, + sum = 0, + val, + min = 255, + max = 0; + + function read(a, b) { + val = imageData[b * width + a]; + sum += val; + min = val < min ? val : min; + max = val > max ? val : max; + line.push(val); + } + + if (steep) { + tmp = x0; + x0 = y0; + y0 = tmp; + + tmp = x1; + x1 = y1; + y1 = tmp; + } + if (x0 > x1) { + tmp = x0; + x0 = x1; + x1 = tmp; + + tmp = y0; + y0 = y1; + y1 = tmp; + } + deltax = x1 - x0; + deltay = Math.abs(y1 - y0); + error = (deltax / 2) | 0; + y = y0; + ystep = y0 < y1 ? 1 : -1; + for ( x = x0; x < x1; x++) { + if(steep){ + read(y, x); + } else { + read(x, y); + } + error = error - deltay; + if (error < 0) { + y = y + ystep; + error = error + deltax; + } + } + + return { + line : line, + min : min, + max : max + }; + }; + + /** + * Converts the result from getBarcodeLine into a binary representation + * also considering the frequency and slope of the signal for more robust results + * @param {Object} result {line, min, max} + */ + Bresenham.toBinaryLine = function(result) { + + var min = result.min, + max = result.max, + line = result.line, + slope, + center = min + (max - min) / 2, + extrema = [], + currentDir, + dir, + threshold = (max - min) / 8, + rThreshold = -threshold, + i, + j; + + // 1. find extrema + currentDir = line[0] > center ? Slope.DIR.DOWN : Slope.DIR.UP; + extrema.push({ + pos : 0, + val : line[0] + }); + for ( i = 0; i < line.length - 1; i++) { + slope = (line[i + 1] - line[i]); + if (slope < rThreshold) { + dir = Slope.DIR.UP; + } else if (slope > threshold) { + dir = Slope.DIR.DOWN; + } else { + dir = currentDir; + } + + if (currentDir !== dir) { + extrema.push({ + pos : i, + val : line[i] + }); + currentDir = dir; + } + } + extrema.push({ + pos : line.length, + val : line[line.length - 1] + }); + + for ( j = extrema[0].pos; j < extrema[1].pos; j++) { + line[j] = line[j] > center ? 0 : 1; + } + + // iterate over extrema and convert to binary based on avg between minmax + for ( i = 1; i < extrema.length - 1; i++) { + if (extrema[i + 1].val > extrema[i].val) { + threshold = (extrema[i].val + (extrema[i + 1].val - extrema[i].val) / 2) | 0; + } else { + threshold = (extrema[i + 1].val + (extrema[i].val - extrema[i + 1].val) / 2) | 0; + } + + for ( j = extrema[i].pos; j < extrema[i + 1].pos; j++) { + line[j] = line[j] > threshold ? 0 : 1; + } + } + + return { + line : line, + threshold : threshold + }; + }; + + /** + * Used for development only + */ + Bresenham.debug = { + printFrequency: function(line, canvas) { + var i, + ctx = canvas.getContext("2d"); + canvas.width = line.length; + canvas.height = 256; + + ctx.beginPath(); + ctx.strokeStyle = "blue"; + for ( i = 0; i < line.length; i++) { + ctx.moveTo(i, 255); + ctx.lineTo(i, 255 - line[i]); + } + ctx.stroke(); + ctx.closePath(); + }, + + printPattern: function(line, canvas) { + var ctx = canvas.getContext("2d"), i; + + canvas.width = line.length; + ctx.fillColor = "black"; + for ( i = 0; i < line.length; i++) { + if (line[i] === 1) { + ctx.fillRect(i, 0, 1, 100); + } + } + } + }; + + return (Bresenham); +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('barcode_decoder',["bresenham", "image_debug", 'code_128_reader', 'ean_reader'], function(Bresenham, ImageDebug, Code128Reader, EANReader) { + + + var readers = { + code_128_reader: Code128Reader, + ean_reader: EANReader + }; + var BarcodeDecoder = { + create : function(config, inputImageWrapper) { + var _canvas = { + ctx : { + frequency : null, + pattern : null, + overlay : null + }, + dom : { + frequency : null, + pattern : null, + overlay : null + } + }, + _barcodeReaders = [], + _barcodeReader = null; + + initCanvas(); + initReaders(); + initConfig(); + + function initCanvas() { + var $debug = document.querySelector("#debug.detection"); + _canvas.dom.frequency = document.querySelector("canvas.frequency"); + if (!_canvas.dom.frequency) { + _canvas.dom.frequency = document.createElement("canvas"); + _canvas.dom.frequency.className = "frequency"; + if($debug) { + $debug.appendChild(_canvas.dom.frequency); + } + } + _canvas.ctx.frequency = _canvas.dom.frequency.getContext("2d"); + + _canvas.dom.pattern = document.querySelector("canvas.patternBuffer"); + if (!_canvas.dom.pattern) { + _canvas.dom.pattern = document.createElement("canvas"); + _canvas.dom.pattern.className = "patternBuffer"; + if($debug) { + $debug.appendChild(_canvas.dom.pattern); + } + } + _canvas.ctx.pattern = _canvas.dom.pattern.getContext("2d"); + + _canvas.dom.overlay = document.querySelector("canvas.drawingBuffer"); + if (_canvas.dom.overlay) { + _canvas.ctx.overlay = _canvas.dom.overlay.getContext("2d"); + } + } + + function initReaders() { + var i; + for ( i = 0; i < config.readers.length; i++) { + console.log(config.readers[i]); + _barcodeReaders.push(new readers[config.readers[i]]()); + } + } + + function initConfig() { + var i, + vis = [{ + node : _canvas.dom.frequency, + prop : config.showFrequency + }, { + node : _canvas.dom.pattern, + prop : config.showPattern + }]; + + for (i = 0; i < vis.length; i++) { + if (vis[i].prop === true) { + vis[i].node.style.display = "block"; + } else { + vis[i].node.style.display = "none"; + } + } + } + + /** + * extend the line on both ends + * @param {Array} line + * @param {Number} angle + */ + function getExtendedLine(line, angle, ext) { + var extension = { + y : ext * Math.sin(angle), + x : ext * Math.cos(angle) + }; + + line[0].y -= extension.y; + line[0].x -= extension.x; + line[1].y += extension.y; + line[1].x += extension.x; + + // check if inside image + if (!inputImageWrapper.inImageWithBorder(line[0], 0) || !inputImageWrapper.inImageWithBorder(line[1], 0)) { + return null; + } + return line; + } + + function getLine(box) { + return [{ + x : (box[1][0] - box[0][0]) / 2 + box[0][0], + y : (box[1][1] - box[0][1]) / 2 + box[0][1] + }, { + x : (box[3][0] - box[2][0]) / 2 + box[2][0], + y : (box[3][1] - box[2][1]) / 2 + box[2][1] + }]; + } + + function tryDecode(line) { + var result = null, + i, + barcodeLine = Bresenham.getBarcodeLine(inputImageWrapper, line[0], line[1]); + + if (config.showFrequency) { + ImageDebug.drawPath(line, {x: 'x', y: 'y'}, _canvas.ctx.overlay, {color: 'red', lineWidth: 3}); + Bresenham.debug.printFrequency(barcodeLine.line, _canvas.dom.frequency); + } + Bresenham.toBinaryLine(barcodeLine); + if (config.showPattern) { + Bresenham.debug.printPattern(barcodeLine.line, _canvas.dom.pattern); + } + + for ( i = 0; i < _barcodeReaders.length && result === null; i++) { + result = _barcodeReaders[i].decodePattern(barcodeLine.line); + if (result !== null) { + _barcodeReader = _barcodeReaders[i]; + } + } + if(result === null){ + return null; + } + return { + codeResult: result, + barcodeLine: barcodeLine + }; + + } + + /** + * This method slices the given area apart and tries to detect a barcode-pattern + * for each slice. It returns the decoded barcode, or null if nothing was found + * @param {Array} box + * @param {Array} line + * @param {Number} lineAngle + */ + function tryDecodeBruteForce(box, line, lineAngle) { + var sideLength = Math.sqrt(Math.pow(box[1][0] - box[0][0], 2) + Math.pow((box[1][1] - box[0][1]), 2)), + i, + slices = 16, + result = null, + dir, + extension, + xdir = Math.sin(lineAngle), + ydir = Math.cos(lineAngle); + + for ( i = 1; i < slices && result === null; i++) { + // move line perpendicular to angle + dir = sideLength / slices * i * (i % 2 === 0 ? -1 : 1); + extension = { + y : dir * xdir, + x : dir * ydir + }; + line[0].y += extension.x; + line[0].x -= extension.y; + line[1].y += extension.x; + line[1].x -= extension.y; + + result = tryDecode(line); + } + return result; + } + + /** + * With the help of the configured readers (Code128 or EAN) this function tries to detect a + * valid barcode pattern within the given area. + * @param {Object} box The area to search in + * @returns {Object} the result {codeResult, line, angle, pattern, threshold} + */ + function decodeFromBoundingBox(box) { + var line, + lineAngle, + ctx = _canvas.ctx.overlay, + result; + + if (config.drawBoundingBox && ctx) { + ImageDebug.drawPath(box, {x: 0, y: 1}, ctx, {color: "blue", lineWidth: 2}); + } + + line = getLine(box); + lineAngle = Math.atan2(line[1].y - line[0].y, line[1].x - line[0].x); + line = getExtendedLine(line, lineAngle, 10); + if(line === null){ + return null; + } + + result = tryDecode(line); + if(result === null) { + result = tryDecodeBruteForce(box, line, lineAngle); + } + + if(result === null) { + return null; + } + + if (result && config.drawScanline && ctx) { + ImageDebug.drawPath(line, {x: 'x', y: 'y'}, ctx, {color: 'red', lineWidth: 3}); + } + + return { + codeResult : result.codeResult, + line : line, + angle : lineAngle, + pattern : result.barcodeLine.line, + threshold : result.barcodeLine.threshold + }; + } + + return { + decodeFromBoundingBox : function(box) { + return decodeFromBoundingBox(box); + }, + decodeFromBoundingBoxes : function(boxes) { + var i, result; + for ( i = 0; i < boxes.length; i++) { + result = decodeFromBoundingBox(boxes[i]); + if (result && result.codeResult) { + return result; + } + } + }, + setReaders: function(readers) { + config.readers = readers; + _barcodeReaders.length = 0; + initReaders(); + } + }; + } + }; + + return (BarcodeDecoder); +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('frame_grabber',["cv_utils"], function(CVUtils) { + + + var FrameGrabber = {}; + + FrameGrabber.create = function(inputStream, canvas) { + var _that = {}, + _streamConfig = inputStream.getConfig(), + _video_size = CVUtils.imageRef(inputStream.getRealWidth(), inputStream.getRealHeight()), + _size =_streamConfig.size ? CVUtils.imageRef(_streamConfig.size, _streamConfig.size) : _video_size, + _sx = 0, + _sy = 0, + _dx = 0, + _dy = 0, + _sWidth, + _dWidth, + _sHeight, + _dHeight, + _canvas = null, + _ctx = null, + _data = null; + + // Check if size is given + if (_streamConfig.size) { + if (_video_size.x/_video_size.y > 1) { + _size.x = _streamConfig.size; + _size.y = (_video_size.y/_video_size.x)*_streamConfig.size; + } else { + _size.y = _streamConfig.size; + _size.x = (_video_size.x/_video_size.y)*_streamConfig.size; + } + } + + _sWidth = _video_size.x; + _dWidth = _size.x; + _sHeight = _video_size.y; + _dHeight = _size.y; + + _canvas = canvas ? canvas : document.createElement("canvas"); + _canvas.width = _size.x; + _canvas.height = _size.y; + _ctx = _canvas.getContext("2d"); + _data = new Uint8Array(_size.x * _size.y); + + /** + * Uses the given array as frame-buffer + */ + _that.attachData = function(data) { + _data = data; + }; + + /** + * Returns the used frame-buffer + */ + _that.getData = function() { + return _data; + }; + + /** + * Fetches a frame from the input-stream and puts into the frame-buffer. + * The image-data is converted to gray-scale and then half-sampled if configured. + */ + _that.grab = function() { + var doHalfSample = _streamConfig.halfSample, + frame = inputStream.getFrame(), + ctxData; + if (frame) { + _ctx.drawImage(frame, _sx, _sy, _sWidth, _sHeight, _dx, _dy, _dWidth, _dHeight); + ctxData = _ctx.getImageData(0, 0, _size.x, _size.y).data; + if(doHalfSample){ + CVUtils.grayAndHalfSampleFromCanvasData(ctxData, _size, _data); + } else { + CVUtils.computeGray(ctxData, _data); + } + return true; + } else { + return false; + } + }; + + _that.getSize = function() { + return _size; + }; + + return _that; + }; + + return (FrameGrabber); +}); + +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('html_utils',[], function() { + + + function createNode(htmlStr) { + var temp = document.createElement('div'); + + temp.innerHTML = htmlStr; + while (temp.firstChild) { + return temp.firstChild; + } + } + + function mergeObjects(obj1, obj2) { + for (var p in obj2) { + try { + if (obj2[p].constructor == Object) { + obj1[p] = mergeObjects(obj1[p], obj2[p]); + } else { + obj1[p] = obj2[p]; + } + } catch(e) { + obj1[p] = obj2[p]; + } + } + + return obj1; + } + + return { + createNode : function(htmlStr) { + return createNode(htmlStr); + }, + mergeObjects : function(obj1, obj2) { + return mergeObjects(obj1, obj2); + } + }; +}); +/** + * The basic configuration + */ + +define('config',[],function(){ + var config = { + inputStream: { name: "Live", + type: "LiveStream" + }, + tracking: false, + debug: false, + controls: false, + locate: true, + visual: { + show: true + }, + decoder:{ + drawBoundingBox: true, + showFrequency: false, + drawScanline: true, + showPattern: false, + readers: [ + 'code_128_reader' + ] + }, + locator: { + showCanvas: false, + showPatches: false, + showFoundPatches: false, + showSkeleton: false, + showLabels: false, + showPatchLabels: false, + showRemainingPatchLabels: false, + boxFromPatches: { + showTransformed: false, + showTransformedBox: false, + showBB: false + } + } + }; + + return config; +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define */ + +define('events',[],function() { + + + var _events = function() { + var events = {}; + + function getEvent(eventName) { + if (!events[eventName]) { + events[eventName] = { + subscribers : [] + }; + } + return events[eventName]; + } + + function publishSubscription(subscription, data) { + if (subscription.async) { + setTimeout(function() { + subscription.callback.call(null, data); + }, 4); + } else { + subscription.callback.call(null, data); + } + } + + return { + subscribe : function(event, callback, async) { + var subscription; + + if ( typeof callback === "function") { + subscription = { + callback : callback, + async : async + }; + } else { + subscription = callback; + if (!subscription.callback) { + throw "Callback was not specified on options"; + } + } + + getEvent(event).subscribers.push(subscription); + }, + publish : function(eventName, data) { + var subscribers = getEvent(eventName).subscribers, i; + for ( i = 0; i < subscribers.length; i++) { + publishSubscription(subscribers[i], data); + } + } + }; + }(); + + return _events; +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define, MediaStreamTrack */ + +define('camera_access',[],function() { + + + /** + * Wraps browser-specific getUserMedia + * @param {Object} constraints + * @param {Object} success Callback + * @param {Object} failure Callback + */ + function getUserMedia(constraints, success, failure) { + navigator.getUserMedia(constraints, function(stream) { + var videoSrc = (window.URL && window.URL.createObjectURL(stream)) || stream; + success.apply(null, [videoSrc]); + }, failure); + } + + /** + * Tries to attach the camer-stream to a given video-element + * and calls the callback function when the content is ready + * @param {Object} constraints + * @param {Object} video + * @param {Object} callback + */ + function initCamera(constraints, video, callback) { + getUserMedia(constraints, function(src) { + video.src = src; + video.addEventListener('loadeddata', function() { + var attempts = 10; + + function checkVideo() { + if (attempts > 0) { + if (video.videoWidth > 0 && video.videoHeight > 0) { + console.log(video.videoWidth + "px x " + video.videoHeight + "px"); + callback(); + } else { + window.setTimeout(checkVideo, 500); + } + } else { + callback('Unable to play video stream. Is webcam working?'); + } + attempts--; + } + + checkVideo(); + }, false); + video.play(); + }, function(e) { + console.log(e); + }); + } + + /** + * Requests the back-facing camera of the user. The callback is called + * whenever the stream is ready to be consumed, or if an error occures. + * @param {Object} video + * @param {Object} callback + */ + function request(video, callback) { + if ( typeof MediaStreamTrack.getSources !== 'undefined') { + MediaStreamTrack.getSources(function(sourceInfos) { + var videoSourceId; + for (var i = 0; i != sourceInfos.length; ++i) { + var sourceInfo = sourceInfos[i]; + if (sourceInfo.kind == "video" && sourceInfo.facing == "environment") { + videoSourceId = sourceInfo.id; + } + } + var constraints = { + audio : false, + video : { + optional : [{ + sourceId : videoSourceId + }] + } + }; + initCamera(constraints, video, callback); + }); + } else { + initCamera({ + video : true, + audio : false + }, video, callback); + } + } + + return { + request : function(video, callback) { + request(video, callback); + } + }; +}); +/* jshint undef: true, unused: true, browser:true, devel: true */ +/* global define, vec2 */ + +define('quagga',["code_128_reader", "ean_reader", "input_stream", "image_wrapper", "barcode_locator", "barcode_decoder", "frame_grabber", "html_utils", "config", "events", "camera_access"], +function(Code128Reader, EANReader, InputStream, ImageWrapper, BarcodeLocator, BarcodeDecoder, FrameGrabber, HtmlUtils, _config, Events, CameraAccess) { + + + var _inputStream, + _framegrabber, + _stopped, + _canvasContainer = { + ctx : { + image : null, + overlay : null + }, + dom : { + image : null, + overlay : null + } + }, + _inputImageWrapper, + _boxSize, + _decoder, + _initialized = false; + + function initialize(config) { + _config = HtmlUtils.mergeObjects(_config, config); + initInputStream(); + } + + function initConfig() { + var vis = [{ + node : document.querySelector("div[data-controls]"), + prop : _config.controls + }, { + node : _canvasContainer.dom.overlay, + prop : _config.visual.show + }]; + + for (var i = 0; i < vis.length; i++) { + if (vis[i].node) { + if (vis[i].prop === true) { + vis[i].node.style.display = "block"; + } else { + vis[i].node.style.display = "none"; + } + } + } + } + + function initInputStream() { + var video; + if (_config.inputStream.type == "VideoStream") { + video = document.createElement("video"); + _inputStream = InputStream.createVideoStream(video); + } else if (_config.inputStream.type == "ImageStream") { + _inputStream = InputStream.createImageStream(); + } else if (_config.inputStream.type == "LiveStream") { + video = document.createElement("video"); + var $viewport = document.querySelector("#interactive.viewport"); + if($viewport) { + $viewport.appendChild(video); + } + _inputStream = InputStream.createLiveStream(video); + CameraAccess.request(video, function(err) { + if (!err) { + _inputStream.trigger("canrecord"); + } else { + console.log(err); + } + }); + } + + _inputStream.setAttribute("preload", "auto"); + _inputStream.setAttribute("autoplay", true); + _inputStream.setInputStream(_config.inputStream); + _inputStream.addEventListener("canrecord", canRecord); + } + + function canRecord() { + initBuffers(); + initCanvas(); + _decoder = BarcodeDecoder.create(_config.decoder, _inputImageWrapper); + _framegrabber = FrameGrabber.create(_inputStream, _canvasContainer.dom.image); + _framegrabber.attachData(_inputImageWrapper.data); + + initConfig(); + _inputStream.play(); + _initialized = true; + if (_config.readyFunc) { + _config.readyFunc.apply(); + } + } + + function initCanvas() { + var $viewport = document.querySelector("#interactive.viewport"); + _canvasContainer.dom.image = document.querySelector("canvas.imgBuffer"); + if (!_canvasContainer.dom.image) { + _canvasContainer.dom.image = document.createElement("canvas"); + _canvasContainer.dom.image.className = "imgBuffer"; + if($viewport && _config.inputStream.type == "ImageStream") { + $viewport.appendChild(_canvasContainer.dom.image); + } + } + _canvasContainer.ctx.image = _canvasContainer.dom.image.getContext("2d"); + _canvasContainer.dom.image.width = _inputImageWrapper.size.x; + _canvasContainer.dom.image.height = _inputImageWrapper.size.y; + + _canvasContainer.dom.overlay = document.querySelector("canvas.drawingBuffer"); + if (!_canvasContainer.dom.overlay) { + _canvasContainer.dom.overlay = document.createElement("canvas"); + _canvasContainer.dom.overlay.className = "drawingBuffer"; + if($viewport) { + $viewport.appendChild(_canvasContainer.dom.overlay); + } + var clearFix = document.createElement("br"); + clearFix.setAttribute("clear", "all"); + if($viewport) { + $viewport.appendChild(clearFix); + } + } + _canvasContainer.ctx.overlay = _canvasContainer.dom.overlay.getContext("2d"); + _canvasContainer.dom.overlay.width = _inputImageWrapper.size.x; + _canvasContainer.dom.overlay.height = _inputImageWrapper.size.y; + } + + function initBuffers() { + _inputImageWrapper = new ImageWrapper({ + x : _inputStream.getWidth(), + y : _inputStream.getHeight() + }); + console.log(_inputStream.getWidth()); + console.log(_inputStream.getHeight()); + _boxSize = [ + vec2.create([20, _inputStream.getHeight() / 2 - 100]), + vec2.create([20, _inputStream.getHeight() / 2 + 100]), + vec2.create([_inputStream.getWidth() - 20, _inputStream.getHeight() / 2 + 100]), + vec2.create([_inputStream.getWidth() - 20, _inputStream.getHeight() / 2 - 100]) + ]; + BarcodeLocator.init(_config.locator, { + inputImageWrapper : _inputImageWrapper + }); + } + + function getBoundingBoxes() { + var boxes; + + if (_config.locate) { + boxes = BarcodeLocator.locate(); + } else { + boxes = [_boxSize]; + } + return boxes; + } + + function update() { + var result, + boxes; + + if (_framegrabber.grab()) { + _canvasContainer.ctx.overlay.clearRect(0, 0, _inputImageWrapper.size.x, _inputImageWrapper.size.y); + boxes = getBoundingBoxes(); + if (boxes) { + result = _decoder.decodeFromBoundingBoxes(boxes); + if (result && result.codeResult) { + Events.publish("detected", result.codeResult.code); + } + } + } + } + + function start() { + _stopped = false; + ( function frame() { + if (!_stopped) { + if (_config.inputStream.type == "LiveStream") { + window.requestAnimFrame(frame); + } + update(); + } + }()); + } + + return { + init : function(config, callback) { + initialize(config, callback); + }, + start : function() { + console.log("Start!"); + start(); + }, + stop : function() { + _stopped = true; + }, + onDetected : function(callback) { + Events.subscribe("detected", callback, true); + }, + isInitialized : function() { + return _initialized; + }, + setReaders: function(readers) { + _decoder.setReaders(readers); + }, + canvas : _canvasContainer, + decodeSingle : function(config, resultCallback) { + config.inputStream = { + type : "ImageStream", + src : config.src, + sequence : false, + size: 640 + }; + config.readyFunc = function() { + Events.subscribe("detected", function(result) { + _stopped = true; + resultCallback.call(null, result); + }, true); + start(); + }; + initialize(config); + }, + Reader: { + EANReader : EANReader, + Code128Reader : Code128Reader + } + }; +}); + + return require('quagga'); +})); \ No newline at end of file diff --git a/examples/live_w_locator.html b/examples/live_w_locator.html index cb2b9f2..c2a80ec 100644 --- a/examples/live_w_locator.html +++ b/examples/live_w_locator.html @@ -25,7 +25,7 @@ showInMenu: false
- + - + diff --git a/examples/static_images.html b/examples/static_images.html index 98f690c..ec131c8 100644 --- a/examples/static_images.html +++ b/examples/static_images.html @@ -28,7 +28,7 @@ showInMenu: false
- +