Added area-drawing for canvas

pull/62/head
Christoph Oberhofer 10 years ago
parent 765cbfbcbb
commit c371477f94

@ -107,9 +107,31 @@ $(function() {
App.init();
function calculateRectFromArea(canvas, area) {
var canvasWidth = canvas.width,
canvasHeight = canvas.height,
top = parseInt(area.top)/100,
right = parseInt(area.right)/100,
bottom = parseInt(area.bottom)/100,
left = parseInt(area.left)/100;
top *= canvasHeight;
right = canvasWidth - canvasWidth*right;
bottom = canvasHeight - canvasHeight*bottom;
left *= canvasWidth;
return {
x: left,
y: top,
width: right - left,
height: bottom - top
};
}
Quagga.onProcessed(function(result) {
var drawingCtx = Quagga.canvas.ctx.overlay,
drawingCanvas = Quagga.canvas.dom.overlay;
drawingCanvas = Quagga.canvas.dom.overlay,
area;
if (result) {
if (result.boxes) {
@ -128,7 +150,13 @@ $(function() {
if (result.codeResult && result.codeResult.code) {
Quagga.ImageDebug.drawPath(result.line, {x: 'x', y: 'y'}, drawingCtx, {color: 'red', lineWidth: 3});
}
}
if (App.state.inputStream.area) {
area = calculateRectFromArea(drawingCanvas, App.state.inputStream.area);
drawingCtx.strokeStyle = "#0F0";
drawingCtx.strokeRect(area.x, area.y, area.width, area.height);
}
}
});
Quagga.onDetected(function(result) {

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