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165 lines
4.9 KiB
C#
165 lines
4.9 KiB
C#
using System;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using System.Windows.Forms;
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namespace CleanFlashCommon {
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public class SmoothProgressBar : UserControl {
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int min = 0;
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int max = 100;
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int val = 0;
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Color Color1 = Color.Black;
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Color Color2 = Color.White;
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protected override void OnResize(EventArgs e) {
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Invalidate();
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}
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protected override void OnPaint(PaintEventArgs e) {
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using (Graphics graphics = e.Graphics) {
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using (Brush brush = new LinearGradientBrush(ClientRectangle, Color1, Color2, 0.0F)) {
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float percent = (val - min) / (float)(max - min);
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Rectangle rect = ClientRectangle;
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// Calculate area for drawing the progress.
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rect.Width = (int)(rect.Width * percent);
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// Draw the progress meter.
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graphics.FillRectangle(brush, rect);
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}
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// Draw a three-dimensional border around the control.
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Draw3DBorder(graphics);
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}
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}
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public int Minimum {
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get {
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return min;
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}
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set {
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min = Math.Max(0, Math.Min(max, value));
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if (val < min) {
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val = min;
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}
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Invalidate();
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}
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}
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public int Maximum {
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get {
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return max;
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}
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set {
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if (value < min) {
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min = value;
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}
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max = value;
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if (val > max) {
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val = max;
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}
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Invalidate();
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}
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}
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public int Value {
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get {
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return val;
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}
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set {
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int oldValue = val;
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// Make sure that the value does not stray outside the valid range.
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if (value < min) {
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val = min;
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} else if (value > max) {
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val = max;
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} else {
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val = value;
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}
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// Invalidate only the changed area.
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float percent;
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Rectangle newValueRect = ClientRectangle;
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Rectangle oldValueRect = ClientRectangle;
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// Use a new value to calculate the rectangle for progress.
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percent = (val - min) / (float)(max - min);
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newValueRect.Width = (int)(newValueRect.Width * percent);
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// Use an old value to calculate the rectangle for progress.
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percent = (oldValue - min) / (float)(max - min);
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oldValueRect.Width = (int)(oldValueRect.Width * percent);
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Rectangle updateRect = new Rectangle();
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// Find only the part of the screen that must be updated.
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if (newValueRect.Width > oldValueRect.Width) {
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updateRect.X = oldValueRect.Size.Width;
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updateRect.Width = newValueRect.Width - oldValueRect.Width;
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} else {
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updateRect.X = newValueRect.Size.Width;
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updateRect.Width = oldValueRect.Width - newValueRect.Width;
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}
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updateRect.Height = Height;
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// Invalidate the intersection region only.
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Invalidate(updateRect);
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}
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}
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public Color ProgressBarColor1 {
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get {
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return Color1;
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}
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set {
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Color1 = value;
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// Invalidate the control to get a repaint.
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Invalidate();
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}
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}
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public Color ProgressBarColor2 {
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get {
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return Color2;
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}
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set {
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Color2 = value;
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// Invalidate the control to get a repaint.
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Invalidate();
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}
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}
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private void Draw3DBorder(Graphics g) {
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int PenWidth = (int)Pens.White.Width;
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g.DrawLine(Pens.DarkGray,
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new Point(ClientRectangle.Left, ClientRectangle.Top),
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new Point(ClientRectangle.Width - PenWidth, ClientRectangle.Top));
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g.DrawLine(Pens.DarkGray,
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new Point(ClientRectangle.Left, ClientRectangle.Top),
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new Point(ClientRectangle.Left, ClientRectangle.Height - PenWidth));
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g.DrawLine(Pens.White,
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new Point(ClientRectangle.Left, ClientRectangle.Height - PenWidth),
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new Point(ClientRectangle.Width - PenWidth, ClientRectangle.Height - PenWidth));
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g.DrawLine(Pens.White,
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new Point(ClientRectangle.Width - PenWidth, ClientRectangle.Top),
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new Point(ClientRectangle.Width - PenWidth, ClientRectangle.Height - PenWidth));
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}
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}
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}
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