添加项目文件。
This commit is contained in:
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// UUTextCodec.cpp : 定义静态库的函数。
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//
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#include "UTextCodec.h"
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#include <string>
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#include <vector>
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#include <codecvt>
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#include <locale>
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#include <unicode/uconfig.h>
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#include <unicode/unistr.h>
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#include <unicode/utf.h>
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namespace uns
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{
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// ICU中转封装
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static icu_74::UnicodeString fromWString(const std::wstring& wstr)
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{
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#if WCHAR_MAX == 0xFFFF
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return icu_74::UnicodeString(reinterpret_cast<const UChar*>(wstr.c_str()), (int32_t)wstr.length());
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#else
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std::u16string u16;
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for (wchar_t wc : wstr)
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{
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if (wc <= 0xFFFF)
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u16.push_back(static_cast<char16_t>(wc));
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else
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{
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wc -= 0x10000;
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u16.push_back((wc >> 10) + 0xD800);
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u16.push_back((wc & 0x3FF) + 0xDC00);
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}
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}
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return icu_74::UnicodeString(reinterpret_cast<const UChar*>(u16.c_str()), u16.length());
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#endif
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}
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static std::wstring toWString(const icu_74::UnicodeString& ustr)
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{
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std::wstring wstr;
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int32_t i = 0;
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while (i < ustr.length())
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{
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UChar32 c;
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U16_NEXT(ustr.getBuffer(), i, ustr.length(), c);
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#if WCHAR_MAX == 0xFFFF
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if (c <= 0xFFFF)
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wstr.push_back(static_cast<wchar_t>(c));
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else
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{
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c -= 0x10000;
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wstr.push_back((c >> 10) + 0xD800);
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wstr.push_back((c & 0x3FF) + 0xDC00);
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}
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#else
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wstr.push_back(static_cast<wchar_t>(c));
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#endif
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}
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return wstr;
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}
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static icu_74::UnicodeString fromU32String(const std::u32string& str)
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{
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std::u16string u16;
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for (char32_t c : str)
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{
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if (c <= 0xFFFF)
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u16.push_back(static_cast<char16_t>(c));
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else
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{
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c -= 0x10000;
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u16.push_back((c >> 10) + 0xD800);
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u16.push_back((c & 0x3FF) + 0xDC00);
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}
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}
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return icu_74::UnicodeString(reinterpret_cast<const UChar*>(u16.c_str()), (int32_t)u16.length());
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}
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static std::u32string toU32String(const icu_74::UnicodeString& ustr)
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{
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std::u32string result;
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int32_t i = 0;
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while (i < ustr.length())
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{
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UChar32 c;
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U16_NEXT(ustr.getBuffer(), i, ustr.length(), c);
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result.push_back(c);
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}
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return result;
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}
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}
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std::wstring UTextCodec::UTF8to16(const std::string& utf8)
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{
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icu_74::UnicodeString ustr = icu_74::UnicodeString::fromUTF8(utf8);
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return uns::toWString(ustr);
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}
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std::string UTextCodec::UTF16to8(const std::wstring& wstr)
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{
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icu_74::UnicodeString ustr = uns::fromWString(wstr);
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std::string result;
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ustr.toUTF8String(result);
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return result;
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}
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std::u32string UTextCodec::UTF8to32(const std::string& utf8)
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{
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icu_74::UnicodeString ustr = icu_74::UnicodeString::fromUTF8(utf8);
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return uns::toU32String(ustr);
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}
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std::string UTextCodec::UTF32to8(const std::u32string& u32str)
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{
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icu_74::UnicodeString ustr = uns::fromU32String(u32str);
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std::string result;
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ustr.toUTF8String(result);
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return result;
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}
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std::u32string UTextCodec::WtoUTF32(const std::wstring& wstr)
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{
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return uns::toU32String(uns::fromWString(wstr));
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}
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std::wstring UTextCodec::UTF32toW(const std::u32string& u32str)
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{
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return uns::toWString(uns::fromU32String(u32str));
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}
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std::wstring UTextCodec::StoW(const std::string& str)
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{
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#ifdef _WIN32
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return AtoW(str);
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#else
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// 默认按 UTF-8 解码
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icu_74::UnicodeString ustr = icu_74::UnicodeString::fromUTF8(str);
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return uns::toWString(ustr);
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#endif
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}
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std::string UTextCodec::WtoS(const std::wstring& wstr)
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{
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#ifdef _WIN32
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return WtoA(wstr);
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#else
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// 默认按 UTF-8 编码
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icu_74::UnicodeString ustr = uns::fromWString(wstr);
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std::string result;
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ustr.toUTF8String(result);
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return result;
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#endif
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}
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#ifdef _WIN32
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std::wstring UTextCodec::AtoW(const std::string& ansi, UINT codePage)
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{
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// 空指针
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if (ansi.empty())
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return L"";
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// 计算长度
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int nNeedSize = MultiByteToWideChar(codePage, 0, ansi.c_str(), -1, NULL, 0);
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if (0 == nNeedSize)
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return L"";
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// 分配空间,转换
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std::wstring strRet(L"");
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wchar_t* pRet = new wchar_t[nNeedSize + 1];
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memset(pRet, 0, (nNeedSize + 1) * sizeof(wchar_t));
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if (0 == MultiByteToWideChar(codePage, 0, ansi.c_str(), -1, pRet, nNeedSize))
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{
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}
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else
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strRet = pRet;
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delete[]pRet;
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return strRet;
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}
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std::string UTextCodec::WtoA(const std::wstring& wstr, UINT codePage)
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{
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// 空指针输入
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if (wstr.empty())
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return "";
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// 无法计算需要的长度.
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int nNeedSize = WideCharToMultiByte(codePage, 0, wstr.c_str(), -1, NULL, 0, NULL, NULL);
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if (0 == nNeedSize)
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return "";
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// 分配空间,转换.
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char* pRet = new char[nNeedSize + 1]; // 虽然返回WideCharToMultiByte的长度是包含 null 字符的长度, 还是多+一个字符.
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memset(pRet, 0, nNeedSize + 1);
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std::string strRet("");
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if (0 == WideCharToMultiByte(codePage, 0, wstr.c_str(), -1, pRet, nNeedSize, NULL, NULL))
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{
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}
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else
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strRet = pRet;
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delete[] pRet;
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return strRet;
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}
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#endif
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std::string UTextCodec::DetectEncoding()
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{
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#ifdef _WIN32
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UINT cp = GetACP();
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return "CP" + std::to_string(cp);
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#else
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const char* locale = std::getenv("LC_CTYPE");
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if (!locale || std::string(locale).empty())
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locale = std::getenv("LANG");
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if (!locale || std::string(locale).empty())
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return "unknown";
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std::string loc(locale);
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// locale 典型格式如 en_US.UTF-8,截取点号后面的编码
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auto pos = loc.find('.');
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if (pos != std::string::npos)
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{
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std::string encoding = loc.substr(pos + 1);
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// 有些编码后面有 @variant,比如 UTF-8@xxx,去掉后面部分
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auto atPos = encoding.find('@');
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if (atPos != std::string::npos)
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encoding = encoding.substr(0, atPos);
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return encoding;
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}
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return "unknown";
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#endif
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}
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@@ -0,0 +1,45 @@
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#pragma once
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#include <string>
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#ifdef _WIN32
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#include <Windows.h>
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#if defined(UTEXTCODEC_EXPORTS)
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#define UTEXTCODEC_EXPORT __declspec(dllexport)
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#else
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#define UTEXTCODEC_EXPORT __declspec(dllimport)
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#ifdef _DEBUG
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#pragma comment(lib, "../x64/Debug/UTextCodecd.lib")
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#else
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#pragma comment(lib, "../x64/Release/UTextCodec.lib")
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#endif
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#endif
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#else
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#define UTEXTCODEC_EXPORT __attribute__((visibility("default")))
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#endif
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class UTEXTCODEC_EXPORT UTextCodec
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{
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public:
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// UTF-8 ⇄ UTF-16 (wstring)
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static std::wstring UTF8to16(const std::string& utf8);
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static std::string UTF16to8(const std::wstring& wstr);
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// UTF-8 ⇄ UTF-32
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static std::u32string UTF8to32(const std::string& utf8);
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static std::string UTF32to8(const std::u32string& u32str);
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// wstring ⇄ u32string
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static std::u32string WtoUTF32(const std::wstring& wstr);
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static std::wstring UTF32toW(const std::u32string& u32str);
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||||
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||||
// wstring ⇄ string
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static std::wstring StoW(const std::string& str);
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||||
static std::string WtoS(const std::wstring& wstr);
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||||
|
||||
#ifdef _WIN32
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||||
// Windows ANSI ⇄ UTF-16 (wstring)
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||||
static std::wstring AtoW(const std::string& ansi, UINT codePage = CP_ACP);
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||||
static std::string WtoA(const std::wstring& wstr, UINT codePage = CP_ACP);
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||||
#endif
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||||
|
||||
static std::string DetectEncoding();
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||||
};
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||||
@@ -0,0 +1,174 @@
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||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Debug|x64">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>18.0</VCProjectVersion>
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||||
<Keyword>Win32Proj</Keyword>
|
||||
<ProjectGuid>{a0da5943-b851-42f3-9425-6db8ec22ef34}</ProjectGuid>
|
||||
<RootNamespace>UTextCodec</RootNamespace>
|
||||
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
|
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>DynamicLibrary</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v145</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="Shared">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<TargetName>$(ProjectName)d</TargetName>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;_DEBUG;UTEXTCODEC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableUAC>false</EnableUAC>
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</Link>
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<Manifest>
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<EnableSegmentHeap>true</EnableSegmentHeap>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>WIN32;NDEBUG;UTEXTCODEC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
|
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<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
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</Link>
|
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<Manifest>
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<EnableSegmentHeap>true</EnableSegmentHeap>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_DEBUG;UTEXTCODEC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
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<PrecompiledHeader>NotUsing</PrecompiledHeader>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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||||
<Link>
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||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
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||||
<Manifest>
|
||||
<EnableSegmentHeap>true</EnableSegmentHeap>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
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||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>NDEBUG;UTEXTCODEC_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ConformanceMode>true</ConformanceMode>
|
||||
<LanguageStandard>stdcpp20</LanguageStandard>
|
||||
<PrecompiledHeader>NotUsing</PrecompiledHeader>
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||||
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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||||
</ClCompile>
|
||||
<Link>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableUAC>false</EnableUAC>
|
||||
</Link>
|
||||
<Manifest>
|
||||
<EnableSegmentHeap>true</EnableSegmentHeap>
|
||||
</Manifest>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h" />
|
||||
<ClInclude Include="pch.h" />
|
||||
<ClInclude Include="UTextCodec.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp" />
|
||||
<ClCompile Include="pch.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
|
||||
</ClCompile>
|
||||
<ClCompile Include="UTextCodec.cpp" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="源文件">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="头文件">
|
||||
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="资源文件">
|
||||
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="framework.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pch.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="UTextCodec.h">
|
||||
<Filter>头文件</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="dllmain.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pch.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="UTextCodec.cpp">
|
||||
<Filter>源文件</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,16 @@
|
||||
// dllmain.cpp : 定义 DLL 应用程序的入口点。
|
||||
#include "pch.h"
|
||||
|
||||
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
|
||||
{
|
||||
switch (ul_reason_for_call)
|
||||
{
|
||||
case DLL_PROCESS_ATTACH:
|
||||
case DLL_THREAD_ATTACH:
|
||||
case DLL_THREAD_DETACH:
|
||||
case DLL_PROCESS_DETACH:
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
#define WIN32_LEAN_AND_MEAN // 从 Windows 头文件中排除极少使用的内容
|
||||
// Windows 头文件
|
||||
#include <windows.h>
|
||||
@@ -0,0 +1,5 @@
|
||||
// pch.cpp: 与预编译标头对应的源文件
|
||||
|
||||
#include "pch.h"
|
||||
|
||||
// 当使用预编译的头时,需要使用此源文件,编译才能成功。
|
||||
@@ -0,0 +1,13 @@
|
||||
// pch.h: 这是预编译标头文件。
|
||||
// 下方列出的文件仅编译一次,提高了将来生成的生成性能。
|
||||
// 这还将影响 IntelliSense 性能,包括代码完成和许多代码浏览功能。
|
||||
// 但是,如果此处列出的文件中的任何一个在生成之间有更新,它们全部都将被重新编译。
|
||||
// 请勿在此处添加要频繁更新的文件,这将使得性能优势无效。
|
||||
|
||||
#ifndef PCH_H
|
||||
#define PCH_H
|
||||
|
||||
// 添加要在此处预编译的标头
|
||||
#include "framework.h"
|
||||
|
||||
#endif //PCH_H
|
||||
Reference in New Issue
Block a user