Rework book server and client.
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#ifndef BOOK_DB_H_
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#define BOOK_DB_H_
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#include <list>
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#include <string>
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#include "book.h"
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// Book database simulator.
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// There should be some database in a real product.
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class BookDB {
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public:
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const std::list<Book>& books() const {
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return books_;
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}
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const Book& Get(const std::string& id) const;
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// Add a book, return the ID.
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// NOTE: The ID of the input book will be ignored so should be empty.
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std::string Add(const Book& book);
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bool Set(const Book& book);
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std::string GetPhoto(const std::string& id) const;
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bool SetPhoto(const std::string& id, const std::string& photo);
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bool Delete(const std::string& id);
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private:
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std::list<Book>::const_iterator Find(const std::string& id) const;
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std::list<Book>::iterator Find(const std::string& id);
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// Allocate a new book ID.
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std::string NewID() const;
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private:
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std::list<Book> books_;
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};
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#endif // BOOK_DB_H_
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