Allow to stop server and restart server; allow to run loop in multiple threads.
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@@ -0,0 +1,50 @@
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#include "webcc/logger.h"
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#include "webcc/response_builder.h"
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#include "webcc/server.h"
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class HelloView : public webcc::View {
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public:
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webcc::ResponsePtr Handle(webcc::RequestPtr request) override {
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if (request->method() == "GET") {
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return webcc::ResponseBuilder{}.OK().Body("Hello, World!")();
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}
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return {};
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}
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};
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int main() {
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WEBCC_LOG_INIT("", webcc::LOG_CONSOLE);
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try {
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webcc::Server server(8080);
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server.Route("/", std::make_shared<HelloView>());
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// Run the server in a separate thread.
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std::thread t([&server]() { server.Run(); });
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// Let the server run for several seconds.
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std::this_thread::sleep_for(std::chrono::seconds(3));
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// Stop the server.
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server.Stop();
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// Wait for the server to finish.
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t.join();
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// Run the server again.
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std::thread t2([&server]() { server.Run(); });
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// Wait for the server to finish.
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t2.join();
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} catch (const std::exception&) {
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// NOTE:
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// Catch std::exception instead of webcc::Error.
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// webcc::Error is for client only.
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return 1;
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}
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return 0;
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}
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