#ifndef WEBCC_CLIENT_BASE_H_ #define WEBCC_CLIENT_BASE_H_ #include #include #include #include #include #include "boost/asio/io_context.hpp" #include "boost/asio/ip/tcp.hpp" #include "boost/asio/steady_timer.hpp" #include "webcc/globals.h" #include "webcc/request.h" #include "webcc/response.h" #include "webcc/response_parser.h" #include "webcc/socket_base.h" namespace webcc { class ClientBase { public: explicit ClientBase(boost::asio::io_context& io_context); ClientBase(const ClientBase&) = delete; ClientBase& operator=(const ClientBase&) = delete; ~ClientBase() = default; void set_buffer_size(std::size_t buffer_size) { if (buffer_size > 0) { buffer_size_ = buffer_size; } } void set_connect_timeout(int timeout) { if (timeout > 0) { connect_timeout_ = timeout; } } void set_read_timeout(int timeout) { if (timeout > 0) { read_timeout_ = timeout; } } // Set progress callback to be informed about the read progress. // NOTE: Don't use move semantics because in practice, there is no difference // between copying and moving an object of a closure type. // TODO: Support write progress void set_progress_callback(ProgressCallback callback) { progress_callback_ = callback; } // Connect, send request, wait until response is received. Error Request(RequestPtr request, bool stream = false); // Close the connection. // The async operation on the socket will be canceled. void Close(); bool connected() const { return connected_; } ResponsePtr response() const { return response_; } // Reset response object. // Used to make sure the response object will released even the client object // itself will be cached for keep-alive purpose. void Reset() { response_.reset(); response_parser_.Init(nullptr, false); } protected: // Create Socket or SslSocket. virtual void CreateSocket() = 0; // Resolve host. virtual void Resolve() = 0; void CloseSocket(); void AsyncResolve(string_view default_port); void OnResolve(boost::system::error_code ec, boost::asio::ip::tcp::resolver::results_type endpoints); void OnConnect(boost::system::error_code ec, boost::asio::ip::tcp::endpoint endpoint); void AsyncWrite(); void OnWrite(boost::system::error_code ec, std::size_t length); void AsyncWriteBody(); void OnWriteBody(boost::system::error_code ec, std::size_t length); void HandleWriteError(boost::system::error_code ec); void AsyncRead(); void OnRead(boost::system::error_code ec, std::size_t length); void AsyncWaitDeadlineTimer(int seconds); void OnDeadlineTimer(boost::system::error_code ec); void StopDeadlineTimer(); void FinishRequest(); protected: boost::asio::io_context& io_context_; std::unique_ptr socket_; boost::asio::ip::tcp::resolver resolver_; bool request_finished_ = true; std::condition_variable request_cv_; std::mutex request_mutex_; RequestPtr request_; ResponsePtr response_; ResponseParser response_parser_; // The length already read. std::size_t length_read_ = 0; // The buffer for reading response. std::vector buffer_; // The size of the buffer for reading response. // 0 means default value will be used. std::size_t buffer_size_ = kBufferSize; // Timeout (seconds) for connecting to server. // Default as 0 to disable our own control (i.e., deadline_timer_). int connect_timeout_ = 0; // Timeout (seconds) for reading response. int read_timeout_ = kMaxReadSeconds; // Deadline timer for connecting to server. boost::asio::steady_timer deadline_timer_; bool deadline_timer_stopped_ = true; // Socket connected or not. bool connected_ = false; // Progress callback (optional). ProgressCallback progress_callback_; // Current error. Error error_; }; using ClientPtr = std::shared_ptr; } // namespace webcc #endif // WEBCC_CLIENT_BASE_H_