# webcc C++ client and server library for HTTP, REST and SOAP based on *Boost.Asio*. Please turn to our [Wiki](https://github.com/sprinfall/webcc/wiki) for more tutorials and guides, or just follow the links below: - [Integrate Into Your Project](https://github.com/sprinfall/webcc/wiki/Integrate-Into-Your-Project) - [Logging](https://github.com/sprinfall/webcc/wiki/Logging) - [SOAP Client Tutorial](https://github.com/sprinfall/webcc/wiki/SOAP-Client-Tutorial) - [SOAP Server Tutorial](https://github.com/sprinfall/webcc/wiki/SOAP-Server-Tutorial) - [REST Server Tutorial](https://github.com/sprinfall/webcc/wiki/REST-Server-Tutorial) ## Quickstart A complete client example: ```cpp #include #include "webcc/http_client_session.h" #include "webcc/logger.h" int main() { WEBCC_LOG_INIT("", webcc::LOG_CONSOLE); try { webcc::HttpClientSession session; auto r = session.Get("http://httpbin.org/get"); std::cout << r->content() << std::endl; } catch (const webcc::Exception& e) { std::cout << e.what() << std::endl; } return 0; } ``` List GitHub public events: ```cpp auto r = session.Get("https://api.github.com/events"); // Parse r->content() to JSON object... ``` For more examples, see the Wiki tutorials. ## Build Instructions ### General A lot of C++11 features are used, e.g., `std::move`. VS2015 and above is required for building `webcc` on Windows. No support for VS2013 any more! [CMake 3.1.0+](https://cmake.org/) is used as the build system. But if you don't use CMake, you can just copy the `src/webcc` folder to your own project then manage it by yourself, though some changes are needed to make it work. See [Wiki/Integrate Into Your Project]( https://github.com/sprinfall/webcc/wiki/Integrate-Into-Your-Project) for more details. [C++ Boost](https://www.boost.org/) should be 1.66+ because Asio made some broken changes to the API since 1.66. OpenSSL is required for HTTPS support. Already included in the `third_party` folder for Windows. Zlib is required for compressing and decompressing HTTP requests and responses. ### Build Options The following CMake options determine how you build the projects. They are quite self-explanatory. ```cmake option(WEBCC_ENABLE_SOAP "Enable SOAP support (need pugixml)?" ON) option(WEBCC_ENABLE_UNITTEST "Build unit test?" ON) option(WEBCC_ENABLE_EXAMPLES "Build examples?" ON) set(WEBCC_ENABLE_LOG 1 CACHE STRING "Enable logging? (0:OFF, 1:ON)") set(WEBCC_LOG_LEVEL 2 CACHE STRING "Log level (0:VERB, 1:INFO, 2:WARN, 3:ERRO or 4:FATA)") ``` Options `WEBCC_ENABLE_LOG` and `WEBCC_LOG_LEVEL` together define how logging behaves. See [Wiki/Logging](https://github.com/sprinfall/webcc/wiki/Logging) for more details. If `WEBCC_ENABLE_SOAP` is `1`, **pugixml** (already included) is used to parse and compose XML strings. ### Build On Linux Create a build folder under the root (or any other) directory, and `cd` to it: ```bash mkdir build cd build ``` Generate Makefiles with the following command: ```bash cmake -G"Unix Makefiles" \ -DCMAKE_INSTALL_PREFIX=~ \ -DWEBCC_ENABLE_LOG=1 \ -DWEBCC_LOG_LEVEL=2 \ -DWEBCC_ENABLE_SOAP=ON \ -DWEBCC_ENABLE_UNITTEST=OFF \ -DWEBCC_ENABLE_EXAMPLES=ON \ .. ``` Feel free to change the build options. CMake variable `CMAKE_INSTALL_PREFIX` defines where to install the output library and header files. The default is `/usr/local`. If everything is OK, then you can build with `make`: ```bash $ make -j4 # or -j8, depending on how many CPU cores you have. ``` Then install: ```bash $ make install ```