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62 lines
1.1 KiB
C++
62 lines
1.1 KiB
C++
#ifndef WEBCC_CLIENT_POOL_H_
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#define WEBCC_CLIENT_POOL_H_
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#include <map>
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#include <string>
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#include "webcc/client.h"
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#include "webcc/url.h"
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namespace webcc {
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// Connection pool for keep-alive connections.
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class ClientPool {
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public:
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struct Key {
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std::string scheme;
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std::string host;
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std::string port;
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Key() = default;
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explicit Key(const Url& url)
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: scheme(url.scheme()), host(url.host()), port(url.port()) {
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}
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bool operator==(const Key& rhs) const {
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return scheme == rhs.scheme && host == rhs.host && port == rhs.port;
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}
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bool operator<(const Key& rhs) const {
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if (scheme < rhs.scheme) {
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return true;
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}
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if (host < rhs.host) {
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return true;
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}
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if (port < rhs.port) {
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return true;
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}
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return false;
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}
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};
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public:
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ClientPool() = default;
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~ClientPool();
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ClientPtr Get(const Key& key) const;
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void Add(const Key& key, ClientPtr client);
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void Remove(const Key& key);
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private:
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std::map<Key, ClientPtr> clients_;
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};
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} // namespace webcc
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#endif // WEBCC_CLIENT_POOL_H_
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