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WebCC/webcc/http_async_client.cc

215 lines
6.4 KiB
C++

#include "webcc/http_async_client.h"
#include "boost/asio/connect.hpp"
#include "boost/asio/read.hpp"
#include "boost/asio/write.hpp"
#include "webcc/logger.h"
#include "webcc/utility.h"
namespace webcc {
extern void AdjustBufferSize(std::size_t content_length,
std::vector<char>* buffer);
HttpAsyncClient::HttpAsyncClient(boost::asio::io_context& io_context)
: socket_(io_context),
resolver_(new tcp::resolver(io_context)),
buffer_(kBufferSize),
deadline_(io_context),
timeout_seconds_(kMaxReceiveSeconds),
stopped_(false),
timed_out_(false) {
}
void HttpAsyncClient::Request(std::shared_ptr<HttpRequest> request,
HttpResponseHandler response_handler) {
assert(request);
assert(response_handler);
response_.reset(new HttpResponse());
response_parser_.reset(new HttpResponseParser(response_.get()));
LOG_VERB("HTTP request:\n%s", request->Dump(4, "> ").c_str());
request_ = request;
response_handler_ = response_handler;
resolver_->async_resolve(tcp::v4(), request->host(), request->port(kHttpPort),
std::bind(&HttpAsyncClient::ResolveHandler,
shared_from_this(),
std::placeholders::_1,
std::placeholders::_2));
}
void HttpAsyncClient::Stop() {
if (!stopped_) {
stopped_ = true;
LOG_INFO("Close socket...");
boost::system::error_code ec;
socket_.close(ec);
if (ec) {
LOG_ERRO("Failed to close socket.");
}
deadline_.cancel();
}
}
void HttpAsyncClient::ResolveHandler(boost::system::error_code ec,
tcp::resolver::results_type endpoints) {
if (ec) {
LOG_ERRO("Can't resolve host (%s): %s, %s", ec.message().c_str(),
request_->host().c_str(), request_->port().c_str());
response_handler_(response_, kHostResolveError, timed_out_);
} else {
// Start the connect actor.
endpoints_ = endpoints;
// Set a deadline for the connect operation.
deadline_.expires_from_now(boost::posix_time::seconds(kMaxConnectSeconds));
// ConnectHandler: void(boost::system::error_code, tcp::endpoint)
boost::asio::async_connect(socket_, endpoints_,
std::bind(&HttpAsyncClient::ConnectHandler,
shared_from_this(),
std::placeholders::_1,
std::placeholders::_2));
// Start the deadline actor. You will note that we're not setting any
// particular deadline here. Instead, the connect and input actors will
// update the deadline prior to each asynchronous operation.
deadline_.async_wait(std::bind(&HttpAsyncClient::CheckDeadline,
shared_from_this()));
}
}
void HttpAsyncClient::ConnectHandler(boost::system::error_code ec,
tcp::endpoint endpoint) {
if (ec) {
LOG_ERRO("Socket connect error: %s", ec.message().c_str());
Stop();
response_handler_(response_, kEndpointConnectError, timed_out_);
return;
}
LOG_VERB("Socket connected.");
// The deadline actor may have had a chance to run and close our socket, even
// though the connect operation notionally succeeded.
if (stopped_) {
// |timed_out_| should be true in this case.
LOG_ERRO("Socket connect timed out.");
response_handler_(response_, kEndpointConnectError, timed_out_);
return;
}
// Connection established.
AsyncWrite();
}
void HttpAsyncClient::AsyncWrite() {
if (stopped_) {
return;
}
deadline_.expires_from_now(boost::posix_time::seconds(kMaxSendSeconds));
boost::asio::async_write(socket_,
request_->ToBuffers(),
std::bind(&HttpAsyncClient::WriteHandler,
shared_from_this(),
std::placeholders::_1));
}
void HttpAsyncClient::WriteHandler(boost::system::error_code ec) {
if (stopped_) {
return;
}
if (ec) {
Stop();
response_handler_(response_, kSocketWriteError, timed_out_);
} else {
deadline_.expires_from_now(boost::posix_time::seconds(timeout_seconds_));
AsyncRead();
}
}
void HttpAsyncClient::AsyncRead() {
socket_.async_read_some(boost::asio::buffer(buffer_),
std::bind(&HttpAsyncClient::ReadHandler,
shared_from_this(),
std::placeholders::_1,
std::placeholders::_2));
}
void HttpAsyncClient::ReadHandler(boost::system::error_code ec,
std::size_t length) {
if (stopped_) {
return;
}
LOG_VERB("Socket async read handler.");
if (ec || length == 0) {
Stop();
LOG_ERRO("Socket read error.");
response_handler_(response_, kSocketReadError, timed_out_);
return;
}
LOG_INFO("Read data, length: %d.", length);
bool content_length_parsed = response_parser_->content_length_parsed();
// Parse the response piece just read.
// If the content has been fully received, |finished()| will be true.
if (!response_parser_->Parse(buffer_.data(), length)) {
Stop();
LOG_ERRO("Failed to parse HTTP response.");
response_handler_(response_, kHttpError, timed_out_);
return;
}
if (!content_length_parsed &&
response_parser_->content_length_parsed()) {
// Content length just has been parsed.
AdjustBufferSize(response_parser_->content_length(), &buffer_);
}
if (response_parser_->finished()) {
LOG_INFO("Finished to read and parse HTTP response.");
LOG_VERB("HTTP response:\n%s", response_->Dump(4, "> ").c_str());
Stop();
response_handler_(response_, kNoError, timed_out_);
return;
}
AsyncRead();
}
void HttpAsyncClient::CheckDeadline() {
if (stopped_) {
return;
}
if (deadline_.expires_at() <=
boost::asio::deadline_timer::traits_type::now()) {
// The deadline has passed.
// The socket is closed so that any outstanding asynchronous operations
// are canceled.
LOG_WARN("HTTP client timed out.");
Stop();
timed_out_ = true;
}
// Put the actor back to sleep.
deadline_.async_wait(std::bind(&HttpAsyncClient::CheckDeadline,
shared_from_this()));
}
} // namespace webcc