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215 lines
6.4 KiB
C++
215 lines
6.4 KiB
C++
#include "webcc/http_async_client.h"
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#include "boost/asio/connect.hpp"
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#include "boost/asio/read.hpp"
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#include "boost/asio/write.hpp"
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#include "webcc/logger.h"
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#include "webcc/utility.h"
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namespace webcc {
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extern void AdjustBufferSize(std::size_t content_length,
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std::vector<char>* buffer);
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HttpAsyncClient::HttpAsyncClient(boost::asio::io_context& io_context)
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: socket_(io_context),
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resolver_(new tcp::resolver(io_context)),
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buffer_(kBufferSize),
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deadline_(io_context),
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timeout_seconds_(kMaxReceiveSeconds),
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stopped_(false),
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timed_out_(false) {
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}
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void HttpAsyncClient::Request(std::shared_ptr<HttpRequest> request,
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HttpResponseHandler response_handler) {
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assert(request);
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assert(response_handler);
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response_.reset(new HttpResponse());
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response_parser_.reset(new HttpResponseParser(response_.get()));
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LOG_VERB("HTTP request:\n%s", request->Dump(4, "> ").c_str());
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request_ = request;
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response_handler_ = response_handler;
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resolver_->async_resolve(tcp::v4(), request->host(), request->port(kHttpPort),
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std::bind(&HttpAsyncClient::ResolveHandler,
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shared_from_this(),
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std::placeholders::_1,
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std::placeholders::_2));
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}
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void HttpAsyncClient::Stop() {
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if (!stopped_) {
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stopped_ = true;
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LOG_INFO("Close socket...");
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boost::system::error_code ec;
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socket_.close(ec);
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if (ec) {
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LOG_ERRO("Failed to close socket.");
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}
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deadline_.cancel();
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}
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}
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void HttpAsyncClient::ResolveHandler(boost::system::error_code ec,
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tcp::resolver::results_type endpoints) {
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if (ec) {
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LOG_ERRO("Can't resolve host (%s): %s, %s", ec.message().c_str(),
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request_->host().c_str(), request_->port().c_str());
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response_handler_(response_, kHostResolveError, timed_out_);
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} else {
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// Start the connect actor.
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endpoints_ = endpoints;
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// Set a deadline for the connect operation.
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deadline_.expires_from_now(boost::posix_time::seconds(kMaxConnectSeconds));
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// ConnectHandler: void(boost::system::error_code, tcp::endpoint)
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boost::asio::async_connect(socket_, endpoints_,
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std::bind(&HttpAsyncClient::ConnectHandler,
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shared_from_this(),
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std::placeholders::_1,
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std::placeholders::_2));
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// Start the deadline actor. You will note that we're not setting any
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// particular deadline here. Instead, the connect and input actors will
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// update the deadline prior to each asynchronous operation.
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deadline_.async_wait(std::bind(&HttpAsyncClient::CheckDeadline,
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shared_from_this()));
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}
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}
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void HttpAsyncClient::ConnectHandler(boost::system::error_code ec,
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tcp::endpoint endpoint) {
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if (ec) {
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LOG_ERRO("Socket connect error: %s", ec.message().c_str());
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Stop();
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response_handler_(response_, kEndpointConnectError, timed_out_);
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return;
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}
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LOG_VERB("Socket connected.");
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// The deadline actor may have had a chance to run and close our socket, even
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// though the connect operation notionally succeeded.
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if (stopped_) {
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// |timed_out_| should be true in this case.
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LOG_ERRO("Socket connect timed out.");
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response_handler_(response_, kEndpointConnectError, timed_out_);
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return;
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}
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// Connection established.
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AsyncWrite();
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}
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void HttpAsyncClient::AsyncWrite() {
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if (stopped_) {
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return;
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}
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deadline_.expires_from_now(boost::posix_time::seconds(kMaxSendSeconds));
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boost::asio::async_write(socket_,
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request_->ToBuffers(),
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std::bind(&HttpAsyncClient::WriteHandler,
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shared_from_this(),
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std::placeholders::_1));
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}
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void HttpAsyncClient::WriteHandler(boost::system::error_code ec) {
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if (stopped_) {
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return;
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}
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if (ec) {
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Stop();
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response_handler_(response_, kSocketWriteError, timed_out_);
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} else {
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deadline_.expires_from_now(boost::posix_time::seconds(timeout_seconds_));
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AsyncRead();
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}
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}
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void HttpAsyncClient::AsyncRead() {
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socket_.async_read_some(boost::asio::buffer(buffer_),
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std::bind(&HttpAsyncClient::ReadHandler,
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shared_from_this(),
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std::placeholders::_1,
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std::placeholders::_2));
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}
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void HttpAsyncClient::ReadHandler(boost::system::error_code ec,
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std::size_t length) {
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if (stopped_) {
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return;
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}
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LOG_VERB("Socket async read handler.");
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if (ec || length == 0) {
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Stop();
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LOG_ERRO("Socket read error.");
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response_handler_(response_, kSocketReadError, timed_out_);
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return;
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}
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LOG_INFO("Read data, length: %d.", length);
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bool content_length_parsed = response_parser_->content_length_parsed();
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// Parse the response piece just read.
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// If the content has been fully received, |finished()| will be true.
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if (!response_parser_->Parse(buffer_.data(), length)) {
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Stop();
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LOG_ERRO("Failed to parse HTTP response.");
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response_handler_(response_, kHttpError, timed_out_);
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return;
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}
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if (!content_length_parsed &&
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response_parser_->content_length_parsed()) {
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// Content length just has been parsed.
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AdjustBufferSize(response_parser_->content_length(), &buffer_);
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}
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if (response_parser_->finished()) {
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LOG_INFO("Finished to read and parse HTTP response.");
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LOG_VERB("HTTP response:\n%s", response_->Dump(4, "> ").c_str());
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Stop();
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response_handler_(response_, kNoError, timed_out_);
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return;
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}
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AsyncRead();
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}
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void HttpAsyncClient::CheckDeadline() {
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if (stopped_) {
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return;
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}
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if (deadline_.expires_at() <=
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boost::asio::deadline_timer::traits_type::now()) {
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// The deadline has passed.
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// The socket is closed so that any outstanding asynchronous operations
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// are canceled.
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LOG_WARN("HTTP client timed out.");
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Stop();
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timed_out_ = true;
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}
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// Put the actor back to sleep.
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deadline_.async_wait(std::bind(&HttpAsyncClient::CheckDeadline,
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shared_from_this()));
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}
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} // namespace webcc
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