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151 lines
4.2 KiB
C++

#include "webcc/client_session.h"
#include "webcc/base64.h"
#include "webcc/logger.h"
#include "webcc/url.h"
#include "webcc/utility.h"
namespace webcc {
ClientSession::ClientSession(int timeout, bool ssl_verify,
std::size_t buffer_size)
: timeout_(timeout), ssl_verify_(ssl_verify), buffer_size_(buffer_size) {
InitHeaders();
}
void ClientSession::Accept(const std::string& content_types) {
if (!content_types.empty()) {
headers_.Set(headers::kAccept, content_types);
}
}
void ClientSession::Auth(const std::string& type,
const std::string& credentials) {
headers_.Set(headers::kAuthorization, type + " " + credentials);
}
void ClientSession::AuthBasic(const std::string& login,
const std::string& password) {
auto credentials = Base64Encode(login + ":" + password);
return Auth("Basic", credentials);
}
void ClientSession::AuthToken(const std::string& token) {
return Auth("Token", token);
}
ResponsePtr ClientSession::Send(RequestPtr request, bool stream) {
assert(request);
for (auto& h : headers_.data()) {
if (!request->HasHeader(h.first)) {
request->SetHeader(h.first, h.second);
}
}
if (!request->body()->IsEmpty() &&
!media_type_.empty() && !request->HasHeader(headers::kContentType)) {
request->SetContentType(media_type_, charset_);
}
request->Prepare();
return DoSend(request, stream);
}
void ClientSession::InitHeaders() {
using namespace headers;
headers_.Set(kUserAgent, utility::UserAgent());
// Content-Encoding Tokens:
// (https://en.wikipedia.org/wiki/HTTP_compression)
//
// * compress ¨C UNIX "compress" program method (historic; deprecated in most
// applications and replaced by gzip or deflate);
// * deflate ¨C compression based on the deflate algorithm, a combination of
// the LZ77 algorithm and Huffman coding, wrapped inside the
// zlib data format;
// * gzip ¨C GNU zip format. Uses the deflate algorithm for compression,
// but the data format and the checksum algorithm differ from
// the "deflate" content-encoding. This method is the most
// broadly supported as of March 2011.
// * identity ¨C No transformation is used. This is the default value for
// content coding.
//
// A note about "deflate":
// "gzip" is the gzip format, and "deflate" is the zlib format. They should
// probably have called the second one "zlib" instead to avoid confusion with
// the raw deflate compressed data format.
// Simply put, "deflate" is not recommended for HTTP 1.1 encoding.
// (https://www.zlib.net/zlib_faq.html#faq39)
headers_.Set(kAccept, "*/*");
#if WEBCC_ENABLE_GZIP
headers_.Set(kAcceptEncoding, "gzip, deflate");
#else
headers_.Set(kAcceptEncoding, "identity");
#endif // WEBCC_ENABLE_GZIP
headers_.Set(kConnection, "Keep-Alive");
}
ResponsePtr ClientSession::DoSend(RequestPtr request, bool stream) {
const ClientPool::Key key{ request->url() };
// Reuse a pooled connection.
bool reuse = false;
ClientPtr client = pool_.Get(key);
if (!client) {
client.reset(new Client{});
reuse = false;
} else {
LOG_VERB("Reuse an existing connection.");
reuse = true;
}
client->set_ssl_verify(ssl_verify_);
client->set_buffer_size(buffer_size_);
client->set_timeout(timeout_);
Error error = client->Request(request, !reuse, stream);
if (error) {
if (reuse && error.code() == Error::kSocketWriteError) {
LOG_WARN("Cannot send request with the reused connection. "
"The server must have closed it, reconnect and try again.");
error = client->Request(request, true, stream);
}
}
if (error) {
// Remove the failed connection from pool.
if (reuse) {
pool_.Remove(key);
}
throw error;
}
// Update connection pool.
if (reuse) {
if (client->closed()) {
pool_.Remove(key);
}
} else {
if (!client->closed()) {
pool_.Add(key, client);
}
}
auto response = client->response();
// The client object might be cached in the pool.
// Reset to make sure it won't keep a reference to the response object.
client->Reset();
return response;
}
} // namespace webcc