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366 lines
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C++

#include "webcc/server.h"
#include <csignal>
#include <fstream>
#include <utility>
#include "webcc/body.h"
#include "webcc/logger.h"
#include "webcc/request.h"
#include "webcc/response.h"
#include "webcc/utility.h"
using namespace std::placeholders;
using tcp = boost::asio::ip::tcp;
namespace webcc {
// NOTE:
// Using `asio::strand` is possible but not necessary:
// Define a memeber variable:
// asio::strand<asio::io_context::executor_type> strand_;
// Initialize the strand with io_context:
// strand_(asio::make_strand(io_context_)),
// Initialize the acceptor with strand:
// acceptor_(strand_)
// The same applies to the sockets.
Server::Server(boost::asio::ip::tcp protocol, std::uint16_t port,
const fs::path& doc_root)
: protocol_(protocol),
port_(port),
doc_root_(doc_root),
acceptor_(io_context_),
signals_(io_context_) {
AddSignals();
}
void Server::Run(std::size_t workers, std::size_t loops) {
assert(workers > 0);
#if WEBCC_STUDY_SERVER_THREADING
LOG_USER("Run(workers:%u, loops:%u)", workers, loops);
#endif
{
std::lock_guard<std::mutex> lock{ state_mutex_ };
assert(worker_threads_.empty());
if (IsRunning()) {
LOG_WARN("Server is already running");
return;
}
running_ = true;
io_context_.restart();
if (!Listen(port_)) {
LOG_ERRO("Server is NOT going to run");
return;
}
LOG_INFO("Server is going to run");
AsyncWaitSignals();
AsyncAccept();
// Create worker threads.
for (std::size_t i = 0; i < workers; ++i) {
worker_threads_.emplace_back(&Server::WorkerRoutine, this);
}
}
// Start the event loop.
// The io_context::run() call will block until all asynchronous operations
// have finished. While the server is running, there is always at least one
// asynchronous operation outstanding: the asynchronous accept call waiting
// for new incoming connections.
LOG_INFO("Loop is running in %u thread(s)", loops);
if (loops == 1) {
// Run the loop in current thread.
io_context_.run();
} else {
std::vector<std::thread> loop_threads;
for (std::size_t i = 0; i < loops; ++i) {
loop_threads.emplace_back(&boost::asio::io_context::run, &io_context_);
}
// Join the threads for blocking.
for (std::size_t i = 0; i < loops; ++i) {
loop_threads[i].join();
}
}
}
void Server::Stop() {
std::lock_guard<std::mutex> lock{ state_mutex_ };
DoStop();
}
bool Server::IsRunning() const {
return running_ && !io_context_.stopped();
}
void Server::AddSignals() {
signals_.add(SIGINT); // Ctrl+C
signals_.add(SIGTERM);
#if defined(SIGQUIT)
signals_.add(SIGQUIT);
#endif
}
void Server::AsyncWaitSignals() {
signals_.async_wait(
[this](boost::system::error_code, int signo) {
// The server is stopped by canceling all outstanding asynchronous
// operations. Once all operations have finished the io_context::run()
// call will exit.
LOG_INFO("On signal %d, stop the server", signo);
DoStop();
});
}
bool Server::Listen(std::uint16_t port) {
boost::system::error_code ec;
tcp::endpoint endpoint{ protocol_, port };
// Open the acceptor.
acceptor_.open(endpoint.protocol(), ec);
if (ec) {
LOG_ERRO("Acceptor open error (%s)", ec.message().c_str());
return false;
}
// Set option SO_REUSEADDR on.
// When SO_REUSEADDR is set, multiple servers can listen on the same port.
// This is necessary for restarting the server on the same port.
// More details:
// - https://stackoverflow.com/a/3233022
// - http://www.andy-pearce.com/blog/posts/2013/Feb/so_reuseaddr-on-windows/
acceptor_.set_option(tcp::acceptor::reuse_address(true));
// Bind to the server address.
acceptor_.bind(endpoint, ec);
if (ec) {
LOG_ERRO("Acceptor bind error (%s)", ec.message().c_str());
return false;
}
// Start listening for connections.
// After listen, the client is able to connect to the server even the server
// has not started to accept the connection yet.
acceptor_.listen(boost::asio::socket_base::max_listen_connections, ec);
if (ec) {
LOG_ERRO("Acceptor listen error (%s)", ec.message().c_str());
return false;
}
return true;
}
void Server::AsyncAccept() {
#if WEBCC_STUDY_SERVER_THREADING
LOG_USER("AsyncAccept");
#endif
acceptor_.async_accept(
[this](boost::system::error_code ec, tcp::socket socket) {
#if WEBCC_STUDY_SERVER_THREADING
LOG_USER("Accept handler");
#endif
// Check whether the server was stopped by a signal before this
// completion handler had a chance to run.
if (!acceptor_.is_open()) {
return;
}
if (!ec) {
LOG_INFO("Accepted a connection");
auto view_matcher = std::bind(&Server::MatchViewOrStatic, this, _1,
_2, _3);
auto connection = std::make_shared<Connection>(
std::move(socket), &pool_, &queue_, std::move(view_matcher),
buffer_size_);
pool_.Start(connection);
}
AsyncAccept();
});
}
void Server::DoStop() {
// Stop accepting new connections.
acceptor_.close();
// Stop worker threads.
// This might take some time if the threads are still processing.
StopWorkers();
// Close all pending connections.
pool_.Clear();
// Finally, stop the event processing loop.
// This function does not block, but instead simply signals the io_context to
// stop. All invocations of its run() or run_one() member functions should
// return as soon as possible.
io_context_.stop();
running_ = false;
}
void Server::WorkerRoutine() {
LOG_INFO("Worker is running");
for (;;) {
auto connection = queue_.PopOrWait();
if (!connection) {
LOG_INFO("Worker is going to stop");
// For stopping next worker.
queue_.Push({});
// Stop this worker.
break;
}
Handle(connection);
}
}
void Server::StopWorkers() {
LOG_INFO("Stop workers");
// Clear/drop pending connections.
// The connections will be closed later (see DoStop).
// Alternatively, we can wait for the pending connections to be handled.
if (queue_.Size() != 0) {
LOG_INFO("Clear pending connections");
queue_.Clear();
}
// Enqueue a null connection to trigger the first worker to stop.
queue_.Push(ConnectionPtr());
// Wait for worker threads to finish.
for (auto& t : worker_threads_) {
if (t.joinable()) {
t.join();
}
}
// Cleanup worker threads.
worker_threads_.clear();
// Clear the queue because it has a remaining null connection pushed by the
// last worker thread.
queue_.Clear();
LOG_INFO("Workers stopped");
}
void Server::Handle(ConnectionPtr connection) {
auto request = connection->request();
const Url& url = request->url();
LOG_INFO("Request URL path: %s", url.path().c_str());
UrlArgs args;
auto view = FindView(request->method(), url.path(), &args);
if (!view) {
LOG_WARN("No view matches the request: %s %s", request->method().c_str(),
url.path().c_str());
if (request->method() == methods::kGet) {
// Try to serve static files for GET request.
auto response = ServeStatic(request);
if (!response) {
// Static file not found.
connection->SendResponse(Status::kNotFound);
} else {
connection->SendResponse(response);
}
} else {
connection->SendResponse(Status::kBadRequest);
}
return;
}
// Save the (regex matched) URL args to request object.
request->set_args(std::move(args));
// Ask the matched view to process the request.
ResponsePtr response = view->Handle(request);
// Send the response back.
if (response) {
connection->SendResponse(response);
} else {
connection->SendResponse(Status::kBadRequest);
}
}
bool Server::MatchViewOrStatic(const std::string& method,
const std::string& url, bool* stream) {
if (Router::MatchView(method, url, stream)) {
return true;
}
// Try to match a static file.
if (method == methods::kGet && !doc_root_.empty()) {
fs::path path = doc_root_ / url;
fs::error_code ec;
if (!fs::is_directory(path, ec) && fs::exists(path, ec)) {
return true;
}
}
return false;
}
ResponsePtr Server::ServeStatic(RequestPtr request) {
assert(request->method() == methods::kGet);
if (doc_root_.empty()) {
LOG_INFO("The doc root was not specified");
return {};
}
fs::path path = doc_root_ / request->url().path();
try {
// NOTE: FileBody might throw Error::kFileError.
auto body = std::make_shared<FileBody>(path, file_chunk_size_);
auto response = std::make_shared<Response>(Status::kOK);
std::string extension = path.extension().string();
response->SetContentType(media_types::FromExtension(extension), "");
// NOTE: Gzip compression is not supported.
response->SetBody(body, true);
return response;
} catch (const Error& error) {
LOG_ERRO("File error: %s", error.message().c_str());
return {};
}
}
} // namespace webcc