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277 lines
6.5 KiB
C++
277 lines
6.5 KiB
C++
#include "webcc/client.h"
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#include "webcc/logger.h"
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using asio::ip::tcp;
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namespace webcc {
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Client::Client()
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: timer_(io_context_),
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ssl_verify_(true),
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buffer_size_(kBufferSize),
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timeout_(kMaxReadSeconds),
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closed_(false),
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timer_canceled_(false) {
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}
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Error Client::Request(RequestPtr request, bool connect, bool stream) {
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closed_ = false;
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timer_canceled_ = false;
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error_ = Error{};
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response_.reset(new Response{});
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response_parser_.Init(response_.get(), stream);
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if (buffer_.size() != buffer_size_) {
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LOG_VERB("Resize buffer: %u -> %u.", buffer_.size(), buffer_size_);
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buffer_.resize(buffer_size_);
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}
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// Response to HEAD could also have Content-Length.
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// Set this flag to skip the reading and parsing of the body.
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// The test against HttpBin.org shows that:
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// - If request.Accept-Encoding is "gzip, deflate", the response won't
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// have Content-Length;
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// - If request.Accept-Encoding is "identity", the response will have
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// Content-Length.
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if (request->method() == methods::kHead) {
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response_parser_.set_ignroe_body(true);
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} else {
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// Reset in case the connection is persistent.
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response_parser_.set_ignroe_body(false);
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}
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io_context_.restart();
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if (connect) {
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// No existing socket connection was specified, create a new one.
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Connect(request);
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if (error_) {
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return error_;
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}
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}
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WriteRequest(request);
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if (error_) {
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return error_;
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}
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ReadResponse();
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return error_;
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}
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void Client::Close() {
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if (closed_) {
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return;
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}
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closed_ = true;
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LOG_INFO("Close socket...");
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socket_->Close();
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}
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void Client::Connect(RequestPtr request) {
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if (request->url().scheme() == "https") {
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#if WEBCC_ENABLE_SSL
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socket_.reset(new SslSocket{ io_context_, ssl_verify_ });
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DoConnect(request, "443");
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#else
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LOG_ERRO("SSL/HTTPS support is not enabled.");
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error_.Set(Error::kSyntaxError, "SSL/HTTPS is not supported");
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#endif // WEBCC_ENABLE_SSL
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} else {
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socket_.reset(new Socket{ io_context_ });
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DoConnect(request, "80");
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}
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}
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void Client::DoConnect(RequestPtr request, const std::string& default_port) {
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tcp::resolver resolver(io_context_);
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std::string port = request->port();
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if (port.empty()) {
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port = default_port;
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}
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std::error_code ec;
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auto endpoints = resolver.resolve(tcp::v4(), request->host(), port, ec);
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if (ec) {
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LOG_ERRO("Host resolve error (%s): %s, %s.", ec.message().c_str(),
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request->host().c_str(), port.c_str());
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error_.Set(Error::kResolveError, "Host resolve error");
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return;
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}
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LOG_VERB("Connect to server...");
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// Use sync API directly since we don't need timeout control.
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if (!socket_->Connect(request->host(), endpoints)) {
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error_.Set(Error::kConnectError, "Endpoint connect error");
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Close();
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return;
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}
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LOG_VERB("Socket connected.");
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}
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void Client::WriteRequest(RequestPtr request) {
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LOG_VERB("HTTP request:\n%s", request->Dump().c_str());
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// NOTE:
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// It doesn't make much sense to set a timeout for socket write.
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// I find that it's almost impossible to simulate a situation in the server
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// side to test this timeout.
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// Use sync API directly since we don't need timeout control.
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std::error_code ec;
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if (socket_->Write(request->GetPayload(), &ec)) {
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// Write request body.
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auto body = request->body();
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body->InitPayload();
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for (auto p = body->NextPayload(true); !p.empty();
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p = body->NextPayload(true)) {
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if (!socket_->Write(p, &ec)) {
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break;
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}
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}
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}
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if (ec) {
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LOG_ERRO("Socket write error (%s).", ec.message().c_str());
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Close();
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error_.Set(Error::kSocketWriteError, "Socket write error");
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}
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LOG_INFO("Request sent.");
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}
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void Client::ReadResponse() {
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LOG_VERB("Read response (timeout: %ds)...", timeout_);
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DoReadResponse();
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if (!error_) {
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LOG_VERB("HTTP response:\n%s", response_->Dump().c_str());
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}
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}
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void Client::DoReadResponse() {
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std::error_code ec = asio::error::would_block;
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std::size_t length = 0;
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// The read handler.
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auto handler = [&ec, &length](std::error_code inner_ec,
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std::size_t inner_length) {
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ec = inner_ec;
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length = inner_length;
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};
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while (true) {
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ec = asio::error::would_block;
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length = 0;
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socket_->AsyncReadSome(std::move(handler), &buffer_);
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// Start the timer.
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DoWaitTimer();
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// Block until the asynchronous operation has completed.
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do {
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io_context_.run_one();
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} while (ec == asio::error::would_block);
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// Stop the timer.
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CancelTimer();
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// The error normally is caused by timeout. See OnTimer().
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if (ec || length == 0) {
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Close();
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error_.Set(Error::kSocketReadError, "Socket read error");
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LOG_ERRO("Socket read error (%s).", ec.message().c_str());
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break;
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}
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LOG_INFO("Read data, length: %u.", length);
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// Parse the piece of data just read.
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if (!response_parser_.Parse(buffer_.data(), length)) {
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Close();
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error_.Set(Error::kParseError, "HTTP parse error");
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LOG_ERRO("Failed to parse the HTTP response.");
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break;
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}
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if (response_parser_.finished()) {
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// Stop trying to read once all content has been received, because
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// some servers will block extra call to read_some().
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if (response_->IsConnectionKeepAlive()) {
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// Close the timer but keep the socket connection.
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LOG_INFO("Keep the socket connection alive.");
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} else {
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Close();
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}
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// Stop reading.
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LOG_INFO("Finished to read the HTTP response.");
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break;
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}
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}
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}
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void Client::DoWaitTimer() {
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LOG_VERB("Wait timer asynchronously.");
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timer_.expires_after(std::chrono::seconds(timeout_));
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timer_.async_wait(std::bind(&Client::OnTimer, this, std::placeholders::_1));
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}
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void Client::OnTimer(std::error_code ec) {
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LOG_VERB("On timer.");
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// timer_.cancel() was called.
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if (ec == asio::error::operation_aborted) {
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LOG_VERB("Timer canceled.");
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return;
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}
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if (closed_) {
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LOG_VERB("Socket has been closed.");
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return;
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}
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if (timer_.expiry() <= asio::steady_timer::clock_type::now()) {
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// The deadline has passed. The socket is closed so that any outstanding
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// asynchronous operations are canceled.
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LOG_WARN("HTTP client timed out.");
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error_.set_timeout(true);
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Close();
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return;
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}
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// Put the actor back to sleep.
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DoWaitTimer();
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}
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void Client::CancelTimer() {
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if (timer_canceled_) {
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return;
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}
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LOG_INFO("Cancel timer...");
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timer_.cancel();
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timer_canceled_ = true;
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}
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} // namespace webcc
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