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100 lines
2.5 KiB
C++

#ifndef WEBCC_CLIENT_SESSION_H_
#define WEBCC_CLIENT_SESSION_H_
#include <string>
#include <vector>
#include "webcc/client_pool.h"
#include "webcc/request_builder.h"
#include "webcc/response.h"
namespace webcc {
// HTTP requests session providing connection-pooling, configuration and more.
// A session shouldn't be shared by multiple threads. Please create a new
// session for each thread instead.
class ClientSession {
public:
explicit ClientSession(int timeout = 0, bool ssl_verify = true,
std::size_t buffer_size = 0);
~ClientSession() = default;
void set_timeout(int timeout) {
if (timeout > 0) {
timeout_ = timeout;
}
}
void set_ssl_verify(bool ssl_verify) {
ssl_verify_ = ssl_verify;
}
void set_buffer_size(std::size_t buffer_size) {
buffer_size_ = buffer_size;
}
void SetHeader(const std::string& key, const std::string& value) {
headers_.Set(key, value);
}
void set_media_type(const std::string& media_type) {
media_type_ = media_type;
}
void set_charset(const std::string& charset) {
charset_ = charset;
}
// Set authorization.
void Auth(const std::string& type, const std::string& credentials);
// Set Basic authorization.
void AuthBasic(const std::string& login, const std::string& password);
// Set Token authorization.
void AuthToken(const std::string& token);
// Send a request.
// Please use RequestBuilder to build the request.
// If |stream| is true, the response data will be written into a temp file,
// the response body will be FileBody, and you can easily move the temp file
// to another path with FileBody::Move(). So, |stream| is really useful for
// downloading files (JPEG, etc.) or saving memory for huge data responses.
ResponsePtr Send(RequestPtr request, bool stream = false);
private:
void InitHeaders();
ResponsePtr DoSend(RequestPtr request, bool stream);
private:
// Default media type for `Content-Type` header.
// E.g., "application/json".
std::string media_type_;
// Default charset for `Content-Type` header.
// E.g., "utf-8".
std::string charset_;
// Additional headers for each request.
Headers headers_;
// Timeout in seconds for receiving response.
int timeout_;
// Verify the certificate of the peer or not.
bool ssl_verify_;
// The size of the buffer for reading response.
// 0 means default value will be used.
std::size_t buffer_size_;
// Pool for Keep-Alive client connections.
ClientPool pool_;
};
} // namespace webcc
#endif // WEBCC_CLIENT_SESSION_H_