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65 lines
1.2 KiB
C++

#ifndef WEBCC_CLIENT_POOL_H_
#define WEBCC_CLIENT_POOL_H_
#include <map>
#include <string>
#include "webcc/client.h"
#include "webcc/url.h"
namespace webcc {
// Connection pool for keep-alive connections.
class ClientPool {
public:
struct Key {
std::string scheme;
std::string host;
std::string port;
Key() = default;
explicit Key(const Url& url)
: scheme(url.scheme()), host(url.host()), port(url.port()) {
}
bool operator==(const Key& rhs) const {
return scheme == rhs.scheme && host == rhs.host && port == rhs.port;
}
bool operator<(const Key& rhs) const {
if (scheme < rhs.scheme) {
return true;
}
if (host < rhs.host) {
return true;
}
if (port < rhs.port) {
return true;
}
return false;
}
};
public:
ClientPool() = default;
ClientPool(const ClientPool&) = delete;
ClientPool& operator=(const ClientPool&) = delete;
~ClientPool();
ClientPtr Get(const Key& key) const;
void Add(const Key& key, ClientPtr client);
void Remove(const Key& key);
private:
std::map<Key, ClientPtr> clients_;
};
} // namespace webcc
#endif // WEBCC_CLIENT_POOL_H_