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158 lines
4.1 KiB
C++
158 lines
4.1 KiB
C++
#ifndef WEBCC_CLIENT_SESSION_H_
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#define WEBCC_CLIENT_SESSION_H_
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <vector>
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#include "boost/asio/io_context.hpp"
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#include "webcc/client_pool.h"
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#include "webcc/request_builder.h"
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#include "webcc/response.h"
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namespace webcc {
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// Client session provides connection-pooling, configuration and more.
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// If a client session is shared by multiple threads, the requests sent through
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// it will be serialized by using a mutex.
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class ClientSession {
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public:
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explicit ClientSession(std::size_t buffer_size = 0);
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ClientSession(const ClientSession&) = delete;
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ClientSession& operator=(const ClientSession&) = delete;
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~ClientSession();
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// Start Asio loop in a thread.
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// You don't have to call Start() manually because it's called by the
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// constructor.
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void Start();
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// Stop Asio loop.
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// You can call Start() to resume the loop.
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void Stop();
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void set_connect_timeout(int timeout) {
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if (timeout > 0) {
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connect_timeout_ = timeout;
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}
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}
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void set_read_timeout(int timeout) {
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if (timeout > 0) {
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read_timeout_ = timeout;
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}
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}
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void set_buffer_size(std::size_t buffer_size) {
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buffer_size_ = buffer_size;
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}
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void SetHeader(const std::string& key, const std::string& value) {
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headers_.Set(key, value);
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}
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// Set `Content-Type` header, e.g., ("application/json", "utf-8").
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// Only applied when:
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// - the request to send has no `Content-Type` header, and
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// - the request has a body.
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void SetContentType(const std::string& media_type,
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const std::string& charset = "") {
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media_type_ = media_type;
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charset_ = charset;
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}
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// Set content types to accept.
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void Accept(const std::string& content_types);
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#if WEBCC_ENABLE_GZIP
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// Accept Gzip compressed response data or not.
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void AcceptGzip(bool gzip = true);
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#endif // WEBCC_ENABLE_GZIP
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// Set authorization.
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void Auth(const std::string& type, const std::string& credentials);
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// Set Basic authorization.
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void AuthBasic(const std::string& login, const std::string& password);
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// Set Token authorization.
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void AuthToken(const std::string& token);
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// Send a request.
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// Please use RequestBuilder to build the request.
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// If |stream| is true, the response data will be written into a temp file,
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// the response body will be FileBody, and you can easily move the temp file
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// to another path with FileBody::Move(). So, |stream| is really useful for
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// downloading files (JPEG, etc.) or saving memory for huge data responses.
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ResponsePtr Send(RequestPtr request, bool stream = false,
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ProgressCallback callback = {});
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// Cancel any in-progress connecting, writing or reading.
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// Return if any client object has been closed.
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// It could be used to exit the program as soon as possible.
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bool Cancel();
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private:
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void InitHeaders();
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ResponsePtr DoSend(RequestPtr request, bool stream,
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ProgressCallback callback);
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private:
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boost::asio::io_context io_context_;
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// The thread to run Asio loop.
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std::unique_ptr<std::thread> io_thread_;
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using ExecutorType = boost::asio::io_context::executor_type;
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boost::asio::executor_work_guard<ExecutorType> work_guard_;
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#if WEBCC_ENABLE_SSL
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boost::asio::ssl::context ssl_context_;
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#endif
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// Is Asio loop running?
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bool started_ = false;
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// The media (or MIME) type of `Content-Type` header.
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// E.g., "application/json".
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std::string media_type_;
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// The charset of `Content-Type` header.
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// E.g., "utf-8".
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std::string charset_;
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// Additional headers for each request.
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Headers headers_;
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// Timeout (seconds) for connecting to server.
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int connect_timeout_ = 0;
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// Timeout (seconds) for reading response.
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int read_timeout_ = 0;
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// The size of the buffer for reading response.
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// 0 means default value will be used.
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std::size_t buffer_size_;
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// Persistent (keep-alive) client connections.
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ClientPool pool_;
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// Current requested client.
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ClientPtr client_;
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// The mutex to serialize the requests.
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std::mutex mutex_;
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};
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} // namespace webcc
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#endif // WEBCC_CLIENT_SESSION_H_
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