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239 lines
5.8 KiB
C++
239 lines
5.8 KiB
C++
#include "webcc/http_client.h"
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#include <algorithm> // for min
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#include <string>
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#include "boost/asio/connect.hpp"
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#include "boost/asio/read.hpp"
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#include "boost/asio/write.hpp"
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#include "boost/date_time/posix_time/posix_time.hpp"
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#include "boost/lambda/bind.hpp"
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#include "boost/lambda/lambda.hpp"
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#include "webcc/logger.h"
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#include "webcc/utility.h"
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using boost::asio::ip::tcp;
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namespace webcc {
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HttpClient::HttpClient()
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: socket_(io_context_),
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buffer_(kBufferSize),
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deadline_(io_context_),
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timeout_seconds_(kMaxReadSeconds),
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stopped_(false),
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timed_out_(false),
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error_(kNoError) {
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}
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void HttpClient::SetTimeout(int seconds) {
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if (seconds > 0) {
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timeout_seconds_ = seconds;
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}
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}
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bool HttpClient::Request(const HttpRequest& request) {
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io_context_.restart();
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response_.reset(new HttpResponse());
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response_parser_.reset(new HttpResponseParser(response_.get()));
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stopped_ = false;
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timed_out_ = false;
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error_ = kNoError;
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if ((error_ = Connect(request)) != kNoError) {
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return false;
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}
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if ((error_ = SendReqeust(request)) != kNoError) {
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return false;
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}
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if ((error_ = ReadResponse()) != kNoError) {
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return false;
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}
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return true;
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}
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Error HttpClient::Connect(const HttpRequest& request) {
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tcp::resolver resolver(io_context_);
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std::string port = request.port(kHttpPort);
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boost::system::error_code ec;
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auto endpoints = resolver.resolve(tcp::v4(), request.host(), port, ec);
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if (ec) {
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LOG_ERRO("Can't resolve host (%s): %s, %s", ec.message().c_str(),
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request.host().c_str(), port.c_str());
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return kHostResolveError;
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}
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LOG_VERB("Connect to server...");
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// Use sync API directly since we don't need timeout control.
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boost::asio::connect(socket_, endpoints, ec);
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// Determine whether a connection was successfully established.
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if (ec) {
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LOG_ERRO("Socket connect error (%s).", ec.message().c_str());
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Stop();
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return kEndpointConnectError;
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}
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LOG_VERB("Socket connected.");
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return kNoError;
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}
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Error HttpClient::SendReqeust(const HttpRequest& request) {
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LOG_VERB("HTTP request:\n%s", request.Dump(4, "> ").c_str());
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// NOTE:
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// It doesn't make much sense to set a timeout for socket write.
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// I find that it's almost impossible to simulate a situation in the server
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// side to test this timeout.
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boost::system::error_code ec;
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// Use sync API directly since we don't need timeout control.
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boost::asio::write(socket_, request.ToBuffers(), ec);
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if (ec) {
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LOG_ERRO("Socket write error (%s).", ec.message().c_str());
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Stop();
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return kSocketWriteError;
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}
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LOG_INFO("Request sent.");
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return kNoError;
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}
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Error HttpClient::ReadResponse() {
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LOG_VERB("Read response (timeout: %ds)...", timeout_seconds_);
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deadline_.expires_from_now(boost::posix_time::seconds(timeout_seconds_));
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DoWaitDeadline();
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Error error = kNoError;
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DoReadResponse(&error);
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if (error == kNoError) {
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LOG_VERB("HTTP response:\n%s", response_->Dump(4, "> ").c_str());
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}
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return error;
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}
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void HttpClient::DoReadResponse(Error* error) {
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boost::system::error_code ec = boost::asio::error::would_block;
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// ReadHandler: void(boost::system::error_code, std::size_t)
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socket_.async_read_some(
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boost::asio::buffer(buffer_),
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[this, &ec, error](boost::system::error_code inner_ec,
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std::size_t length) {
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ec = inner_ec;
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LOG_VERB("Socket async read handler.");
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if (ec || length == 0) {
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Stop();
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*error = kSocketReadError;
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LOG_ERRO("Socket read error (%s).", ec.message().c_str());
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return;
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}
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LOG_INFO("Read data, length: %u.", length);
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bool content_length_parsed = response_parser_->content_length_parsed();
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// Parse the response piece just read.
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if (!response_parser_->Parse(buffer_.data(), length)) {
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Stop();
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*error = kHttpError;
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LOG_ERRO("Failed to parse HTTP response.");
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return;
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}
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if (!content_length_parsed &&
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response_parser_->content_length_parsed()) {
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// Content length just has been parsed.
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AdjustBufferSize(response_parser_->content_length(), &buffer_);
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}
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if (response_parser_->finished()) {
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// Stop trying to read once all content has been received,
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// because some servers will block extra call to read_some().
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Stop();
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LOG_INFO("Finished to read and parse HTTP response.");
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return;
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}
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if (!stopped_) {
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DoReadResponse(error);
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}
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});
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// Block until the asynchronous operation has completed.
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do {
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io_context_.run_one();
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} while (ec == boost::asio::error::would_block);
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}
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void HttpClient::DoWaitDeadline() {
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deadline_.async_wait(std::bind(&HttpClient::OnDeadline, this,
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std::placeholders::_1));
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}
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void HttpClient::OnDeadline(boost::system::error_code ec) {
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if (stopped_) {
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return;
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}
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LOG_VERB("OnDeadline.");
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// NOTE: Can't check this:
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// if (ec == boost::asio::error::operation_aborted) {
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// LOG_VERB("Deadline timer canceled.");
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// return;
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// }
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if (deadline_.expires_at() <=
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boost::asio::deadline_timer::traits_type::now()) {
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// The deadline has passed.
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// The socket is closed so that any outstanding asynchronous operations
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// are canceled.
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LOG_WARN("HTTP client timed out.");
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timed_out_ = true;
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Stop();
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return;
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}
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// Put the actor back to sleep.
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DoWaitDeadline();
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}
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void HttpClient::Stop() {
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if (!stopped_) {
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stopped_ = true;
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LOG_INFO("Close socket...");
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boost::system::error_code ec;
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socket_.close(ec);
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if (ec) {
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LOG_ERRO("Failed to close socket.");
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}
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LOG_INFO("Cancel deadline timer...");
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deadline_.cancel();
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}
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}
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} // namespace webcc
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