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239 lines
5.8 KiB
C++

#include "webcc/http_client.h"
#include <algorithm> // for min
#include <string>
#include "boost/asio/connect.hpp"
#include "boost/asio/read.hpp"
#include "boost/asio/write.hpp"
#include "boost/date_time/posix_time/posix_time.hpp"
#include "boost/lambda/bind.hpp"
#include "boost/lambda/lambda.hpp"
#include "webcc/logger.h"
#include "webcc/utility.h"
using boost::asio::ip::tcp;
namespace webcc {
HttpClient::HttpClient()
: socket_(io_context_),
buffer_(kBufferSize),
deadline_(io_context_),
timeout_seconds_(kMaxReadSeconds),
stopped_(false),
timed_out_(false),
error_(kNoError) {
}
void HttpClient::SetTimeout(int seconds) {
if (seconds > 0) {
timeout_seconds_ = seconds;
}
}
bool HttpClient::Request(const HttpRequest& request) {
io_context_.restart();
response_.reset(new HttpResponse());
response_parser_.reset(new HttpResponseParser(response_.get()));
stopped_ = false;
timed_out_ = false;
error_ = kNoError;
if ((error_ = Connect(request)) != kNoError) {
return false;
}
if ((error_ = SendReqeust(request)) != kNoError) {
return false;
}
if ((error_ = ReadResponse()) != kNoError) {
return false;
}
return true;
}
Error HttpClient::Connect(const HttpRequest& request) {
tcp::resolver resolver(io_context_);
std::string port = request.port(kHttpPort);
boost::system::error_code ec;
auto endpoints = resolver.resolve(tcp::v4(), request.host(), port, ec);
if (ec) {
LOG_ERRO("Can't resolve host (%s): %s, %s", ec.message().c_str(),
request.host().c_str(), port.c_str());
return kHostResolveError;
}
LOG_VERB("Connect to server...");
// Use sync API directly since we don't need timeout control.
boost::asio::connect(socket_, endpoints, ec);
// Determine whether a connection was successfully established.
if (ec) {
LOG_ERRO("Socket connect error (%s).", ec.message().c_str());
Stop();
return kEndpointConnectError;
}
LOG_VERB("Socket connected.");
return kNoError;
}
Error HttpClient::SendReqeust(const HttpRequest& request) {
LOG_VERB("HTTP request:\n%s", request.Dump(4, "> ").c_str());
// NOTE:
// It doesn't make much sense to set a timeout for socket write.
// I find that it's almost impossible to simulate a situation in the server
// side to test this timeout.
boost::system::error_code ec;
// Use sync API directly since we don't need timeout control.
boost::asio::write(socket_, request.ToBuffers(), ec);
if (ec) {
LOG_ERRO("Socket write error (%s).", ec.message().c_str());
Stop();
return kSocketWriteError;
}
LOG_INFO("Request sent.");
return kNoError;
}
Error HttpClient::ReadResponse() {
LOG_VERB("Read response (timeout: %ds)...", timeout_seconds_);
deadline_.expires_from_now(boost::posix_time::seconds(timeout_seconds_));
DoWaitDeadline();
Error error = kNoError;
DoReadResponse(&error);
if (error == kNoError) {
LOG_VERB("HTTP response:\n%s", response_->Dump(4, "> ").c_str());
}
return error;
}
void HttpClient::DoReadResponse(Error* error) {
boost::system::error_code ec = boost::asio::error::would_block;
// ReadHandler: void(boost::system::error_code, std::size_t)
socket_.async_read_some(
boost::asio::buffer(buffer_),
[this, &ec, error](boost::system::error_code inner_ec,
std::size_t length) {
ec = inner_ec;
LOG_VERB("Socket async read handler.");
if (ec || length == 0) {
Stop();
*error = kSocketReadError;
LOG_ERRO("Socket read error (%s).", ec.message().c_str());
return;
}
LOG_INFO("Read data, length: %u.", length);
bool content_length_parsed = response_parser_->content_length_parsed();
// Parse the response piece just read.
if (!response_parser_->Parse(buffer_.data(), length)) {
Stop();
*error = kHttpError;
LOG_ERRO("Failed to parse HTTP response.");
return;
}
if (!content_length_parsed &&
response_parser_->content_length_parsed()) {
// Content length just has been parsed.
AdjustBufferSize(response_parser_->content_length(), &buffer_);
}
if (response_parser_->finished()) {
// Stop trying to read once all content has been received,
// because some servers will block extra call to read_some().
Stop();
LOG_INFO("Finished to read and parse HTTP response.");
return;
}
if (!stopped_) {
DoReadResponse(error);
}
});
// Block until the asynchronous operation has completed.
do {
io_context_.run_one();
} while (ec == boost::asio::error::would_block);
}
void HttpClient::DoWaitDeadline() {
deadline_.async_wait(std::bind(&HttpClient::OnDeadline, this,
std::placeholders::_1));
}
void HttpClient::OnDeadline(boost::system::error_code ec) {
if (stopped_) {
return;
}
LOG_VERB("OnDeadline.");
// NOTE: Can't check this:
// if (ec == boost::asio::error::operation_aborted) {
// LOG_VERB("Deadline timer canceled.");
// return;
// }
if (deadline_.expires_at() <=
boost::asio::deadline_timer::traits_type::now()) {
// The deadline has passed.
// The socket is closed so that any outstanding asynchronous operations
// are canceled.
LOG_WARN("HTTP client timed out.");
timed_out_ = true;
Stop();
return;
}
// Put the actor back to sleep.
DoWaitDeadline();
}
void HttpClient::Stop() {
if (!stopped_) {
stopped_ = true;
LOG_INFO("Close socket...");
boost::system::error_code ec;
socket_.close(ec);
if (ec) {
LOG_ERRO("Failed to close socket.");
}
LOG_INFO("Cancel deadline timer...");
deadline_.cancel();
}
}
} // namespace webcc