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161 lines
4.5 KiB
C++
161 lines
4.5 KiB
C++
#include "webcc/client_session.h"
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#include "webcc/base64.h"
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#include "webcc/logger.h"
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#include "webcc/url.h"
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#include "webcc/utility.h"
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namespace webcc {
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ClientSession::ClientSession(int timeout, bool ssl_verify,
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std::size_t buffer_size)
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: timeout_(timeout), ssl_verify_(ssl_verify), buffer_size_(buffer_size) {
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InitHeaders();
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}
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void ClientSession::Accept(const std::string& content_types) {
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if (!content_types.empty()) {
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headers_.Set(headers::kAccept, content_types);
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}
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}
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#if WEBCC_ENABLE_GZIP
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// Content-Encoding Tokens:
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// (https://en.wikipedia.org/wiki/HTTP_compression)
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//
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// * compress ¨C UNIX "compress" program method (historic; deprecated in most
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// applications and replaced by gzip or deflate);
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// * deflate ¨C compression based on the deflate algorithm, a combination of
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// the LZ77 algorithm and Huffman coding, wrapped inside the
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// zlib data format;
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// * gzip ¨C GNU zip format. Uses the deflate algorithm for compression,
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// but the data format and the checksum algorithm differ from
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// the "deflate" content-encoding. This method is the most
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// broadly supported as of March 2011.
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// * identity ¨C No transformation is used. This is the default value for
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// content coding.
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//
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// A note about "deflate":
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// "gzip" is the gzip format, and "deflate" is the zlib format. They should
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// probably have called the second one "zlib" instead to avoid confusion with
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// the raw deflate compressed data format.
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// Simply put, "deflate" is not recommended for HTTP 1.1 encoding.
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// (https://www.zlib.net/zlib_faq.html#faq39)
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void ClientSession::AcceptGzip(bool gzip) {
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if (gzip) {
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headers_.Set(headers::kAcceptEncoding, "gzip, deflate");
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} else {
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headers_.Set(headers::kAcceptEncoding, "identity");
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}
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}
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#endif // WEBCC_ENABLE_GZIP
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void ClientSession::Auth(const std::string& type,
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const std::string& credentials) {
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headers_.Set(headers::kAuthorization, type + " " + credentials);
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}
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void ClientSession::AuthBasic(const std::string& login,
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const std::string& password) {
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auto credentials = Base64Encode(login + ":" + password);
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return Auth("Basic", credentials);
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}
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void ClientSession::AuthToken(const std::string& token) {
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return Auth("Token", token);
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}
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ResponsePtr ClientSession::Send(RequestPtr request, bool stream) {
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assert(request);
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for (auto& h : headers_.data()) {
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if (!request->HasHeader(h.first)) {
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request->SetHeader(h.first, h.second);
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}
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}
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if (!request->body()->IsEmpty() &&
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!media_type_.empty() && !request->HasHeader(headers::kContentType)) {
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request->SetContentType(media_type_, charset_);
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}
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request->Prepare();
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return DoSend(request, stream);
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}
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void ClientSession::InitHeaders() {
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headers_.Set(headers::kUserAgent, utility::UserAgent());
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headers_.Set(headers::kAccept, "*/*");
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// Accept-Encoding is always default to "identity", even if GZIP is enabled.
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// Please overwrite with AcceptGzip().
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headers_.Set(headers::kAcceptEncoding, "identity");
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headers_.Set(headers::kConnection, "Keep-Alive");
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}
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ResponsePtr ClientSession::DoSend(RequestPtr request, bool stream) {
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const ClientPool::Key key{ request->url() };
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// Reuse a pooled connection.
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bool reuse = false;
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ClientPtr client = pool_.Get(key);
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if (!client) {
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client.reset(new Client{});
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reuse = false;
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} else {
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LOG_VERB("Reuse an existing connection.");
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reuse = true;
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}
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client->set_ssl_verify(ssl_verify_);
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client->set_buffer_size(buffer_size_);
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client->set_timeout(timeout_);
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Error error = client->Request(request, !reuse, stream);
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if (error) {
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if (reuse && error.code() == Error::kSocketWriteError) {
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LOG_WARN("Cannot send request with the reused connection. "
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"The server must have closed it, reconnect and try again.");
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error = client->Request(request, true, stream);
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}
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}
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if (error) {
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// Remove the failed connection from pool.
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if (reuse) {
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pool_.Remove(key);
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}
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throw error;
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}
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// Update connection pool.
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if (reuse) {
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if (client->closed()) {
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pool_.Remove(key);
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}
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} else {
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if (!client->closed()) {
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pool_.Add(key, client);
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}
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}
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auto response = client->response();
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// The client object might be cached in the pool.
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// Reset to make sure it won't keep a reference to the response object.
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client->Reset();
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return response;
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}
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} // namespace webcc
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