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WebCC/webcc/http_client_session.cc

139 lines
3.7 KiB
C++

#include "webcc/http_client_session.h"
#include "webcc/logger.h"
#include "webcc/url.h"
namespace webcc {
namespace {
// -----------------------------------------------------------------------------
// Helper functions.
//bool GetSslVerify(const boost::optional<bool>& session_ssl_verify,
// const boost::optional<bool>& request_ssl_verify) {
// if (request_ssl_verify) {
// return request_ssl_verify.value();
// } else if (session_ssl_verify) {
// return session_ssl_verify.value();
// }
// return true;
//}
} // namespace
// -----------------------------------------------------------------------------
HttpClientSession::HttpClientSession() {
InitHeaders();
}
HttpResponsePtr HttpClientSession::Request(HttpRequestPtr request) {
assert(request);
for (const auto& h : headers_.data()) {
if (!request->HaveHeader(h.first)) {
request->SetHeader(h.first, h.second);
}
}
if (!content_type_.empty() &&
!request->HaveHeader(http::headers::kContentType)) {
request->SetContentType(content_type_, charset_);
}
request->Prepare();
return Send(request);
}
void HttpClientSession::InitHeaders() {
using namespace http::headers;
headers_.Set(kUserAgent, http::UserAgent());
// Content-Encoding Tokens:
// (https://en.wikipedia.org/wiki/HTTP_compression)
// * compress ¨C UNIX "compress" program method (historic; deprecated in most
// applications and replaced by gzip or deflate);
// * deflate ¨C compression based on the deflate algorithm, a combination of
// the LZ77 algorithm and Huffman coding, wrapped inside the
// zlib data format;
// * gzip ¨C GNU zip format. Uses the deflate algorithm for compression,
// but the data format and the checksum algorithm differ from
// the "deflate" content-encoding. This method is the most
// broadly supported as of March 2011.
// * identity ¨C No transformation is used. This is the default value for
// content coding.
//
// A note about "deflate":
// (https://www.zlib.net/zlib_faq.html#faq39)
// "gzip" is the gzip format, and "deflate" is the zlib format. They should
// probably have called the second one "zlib" instead to avoid confusion with
// the raw deflate compressed data format.
// Simply put, "deflate" is not recommended for HTTP 1.1 encoding.
//
headers_.Set(kAcceptEncoding, "gzip, deflate");
headers_.Set(kAccept, "*/*");
headers_.Set(kConnection, "Keep-Alive");
}
HttpResponsePtr HttpClientSession::Send(HttpRequestPtr request) {
if (request->buffer_size() == 0) {
request->set_buffer_size(buffer_size_);
}
const HttpClientPool::Key key{request->url()};
// Reuse a connection or not.
bool reuse = false;
HttpClientPtr client = pool_.Get(key);
if (!client) {
client.reset(new HttpClient{ssl_verify_});
reuse = false;
} else {
client->set_ssl_verify(ssl_verify_);
reuse = true;
LOG_VERB("Reuse an existing connection.");
}
client->set_timeout(timeout_);
bool ok = client->Request(request, !reuse);
if (!ok) {
if (reuse && client->error() == kSocketWriteError) {
LOG_WARN("Cannot send request with the reused connection. "
"The server must have closed it, reconnect and try again.");
ok = client->Request(request, true);
}
}
if (!ok) {
if (reuse) {
// Remove the failed connection from pool.
pool_.Remove(key);
}
throw Exception(client->error(), client->timed_out());
}
// Update connection pool.
if (reuse) {
if (client->closed()) {
pool_.Remove(key);
}
} else {
if (!client->closed()) {
pool_.Add(key, client);
}
}
return client->response();
}
} // namespace webcc