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quaggaJS/src/bresenham.js

201 lines
5.3 KiB
JavaScript

/* jshint undef: true, unused: true, browser:true, devel: true */
/* global define */
define(function() {
"use strict";
var Bresenham = {};
var Slope = {
DIR : {
UP : 1,
DOWN : -1
}
};
/**
* Scans a line of the given image from point p1 to p2 and returns a result object containing
* gray-scale values (0-255) of the underlying pixels in addition to the min
* and max values.
* @param {Object} imageWrapper
* @param {Object} p1 The start point {x,y}
* @param {Object} p2 The end point {x,y}
* @returns {line, min, max}
*/
Bresenham.getBarcodeLine = function(imageWrapper, p1, p2) {
var x0 = p1.x | 0,
y0 = p1.y | 0,
x1 = p2.x | 0,
y1 = p2.y | 0,
steep = Math.abs(y1 - y0) > Math.abs(x1 - x0),
deltax,
deltay,
error,
ystep,
y,
tmp,
x,
line = [],
imageData = imageWrapper.data,
width = imageWrapper.size.x,
sum = 0,
val,
min = 255,
max = 0;
function read(a, b) {
val = imageData[b * width + a];
sum += val;
min = val < min ? val : min;
max = val > max ? val : max;
line.push(val);
}
if (steep) {
tmp = x0;
x0 = y0;
y0 = tmp;
tmp = x1;
x1 = y1;
y1 = tmp;
}
if (x0 > x1) {
tmp = x0;
x0 = x1;
x1 = tmp;
tmp = y0;
y0 = y1;
y1 = tmp;
}
deltax = x1 - x0;
deltay = Math.abs(y1 - y0);
error = (deltax / 2) | 0;
y = y0;
ystep = y0 < y1 ? 1 : -1;
for ( x = x0; x < x1; x++) {
if(steep){
read(y, x);
} else {
read(x, y);
}
error = error - deltay;
if (error < 0) {
y = y + ystep;
error = error + deltax;
}
}
return {
line : line,
min : min,
max : max
};
};
/**
* Converts the result from getBarcodeLine into a binary representation
* also considering the frequency and slope of the signal for more robust results
* @param {Object} result {line, min, max}
*/
Bresenham.toBinaryLine = function(result) {
var min = result.min,
max = result.max,
line = result.line,
slope,
center = min + (max - min) / 2,
extrema = [],
currentDir,
dir,
threshold = (max - min) / 8,
rThreshold = -threshold,
i,
j;
// 1. find extrema
currentDir = line[0] > center ? Slope.DIR.DOWN : Slope.DIR.UP;
extrema.push({
pos : 0,
val : line[0]
});
for ( i = 0; i < line.length - 1; i++) {
slope = (line[i + 1] - line[i]);
if (slope < rThreshold) {
dir = Slope.DIR.UP;
} else if (slope > threshold) {
dir = Slope.DIR.DOWN;
} else {
dir = currentDir;
}
if (currentDir !== dir) {
extrema.push({
pos : i,
val : line[i]
});
currentDir = dir;
}
}
extrema.push({
pos : line.length,
val : line[line.length - 1]
});
for ( j = extrema[0].pos; j < extrema[1].pos; j++) {
line[j] = line[j] > center ? 0 : 1;
}
// iterate over extrema and convert to binary based on avg between minmax
for ( i = 1; i < extrema.length - 1; i++) {
if (extrema[i + 1].val > extrema[i].val) {
threshold = (extrema[i].val + (extrema[i + 1].val - extrema[i].val) / 2) | 0;
} else {
threshold = (extrema[i + 1].val + (extrema[i].val - extrema[i + 1].val) / 2) | 0;
}
for ( j = extrema[i].pos; j < extrema[i + 1].pos; j++) {
line[j] = line[j] > threshold ? 0 : 1;
}
}
return {
line : line,
threshold : threshold
};
};
/**
* Used for development only
*/
Bresenham.debug = {
printFrequency: function(line, canvas) {
var i,
ctx = canvas.getContext("2d");
canvas.width = line.length;
canvas.height = 256;
ctx.beginPath();
ctx.strokeStyle = "blue";
for ( i = 0; i < line.length; i++) {
ctx.moveTo(i, 255);
ctx.lineTo(i, 255 - line[i]);
}
ctx.stroke();
ctx.closePath();
},
printPattern: function(line, canvas) {
var ctx = canvas.getContext("2d"), i;
canvas.width = line.length;
ctx.fillColor = "black";
for ( i = 0; i < line.length; i++) {
if (line[i] === 1) {
ctx.fillRect(i, 0, 1, 100);
}
}
}
};
return (Bresenham);
});