Add files via upload
parent
614af0c015
commit
301fa09996
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#include "pch.h"
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#include "MessageBoxTimeout.h"
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int MessageBoxTimeoutA(IN HWND hWnd, IN LPCSTR lpText, IN LPCSTR lpCaption, IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds)
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{
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MSGBOXAAPI func_MessageBoxTimeoutA = nullptr;
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HMODULE hUser32 = GetModuleHandle(L"user32.dll");
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if (!hUser32)
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return -1;
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func_MessageBoxTimeoutA = (MSGBOXAAPI)GetProcAddress(hUser32, "MessageBoxTimeoutA");
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if (func_MessageBoxTimeoutA)
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return func_MessageBoxTimeoutA(hWnd, lpText, lpCaption, uType, wLanguageId, dwMilliseconds);
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else
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return -2;
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}
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int MessageBoxTimeoutW(IN HWND hWnd, IN LPCWSTR lpText, IN LPCWSTR lpCaption, IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds)
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{
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MSGBOXWAPI func_MessageBoxTimeoutW = nullptr;
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HMODULE hUser32 = GetModuleHandle(L"user32.dll");
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if (!hUser32)
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return -1;
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func_MessageBoxTimeoutW = (MSGBOXWAPI)GetProcAddress(hUser32, "MessageBoxTimeoutW");
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if (func_MessageBoxTimeoutW)
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return func_MessageBoxTimeoutW(hWnd, lpText, lpCaption, uType, wLanguageId, dwMilliseconds);
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else
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return -2;
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}
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#pragma once
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#include <Windows.h>
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//函数指针定义
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typedef int(__stdcall* MSGBOXAAPI)(IN HWND hWnd, IN LPCSTR lpText, IN LPCSTR lpCaption, IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds);
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typedef int(__stdcall* MSGBOXWAPI)(IN HWND hWnd, IN LPCWSTR lpText, IN LPCWSTR lpCaption, IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds);
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//ANSI版本函数
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int MessageBoxTimeoutA(IN HWND hWnd, IN LPCSTR lpText, IN LPCSTR lpCaption, IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds);
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//Unicode版本函数
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int MessageBoxTimeoutW(IN HWND hWnd, IN LPCWSTR lpText, IN LPCWSTR lpCaption, IN UINT uType, IN WORD wLanguageId, IN DWORD dwMilliseconds);
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//Windows针对不同版本的函数进行的宏定义判断
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#ifdef _UNICODE
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#define MessageBoxTimeout MessageBoxTimeoutW
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#else
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#define MessageBoxTimeout MessageBoxTimeoutA
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#endif
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@ -0,0 +1,217 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>17.0</VCProjectVersion>
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<ProjectGuid>{F6094314-5D4D-41B8-A33D-987A7D92CB4C}</ProjectGuid>
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<Keyword>MFCProj</Keyword>
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<RootNamespace>NTV03MessageBoxTimeout</RootNamespace>
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<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>Dynamic</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>Dynamic</UseOfMfc>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<PlatformToolset>v143</PlatformToolset>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>Dynamic</UseOfMfc>
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<PlatformToolset>v143</PlatformToolset>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>Unicode</CharacterSet>
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<UseOfMfc>Dynamic</UseOfMfc>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<ValidateAllParameters>true</ValidateAllParameters>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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</Midl>
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<ResourceCompile>
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<Culture>0x0804</Culture>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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</ResourceCompile>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_WINDOWS;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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</Link>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<ValidateAllParameters>true</ValidateAllParameters>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0804</Culture>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>WIN32;_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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</ClCompile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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</Link>
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<Midl>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<ValidateAllParameters>true</ValidateAllParameters>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<ResourceCompile>
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<Culture>0x0804</Culture>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<AdditionalIncludeDirectories>$(IntDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ClCompile>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<SDLCheck>true</SDLCheck>
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<PreprocessorDefinitions>_WINDOWS;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
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<Link>
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<SubSystem>Windows</SubSystem>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<MkTypLibCompatible>false</MkTypLibCompatible>
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<ResourceCompile>
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<ItemGroup>
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<ClInclude Include="framework.h" />
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<ClInclude Include="MessageBoxTimeout.h" />
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<ClInclude Include="NTV_03_MessageBoxTimeout.h" />
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<ClInclude Include="NTV_03_MessageBoxTimeoutDlg.h" />
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<ResourceCompile Include="NTV03MessageBoxTimeout.rc" />
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<None Include="res\NTV03MessageBoxTimeout.rc2" />
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<Image Include="res\NTV_03_MessageBoxTimeout.ico" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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@ -0,0 +1,69 @@
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@ -0,0 +1,6 @@
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|
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